starsector ship editor. [deleted] • 3 yr. starsector ship editor

 
 [deleted] • 3 yrstarsector ship editor  Or used in a suicide run distraction to slow down a superior force

Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. Replace those with skills of your choosing. made this mod compatible with mods that change the AI ships skill. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. one that allows custom searches through editing a CSV file. Find the line that starts with "Automated Ship" In that line, replace com. json. I believe I was fretting about the back of the ship, those engine pods and such. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. While the commands themselves aren't case sensitive, arguments are. csv while the less commonly edited information is in the . They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. any unidentified contact can be approached with caution (AKA Go dark). 1. 1). Those no longer appear in random fleets. 50 NEW CONTENT: - Added 13 special bounties to hunt the unique ships. In this video, we'll show how to get them and how to use them. Author Topic: [0. Barebone compatibility update for 0. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). For a full list of supported. The previous list showed an infinite number of variants. 0 5/10/23. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. Starsector > Mods > [0. Some code refactors, mostly to account for LunaLib changes; v4. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. ago. Made with Trylobot and Deathfly's Ship Editor. Plug and play stock ship parts and shapes then adding weapon ports to what you build. There is a codex. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. 0 Comments. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. 2 you go to tia exet, fight weird fight at the aurora. 1a is now out! This is a . It is formatted in Starsector's somewhat loose JSON schema. Re: [0. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. A prerelease intended for testing is available to download. . Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. Too much PD for a ship that has 360 shield with shield conversion mod. 8. Save our Ship has a Ship Editor built into the. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. In this video, we'll show how to get them and how to use them. I fit mine with 2x typhoon Reapers, 2x. Should be called on a ship that's already a hulk. 0. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. Included are a couple dozen ships and fighters, new skins, new modular we. 7. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. Yes but that involves a bit of modding. If i give the program administrator rights manually (right click) it works. Tackywheat1 • Shields are for the weak • 4 yr. Ye, but you can just edit the mod_info. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). (0. 12) They are both flagship and AI fits sprinkled all over the place. Easiest to reproduce is to install latest, and try to upgrade. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. The Afflictor can be a deadly little assassin, in the hands of a player. 1a) A Guide to (AI-Friendly) Ship Loadouts. 0. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. - Interception Gun: . This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Consume a total of 0. 4. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. You take the role of a space captain seeking fortune and glory. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. csv entry contain all of the information directly about a ship. It uses DP not FP. Continue Reading. A collection of mostly kitbashed ships that fill vaguely supportive roles. Or used in a suicide run distraction to slow down a superior force. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reductionEnjoy endless possibilities for customization with Starsector mods, expansions, and more. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. 8. 4. I modeled it in SolidWorks and used its Visualize to render it. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. 4 (March 26, 2017)Ye, but you can just edit the mod_info. 0Main FeaturesProvides four. This is installed just like any regular mod. 96 was focused on adding stuff to the game, not modifying existing code, after all. 1 (released 2014-08-28) Version 1. 96) New alpha testing here. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. Ship Catalogue / Variant Editor (SCVE) v1. you can review all the non [REDACTED] ships and weapons. Starsector > Mods > Modding >. It dictates the weapons, the amount of vents, capacitors and hullmods. impl. ship file. ago. log for more info. By securing combat objectives you earn more DP to bring in the rest of your fleet. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. In vanilla Starsector, the max deployment width at the start of combat is 240. 96 was focused on adding stuff to the game, not modifying existing code, after all. Lasher is a personal favorite. idoubtithinki • 2 yr. 1a] STARSECTOR Ship&Weapon Editor (3. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. 0. Advice for good ships/ layouts for new players. 2. json file Mod_Info. Long Summary. 95a). High Tech Expansion: adds more HT ship hulls. Save our Ship has a Ship Editor built into the. Phase Ship Lore. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. exe itself as a threat, it deisplays a general malware detection warning. It is highly recommended to use the third party GUI Ship Editor. For a full list of supported. 1a) A Guide to (AI-Friendly) Ship Loadouts. They say a picture is worth a thousand words, I'm not sure I agree with whoever they is, but have some pictures anyway! Spoiler. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. 95a] STARSECTOR Ship&Weapon Editor (3. 48829 Posts 3446 Topics Last post by vicegrip. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Starsector > Mods > [0. 0 « Last Edit: April 11, 2021, 05:36:59 AM. An extremely versatile ship that can be configured to operate in almost any fleet role. You will need to script your ship to appear as part of a quest. DolanTheCaptan • 2 yr. EDIT: Opps, needs hot fix a bug 3. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. If you are looking for information on carriers within the base game then see the Fighter game concept page. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. 1 comment. 2. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. json file in your mod's root folder. Or used in a suicide run distraction to slow down a superior force. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. Also remember to set your fleet to escort the cruisers first. 95a. Now all I have to do is figure out why I can't get them to spawn in. The next best capitol only has an upkeep factor of 0. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. When logged in, you can choose up to 12 games that will be displayed as. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. The above was achieved with nothing but the actual game, and MS paint. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Quicksilver-class: increased OP amount to 230 from 200. Then use those pieces to cut and paste until you have a ship. