augment kit swtor. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. augment kit swtor

 
 Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gearaugment kit swtor  Viridionyx

Advertisement Coins. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. Augment slots are added to your gear using a augmentation kit and a augmentation station. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Followers 1 1Business, Economics, and Finance. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Yeah def the trainer for this. Train Slicing as a gathering skill to access secured terminals for credits. Check Details. Posted June 26, 2012. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. com . Armstech can also make them. More sharing options. Too expensive for the small boost. 3. General Discussion; SWTOR. Game. Posted November 23, 2012. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. 0, and that includes the existing tier of augments. Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. First, get the kit schematics from the crew skill trainer. What about implants though? I believe I read that RE items that could crit. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. News. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Profession: Synthweaving. I listed these off the top of my head so I may have one or. Game. Members. drop. Put money into 3 points of Critical Crafting in your legacy. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. To place an augment into the slot, next right-click the augment from your inventory. There are two types of authorizations. I checked the patc. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. 1. premium_01a. With no crits at all, they break even, and the crits are pure profit. 206. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. 3. SWTOR Artifice Crafting Guide. I think the costs of augment kits and augments have been relatively stable to be honest. The dedicated guide contains tips for all roles in both PvE and PvP. 26. New SWTOR Forums are now live!. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Best View in SWTOR Contest has returned!. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Put money into 3. News. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Gathering skills: Scavenging Mission skills: Underworld trading. By Dragonexadon May 16, 2012 in Crew Skills. I do disagree with one minor part. the OP is talking about the augment schematics (the things you put into the augment slot in gear). g. However, I probably wont rely on them and I certainly wont be mass producing them. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. You might already know that. Individual Pieces. Crew Skills. I tried RE these and I'm not getting any MK 11 slot components. 1. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. But Im looking at the vendors and they dont have Aug slots. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. FQN: itm. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Satele Shan is the second kit we are announcing in this series. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. To make higher "Grade" Augments, you will have to level up your crafting skill. 3 goes live. Otherwise you risk wasting a lot of money and crafting resources. I heard something about an augment kit. . armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. I wouldn't. So 2. And you will also need to make higher "Grade" kits to put them in. Members; 16. . Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. It can be. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. Play Now. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. 6. Slicing is the crew skill that generates the schematics for augments. The dedicated guide contains tips for all roles in both PvE and PvP. Crafting is already suffering badly, why would Biowa. By Kosef May 8, 2012. News. Recommended Posts. Play Now. Game. Now, with this update. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. These have a guaranteed drop rate. Posted February 26, 2021. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. SWTOR Augments. Followers 0. Use the auguments to reach the ratings. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Augments are mainly to fix holes in stats. Is this working as intended? Never tried augmenting earpieces before. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Members. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Quote. British spelling solidarity. Table of Contents. . There are 9 kits graded MK1 to MK9(Highest) . Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. It gives you a simple 1 to 1 ratio. Armormech makes 4 types of augments; the others make 5. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. 3. 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augment kits have a clearly defined cost. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. SWTOR. A SWTOR Seer Sage 6. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. They are overall best-in-slot and will provide a. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Step 2: Purchase an Authorization – Once you reach level 50, you can purchase an authorization from the Galactic Trade Network or from a vendor on the fleet. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Augments go in augment slots. Business, Economics, and Finance. . SWTOR. It just seemed like one extra step in the crafting process, thrown in. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Is it even worth trying to augment my gear right now with 7. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Look at your two orange/custom lightsabers again. Taught By Trainer: rUpzIt5. 8k. Store. Blue augments are perfectly fine for all other content and. Composant d'emplacement d'amélioration Type 10. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 0 vendors on the Republic Fleet. Members. CryptoArmstech is a crafting crew skill. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . So i was wondering which would be the b. Please allow artifice to make augment kits Please allow artifice to make augment kits. Basically, augments are an extra item that you have to first add the slot for, then put one in. Augmentation Kit MK-5 is a player-created item. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. The dedicated guide contains tips for all roles in both PvE and PvP. Put the augment kits on your gear. Yes you should augment for pvp. Members; 27. Any of those can craft the augment kits needed to add a slot. Any skill crafting profession that can make augments can make the kits. SWTOR Augments Guide: Everything you. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. x -- check out the blogs and enjoy the theories. Introducing cosplay kits for various characters from SWTOR. for 11th level slot comp. Step 3 – Sell the rare crafting materials to other players on the GTN. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Put the augments into the augment slots. All gear can be augmented. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. . So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. Part of Vulkk's "SWTOR Basics" series. If a piece of gear does not have an augment slot, then you have to install one using a. So you should augment the tier 1 shells or a set of orange shells you like. Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. To add an augment slot to an item now will require you to use the Item Modification. The dedicated guide contains tips for all roles in both PvE and PvP. If you’re looking for a cheap modifiable set of armor. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Ugh I can't believe I missed that. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. They are overall best-in-slot and will provide a. Store. Reply. G Armormech, Armstech, Synthweaving. This. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. Augmentation Slot Component MK-1: none: 1. 6. → mk02. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . This has been bugged for MONTHS. This. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Game. Doesn't matter if it crit crafted or not, though. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. Individual Pieces. I think that's all of them. If taken out of the materials bank to deconstruct, no component is rendered. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. (Someone can make it for you or you can buy it on the GTN. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Crafting however, does require time. Augmentation kits are created through armstech, armormech, and. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). 1) Supply and Demand. ago. Posted January 29, 2016. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Used to install Augmentation Slot MK-1 at an Item Modification Station. Most people focus on "the best", which is Grade 11. Which items to stockpile for 7. Armormech Crafting at Level 75. Home Game News Store Forum Support PLAY NOW All Activity; More. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 1. You left endurance and accuracy off your list. ago If you are doing HM and NiM operations, you should try to at least have purple augments. Right-click on the modification station and drop the piece of gear on the window that appears. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. . Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . Thanks for any help! Crafting Trainers have the kit schematics. Please allow us to also make augment kits. Edited July 5, 2012 by chimunga. And if 236 is too expensive for you rating 228 augments is good enough. Augments are mainly to fix holes in stats. Home Game News Store Forum Support PLAY. Go to topic listing. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Reply reply. I read you need 10 components from REing crit craft able items. Posted November 5, 2019. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. 3 so the leveling curve was tuned without taking them into account. But I would like to bring it up. r/swtor A chip A chipAs many of you know, they are adding "augment tables" in 1. 226K subscribers in the swtor community. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. This will add an augment slot to your armor piece. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. Used to install Augmentation Slot MK-1 at any Item Modification Station. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. Store. Almost everyone should get this. Augment kits can be applied to any piece of gear. Posted June 1, 2012. Almost everyone should get this tier of augments. Support. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Members Online. Then you have to mount the Augment Kit to the gear item. Go to swtor r/swtor • by. 6. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. By Viridionyx, December 1, 2012 in New Player Help. The crafting table on your ship is for your companions, pretty sure your character can't use it. Put the augments into the augment slots. phalczen. Item Modification is a system utilized in Star Wars: The Old Republic that allows players to increase the stats of functionality of select weapons and armor encountered in the game. 3) General speculation in advance of 4. Members. then the augment kit can stay in the "shell" you use. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. So post-4. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). [Augmentation Kit MK-1]. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. 3) General speculation in advance of 4. Augmentation Kit MK-1. Changes to Augment Slots in Patch 1. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. These are the brand new augments that were released in 6. Aizure • 10 yr. Followers 0. Forums. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. augment_slot_fragment. News. Store. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Craftable Armstech Augment. 1. Biochem does create kits. Posted December 5, 2015. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. 14 votes, 46 comments. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. Used in the creation of Augmentation Kit MK-1. Augment K. You can reverse engineer the non-moddifiable armor to get asssumed) 306 armor, reverse engineer the resistive armoring to get the best crafted. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. Star Wars name: Augmentation Slot Component MK-10. It's like getting and applying an augment kit, but automatically and for free. You can only add the slots at a modification station. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. To add an augment slot to the item, you have to spend credits and use an augmentation kit. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Get the augments with the stats you want. Used in the creation of Augmentation Kit MK-10. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Click this to say thank you if my post was helpful! : So post-4. You also have a 30k price to add the augment kit to the gear. To craft an Augmentation kit you will need 10 kit. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Each MK-# has a certain max level of augment that can be used in them. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Armstechs also make shield augments and Armormechs. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Share More sharing options. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 311. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. AtlasOs. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Game. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Individual Pieces. View data for the Augmentation Kit MK-10 SWTOR Schematic. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. There are 9 kits graded MK1 to MK9(Highest) . How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Augment kits are graded 1-9, 9 being best. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. 0 since there won’t be a new tier of. Slots require Augment Kits (MK-10 for end game, IIRC). as you leveled up. Step 1 – Earn Tech Fragments through any method you’d like.