starsector tech mining. . starsector tech mining

 
starsector tech mining  A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off

Hardly useless. No longer supplies economic units of commodities 2. It used to be called Starfarer. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. Go to starsector r/starsector • by vernon9398 I'm totally not an AI administrator View community ranking In the Top 5% of largest communities on Reddit. 6. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Sometimes you luck out, sometimes you get nothing. 1] Slightly Better Tech-Mining… 87 votes, 20 comments. you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. Mining does not provide any benefits to the colony. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Ships. Only build a star fortress and whatever else you need to keep the colony above 0 stability. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". Re: [0. Basically follow the above guide. modified version of yurnru's slightly better tech mining on starsector which removes the industry slot requirement for tech mining and adds the industrial evolutions special items - GitHub - mo. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. Question about that Tech Mining. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. I'd just choose whichever one you like. e. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. It used to be called Starfarer. It's actually game breaking. 49K subscribers in the starsector community. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. "When to abandon tech-mining" is dependent on what you as a player want. speedup- gives a battle speed up good when is just clean up in battles or easy win. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. an industry. Human beings can survive unprotected exposure to the surface conditions of (market). High Tech Expansion 1. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. 95. r/audiobooks. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 96a: - Support for Unknown Skies planet type change projects. Nothing too outlandish and fits with the base game well. Admiral Posts: 1560 [0. 95. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. That movie was the shit. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Do something else for a week or so and go back to the academy, the dialog says something to that effect. 95. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. 343 votes, 18 comments. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Only played around with high tech. Your best bet is weapon caches, which seem rare but they are loaded with blueprints and good stuff. Orbital stations are equipped automatically. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. r/starsector • tech mining with alpha core. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. HMI does add ships and stuff that make mining easier. Go to starsector r/starsector • by Aleksandrovitch. 1 / 2. -This broke colony competition since factions cant research or upgrade their buildings too and if they colonized a new system they will be stuck on a shitty tier one building. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Provides +2 stability to the colony. 2/ costs upkeep credits. The other way to do it is with TASC and craft the special items you need. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Fastest way I've found at least. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. 8a (hte) Magellan Protectorate 1. Download link. And a good amount of atrocities. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. A planet must be habitable for the biofactory embryo to be installed. So failing one mission miserably, we go complete the technology cache mission. ReplyProbably this. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Does this with drops of upgrade chips. 2D RPG/Trade/Fleet Combat Game. But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". ** 1% of people doing the tech-mining (so 10k people). My auxiliary ships usually outnumber the escort ships. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Xhan empire has some very eldritch secret content. 3. And by storage I mean clicking on the storage button when looking at your colony, which is separate to the first thing you see: your colonies resource stockpileUnderworld adds some new content for pirates and more ships. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. Download the archive for each and extract the contents to /starsector/mods. Explore Gaming. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. While Tech Mining is flat. Repeat until you have enough cores. A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. Games. . Get at least one rig and drone thingy to get some more loot. By the Hammers of Ludd!v0. 91 for a while. JDCollie • 1 yr. ago. Also consider Better Tech-Mining (By Yunru). 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. Leave your farming and tech mining operations intact. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. In general, some of the "expansion" mods are great. ago. 95. With. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. 1a] Hazard Mining Incorporated (Gen Waffle Ed. Find the farm world (s) first, then figure out where you can put mines nearby. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. This game has been in development for something like 9 years, which you would think was in some kind of development hell. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. It can be built at any Colony that has a Spaceport. It really was. I'm using Nex if that changes anything. 2D RPG/Trade/Fleet Combat Game. melanion5 • 1 yr. Thank you, I found it. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. Mining is an industry. 2 is a frigate converted from the Mudskipper. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. Advertisement Coins. 40K subscribers in the starsector community. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. Given how many players seem to happily satbomb millions, we've no place to judge though. Low risk of losing a ship because the star fortress does all the tanking. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. The Heron is a midline cruiser carrier. (Not 20 months though- techmines should generally be replaced before then. I went and checked the size 3 colonies, and. The lore also makes mentions to the empire being shady and involved in "black magic". Cryosanctum is a special non-industry structure. check the governor. Low-tech favors ballistic weapons and armor. ) Reply. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. 1a] Better Colonies 1. 4/ has no "dramatically" higher chance of finding things on the first mining. Mount & Blade is one of those games. Fixed now though. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Logged. 122 votes, 26 comments. Morthra. Tech-mining is excellent. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. You'll want 3-4 colonies in the same system with High Commands on them. 3. Independent-Gur1617 • 3 mo. You should also use "hazard pay" on your mining planet to make it grow. 2D RPG/Trade/Fleet Combat Game. close. If you check the current Luddic Path cells you can see their "Pather Interest. Re: [0. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 1) If stats need to come out of somewhere burn isn't it. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. I recently started a new play through and added the Exotica Tech mod. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Stealing an existing one from a faction in a raid. Special Items are particularly notable for their unusual uses. Advertisement Coins. Perhaps it's a balance reason, but shaving. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. . Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. I have had that mod once but it gave me so much rare stuff it was insane. It can be installed into Light Industry. 1 a -RC6. Question about Tech Mining deliverables . A selection of low tech ships, [insert more description when not shattered]. And the depletion counter is very handy. Tech mining had the issue in the past of having a 0. 6. AstroForge announced. Mining stations might need to fabricate new mining equipment and maybe even mining vessels from the resources they have. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. 8 warships strapped together was too much, so combat versions will only get 4. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Gladius: better armor /. It can be built at any Colony that has some degree of ruins. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. Advertisement Coins. Well, you should never stop during. 95. Culann is the only planet that can drop Paragon blueprints from raids. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Low-tech, High-tech, and Midline, all of which cost the same. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. , 0. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Factions will wage war against each other and try to conquer their enemies. Cryosanctum does not provide any benefits to the colony. meanwhile, let colony grow, give as much incentives as possible . 9 1. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. - Project 648H - High tech self-propelled battlestation; main. Market conditions are properties of a market representing local environmental or social conditions. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. If you are trying to do tech-mining early game hoping to strike big when you are still worried. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. So there is bug with mod "Beyond the sector". Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. Step two: Get extremely good ships. There are others, and it gets blurry in places, but for this post, these two are what’s important. it was slow but safe. Compatibility improvements I intend to make once other mods update for 0. Would be a big incentive to build them if that were so. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. Shout out to the UAF for sending a relief fleet early into the colonization. Still, if you have a lot of colonies. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. 7. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. ago. ago. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. However, the upkeep cost is limited to 1…. 96a] Too Much Information by Timid [0. Tech-Mining is an industry. " ~ Folly of Greed, Jebidiah Exalted. . Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. So let's change that. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Similar question for light industry and refining and whatnot. 14865315874. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. New interesting faction, and stuff to explore. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. . It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Better Tech-Mining makes tech. I went and checked the size 3 colonies, and. 95. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Oh yeah that ship will get the job done, but you only get the one shot. I did not consider the dilution effect it would have on the loot pool. Increases Pather. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. 3/ provides *no* benefit to the colony. The Biofactory Embryo is a special Colony item. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. It used to be called Starfarer. 4. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. . I don't know how to make proper mods, and I'm too dumb and lazy to understand it. It's usually your first colony unless something happened to it. An outpost option is added in addition to "colonize" option for planets with ruins. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. In fact, it has no inputs or outputs colony-wise but every month it produces some salvage products, including chances for blueprints, AI cores, and nanoforges. This was a 9 fleet invasion force plus a patrol and detachment. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. , 0. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Hardly useless. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. * Footnote: Why you'd install even a beta core in tech mining I really don't. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. | 105 followers on LinkedIn. Someone will probably correct me below, so check their comment too. Other industries need higher population counts to be effective. 1a] Hazard Mining Incorporated (Nerf, Antinerf Ed. 1a with no skills. Explore, explore, explore. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. 3. Setting up a colony with tech mining has a net cost of $135,000. yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game. ago. It can be built on any Colony with access to. 9. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. Other than that i don't really bother with spending story points there. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. Really speaks to me. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. Also consider Better Tech-Mining (By Yunru). . By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. Karl-Draigo Upstart Military Dictator • 4 yr. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. I'll second that DIY and Better Tech-Mining are good mods. 1a Modded] - KADUR SWARM I. 96,. 95. 319 votes, 31 comments. 1 1. Thats perfect. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Colony Management 3: Having the flexibility to colonise systems with multiple planets, and still being able to create tech mining outposts is a big enough draw for me. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. So it has always been, so it shall be so long as humans are human. 1] Slightly Better Tech-Mining. 2. There are others, and it gets blurry in places, but for this post, these two are what’s important. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. 4/ has no "dramatically" higher chance of finding things on the first mining. This amazing game just got even BETTER! | Starsector . The "Atlas of Pain" because I haven't thought of a proper name yet. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Hazard Mining Incorporated adds a new faction, several new ship categories and. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Starsector > General Discussion >. : high flux, low hull, engines disabled etc. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Otherwise it sucks. People. The techmining Ai core is doing a good job, dual flaks are an invaluable asset for pd support. Based on available resources, Mining can produce the following. Any ship you stick a mining tool on can mine, and will be at risk of damage. In fact, it always pays for itself. Then set up your 6 planets colony. ago. 3. Hazard mining incorporated also adds pirate ships. Any ship you stick a mining tool on can mine, and will be at risk of damage. 4. Say what you will about the Hegemony. With our comprehensive installation and usage guide, you'll be able to install and use [0. r/starsector • High tech is like Apple : Complete waste of money. 1] Slightly Better Tech-Mining. 3. High. Starsector 0. starship legends- give ships and crew some personality. 42K subscribers in the starsector community.