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. 5. Please do note that due to a lack of standardisation in. 8 billion space colonists. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. Games. You take the role of a space captain seeking fortune and glory however you choose. The Missing ships mod adds a few very large ships. api. For me it is: D:SpieleStarsectorstarsector-coredataconfig. With our comprehensive installation and usage guide, you'll be able to install and use [0. I will go troug. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. 96a) Ship Catalogue / Variant Designer. Re: [0. 1. 1a-RC6] (31. They can be scuttled for the same resources as a more expensive frigate. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. 0 (Compatibility update with Starsector 0. 9. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. The . TL;DR Independent faction is the best and easiest faction to befriend. ship and . ship files, corresponding entries in ship_data. 95. only in certain cases). 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. But now it is there. Ship Catalogue / Variant Editor (SCVE) v1. • Trylobot & Deathfly- creator of Ship Editor. making a editor from that isnt really feasible. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. 7! Should be row 43 column F. Re: Ship Build Compendium (Vanilla) [0. 2: Look for the REDACTED ships' names. e. 9. ) Logged. Sure thing. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Specifically they beef up the low-tech and midline rosters. Completed meaning I beat all of the challenges in end game. Ships will get hit, have high flux, pull back and then push forward again. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. json file and change 0. Balance may be a little off, so feedback is appreciated. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. 95a. 9. 333. Otherwise you get hit with one of these. g. The current state of carriers. Basic crew without EVA suits but with equipped survival belts. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Starsector version 0. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. ship file that is being added to the vanilla one. A perfectly disposable ship. I'm still choosing capitals to support this, maybe astral with sparks would do. First - make sure you are only fighting one of the 2 fleets at a time. Code and decode almost everythings with a genomics approach. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. 96a) Ship Catalogue / Variant Designer. Everyone should try the Falcon [P] variant. ago. I try to keep my fleet deployment cost below 400, unless I have redundant. Ship Catalogue / Variant Editor (SCVE) v1. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. ship file. csv entry contain all of the information directly about a ship. 4. ship file and a ship_data. A. ago. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Starsector! Join thousands of players in a massive online community. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Nothing too game-breaking in there. etc. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Then I load up the game and check the codex only to be disappointed yet again. Combat. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. That way you can easily turn it on and off again. Current WIP mod to bring the Expanse's free navy into starsector. III, at less than 1/3rd the cost. i've made my first ship with . 9. ago. Open that sucker in a text editor like Notepad. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. Gryphon in D tier, whew. Category page. The strongest ship I have ever seen is something called an. 3. . The skill tree is very similar to the previous tree. fs. Fury is D tier, Champion is C tier. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. It is highly recommended to use the third party GUI Ship Editor tool to create a . Once in the game, you can summon the console with control+backspace and enter your commands. starfarer. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). 0. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. 165672 [Thread-4] INFO com. 0 October 3, 2022 Mods 0 Comments Ship Catalogue / Variant Editor (SCVE) v1. 7. 95. It used to be called Starfarer. This tool is provided as is, without any warranty of any kind. You need to include a mod_info. If you run Oxes, you can outrun anything. Let's go over some key changes you can make in the Starsector settings. Salvage Gantry (the mod) isnt actually modular, meaning you cant slap it on the Venture and thus should bring Salvage Rigs (the ships). • Auxiliary Generators: Provides some slot. 1a Fatal: JSONObject["id"] not found. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . Choose your faction (or establish your own) and dominate the Sector!. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. DontFearTheReapers • 5 yr. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Emotional Support PD is just that but. A . A . Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. Changelog: 1. 95a] Some decent ship loadouts. Starsector. ini to disable. The Starsector Ship and Weapon editor. Think of this file as containing the options that you could select in the refit screen for your ship in the game. MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. When it reaches full flux cap, set your fleet to eliminate. Damn. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. I. They can be scuttled for the same resources as a more expensive frigate. ago. ago. Lordomi42 • 1 yr. 0. Starsector is such a good game i have trouble enjoying other games. I play on maximum battlesize and fill the empty shipslots with logistics and kites. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Check starsector. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Dev mode can be activated by editing settings. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. Starsector is a very freeform space game. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. csv file is originally an excel type format iirc. 0-alpha-11) (Read 101894 times) Trylobot. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. Crew with equipped Heavy Marine EVA armour and a weapon. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Use an Astral or an XIV Legion, not a base Legion. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Instructions. . 50. Optionally, you can modify it to use the undamaged. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). variant files in respective folders with different names (batbarge. . Fighters have . Still, everything should be balanced with proper. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 1a] Modern Carriers 1. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. ago. 2) Too Lazy/busy to do it. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. one that allows custom searches through editing a CSV file. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). Re: [0. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. . Quicksilver-class: increased OP amount to 230 from 200. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Azrael9986 • 4 yr. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. 1.