stellaris break up enemy federation. -Form a Federation with my Ally, sucking all my Vassals into it. stellaris break up enemy federation

 
 -Form a Federation with my Ally, sucking all my Vassals into itstellaris break up enemy federation  Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with

Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. It doesn't matter what I do the enemy federation is always larger. I tried that already, and the ally instantly joined up with the enormous federation. So I was playing a game as UNE and eventually got around to making a Federation with two other empires, called the Golden League. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Meantime the AI is completely knuckle-headed,. That would give them ~-60 to -80 reputation with each other. You should only see that if something like a Awakened Empire or a 3rd Party fanatic Purifier appeared. •. So I lost the vassal. 1 For changing the galaxy 2. I simply cannot find. :) make your own defensive pacts so 1 less for them. But my arch-enemies vassal has no fleet at all, just some Armies. Does anyone know if you can break up a federation through espionage? I’m trying to do a run as the crisis, so of course I’m playing xenophobic isolationists. I try and support the independence of members but they never rebel. you can do multiple at once as along as its two seperate wars. ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. ”. Other than that, as a vassal or tributary you can't freely stop being a vassal. MayhemMike. #2. CryptoHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's. Demand vassalization from a member, and when they refuse, declare a war of subjugation. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. [deposit id] effect add_district =. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. This is very weird. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. r/Stellaris. Legacy Wikis. Federation. Some great ideas in there. Stellaris Cheats is a searchable list of all Stellaris console commands. Eventually, we wiped out the two AIs completely. If you have an ally, you probably just won the war. I try and support the independence of members but they never rebel. Best name: Treaty of the Galactic Core. Vassals contribute significantly less to your empire size than a bunch of colonies. ago. . Tl,dr; give me more non-war option to mess up enemy empires. -Start making Vassalization wars, then acceping blank peaces to break down my enemies into chunks unless they're very small. I recommend setting the crisis strength to 5x - yeah yeah, new to the game and all, but the 2. Spawn rate:The best way to beat a federation is with your own federation. Including their federation fleets. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. ago. Example: If I declare war on a 3-empire federation, my exhaustion, despite winning all the space battles and occupying planets, is much higher over time. The more claims you have, the more right you have to the system. Eventually, I reached a point where we were. Vassalize/Tribute former ally when able to. The result is a galaxy that moves quickly towatds 2-4 big blocks. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. I have a fairly good computer (even if it's starting to get a bit old) and have no problem running anything else but stellaris end up at the x1 pace when I try very fast. They also have a nasty tendency of declaring joint wars or becoming a federation. the reply in my case i clicked that botton and they still didnt follow me i had two vassels and 2 defensive allies the enemy came into my territory and steamrolled over a couple of my planets over 10 min. Worth noting that aside from Spiritualists and their Psychic tree, Wormhole type is the only type that can get jump drives. Carving them into two weak empires gives you a weak ally and a weak enemy, which means 10 years later you can go liberate the weak enemy (if they stay small) and have two weak allies, both happy to integrate, donate fleet, and whatnot. They didn't vie. There are two ways to get someone to be your vassal. Azzanine • 7 yr. Only the Federation mission tree seems complete. If I remember right it should be in the contact page, one of the lower options I think? 5. You need a race that is more or less alligned within your ethics. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. termiAurthur. Second: Name the fleets in order, not by when they were made, but by their admiral. There are two types of association status. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. Stellaris is all about snowballing, and you need to be in a position where you can snowball and your enemies can't. Snag the +10% naval capacity each time it pops up and prioritize spaceports. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. 6 freebie versus the Federations expansion. It doesn't matter what I do the enemy federation is always larger. So all you can do is wait for the AI to ask for peace or demand victory. If it were up to me, then WE gain would dependent on your total non-robot, or droid population. Yes, this is influence expensive. Being the good guy never works out in Stellaris. Obviously, the Federation would be banned from joining other federations, except for the League of Unaligned Powers. When you declare war, drag your desired stuff (drugs rape and murder, also planets) under war score and it will be yours when you reach it. If Stellaris had attrition to fleets in enemy space, stuff does break down IRL, and some things can't be fixed without drydock, it would reduce. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. Eat the stronger empire that broke off the defense pact for good measure. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. Enemy empire won't join your federation cause your aggressive war policies? Support or create a warmonger faction inside their empire until the entire empire embraces it or gets overthrown. But it does not catch up with edicts, it surpasses other factions easily if done right. This page was last edited on 6 February 2020, at 14:38. No. 5) Wait for the 10 years to pass after that war ends that is. #3. I went into the war with 6 factions vs 3 and im the only left who can do. 8 Coop Open Beta" branch. Even if your exhaustion is 100%, they can't force you into an actual surrender. Eventually the enemy will get attrition. I think that's doable. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. CryptoStar Trek mixed with Stellaris. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. Happens all the time in longer wars. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. txt file. The Imperial Core gets +10% growth on the capital for every planet with Blorg pops throughout the galaxy (to double down on xenophobe bonuses). Vassals are much more convenient. My main problem is now that there are only very few enemy systems and fleets left and I. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. I know you can break up an enemy empire with liberate war goals and then vassalise>integrate the shattered remains but that's also a mess and. 9. Stellaris Wiki Active Wikis. I despise federations. I'm friendly with them so they aren't killing me, but this just isn't fun. It doesn't matter what I do the enemy federation is always larger. Don't tax them into poverty, causing shortage situations. Don't forget to turn off your mods, they will break. Trying to build rapport with lesser members of an enemy Federation and support them to revolt against the Federation overlord also seems to never happen - least wise I haven't seen it happen yet. Stellaris Console Commands List. We controlled about 1/3 of the galaxy, had leveled it up to the point where I took complete control of it, and I was on the Galactic Council. Vassalize/Tribute former ally when able to. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. Business, Economics, and Finance. ago. they joined the enemy federation?! YOU S---BAGS! So yeah, don't hold your breath for being able to make a bigger federation that way. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. Even slower on big galaxies. Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. Eventually the enemy will get attrition. The first one is because moving your military into their borders without their permission is an act of war. Maybe I join, maybe I don't. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. 2. " This sounds like a bug, probably something to do with having protectorates while in a federation. To find the empire ID, first use the "debugtooltip" command. 5. Xaphnir May 23, 2022 @ 10:58am. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. I got so little territory from the dead AIs. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). I can't invite the associate into the federation unless we're at peace. If i wanna harm a Neighbour, i give his enemy/enemies Energy, Minerals and Alloys, so they can beat him in a direct fight. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. In a Surrender, all claims are seized regardless of occupation. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. Best. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. Don't make them a co-belligerent, that way they won't be able to call their own allies. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. Search within r/Stellaris. My solution was to 1. So these enemy fleets spawning are the remnants of those you've defeated that have the system in question set as their home base. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Your best buddy will keep voting differently than other members and that will send the federation cohesion down. I will ignore them if. 31 votes, 30 comments. 2. Other than that, as a vassal or tributary you can't freely stop being a vassal. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. So I currently have over 200 hours on Stellaris. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?It's not just you, my Federation partners recently decided to declare war against half the galaxy and now I have to carry their useless butts though this entire dumb conflict. You should invest in their factions and a leader of a federation is someone who give resources to their members. It does this in my. Said that, a federation adds another layer to your game play so I would give it a try at least once. Occupy claimed planets with your armies. On subsequent battles with the enemy (and later his Federation), I had control of a large fleet plus the Federation fleet, I would send it all in and attack. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. Each ship has a chance when it gets low on health to automatically retreat. I try and support the independence of members but they never rebel. I managed to break their back in a major battle that routed their strongest fleet, allowing my allies to pour trough and take. R5: fighting a federation and pretty successfully occupying many of their systems and planets. Though if you really do have 14 fleets each of 200k, you'll stomp the crisis. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. Sends a diplomatic command from the target to the player. Found the internet! 7. I have never seen more than 0% chance on anything, even against empires with far less tech than me. This is where Espionage comes in, assuming you have Nemesis DLC. I hope the newly formed empire didn't break it completely #11. I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. I've been trying everything to join a federation made up of four empires. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. otherwise it wont be much use outside starting the federation and being unable to keep up throughout the gameI've been trying everything to join a federation made up of four empires. If I remember right it should be in the contact page, one of the lower options I think? 5. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Even if you lose you'll probably take out a decent portion of their fleet. Spiritualist+Egalitarian starts slow, true. View community ranking In the Top 1% of largest communities on Reddit Breaking a federationHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Make them like you with a combination of envoys and bribes. This is where Espionage comes in, assuming you have Nemesis DLC. Being able to merge federations will make the snowballing unstoppable, unless there is a way that federations can be sabotaged and members can be "persuaded" to leave existing federations. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. I try and support the independence of members but they never rebel. now im going to have to abandon my own federation. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. Stellaris, like its Paradox grand strategy peers, is one of the modern games that launched with a plethora of console commands and cheats. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. Not sure but only he might have the power to declare war. The enemy vassals suddenly went in power as well. There is no way you have been in a single war for 200 years. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. I think the main reason this is a problem is because when an AI player is in a federation, then any diplomacy with -1000 for being in a federation is missing most of the positive modifiers that could overcome that -1000. 0. TIL about federation taxes that take 15% of your enery output including dyson sphere. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. It doesn't matter what I do the enemy federation is always larger. Maybe I join either side, maybe I don't. The other federation has 2 AI 1 hates us. However, my war exhaustion hit 100% a while back and have only a few months to wrap things up and consolidate gains. I will ignore them if. Extremely steep learning curve. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Maybe i am just terrible at this game. Ahueh. I am playing peacefully so far as a Megacorp and into a trade federation. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. Fighting battles is important and all, but in the long run your economy needs to be in tip-top shape in order to support your literal war machine. When. In stellaris, this could be a really interesting change imo. For reference your empire id is 0. Try to get Civ access, spy on their ship designs and build ships to counter theirs. Just conquer them one at a time if you can already pull my suggestion off. Then you take back whatever you can with losing as little as possible and repeat. It's death by a million pin pricks because the enemy will send constant waves of 8k-10k fleets with troop carriers, back and forth, back and forth, back and forth. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. Seize power by using favors and changing the federation laws in my favor. Not As Federation) : r/Stellaris. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. trueAnd yeah, the UNE and CoM have hidden gameplay flags that affects their spawning. We've gone to war with other federations many times, and every single time that my ally is the one to start it, they completely ignore me when it comes to signing the peace treaty. Claim and/or destroy key systems from the enemy (and build gateways in them), undermine strong positions through diplomacy and espionage (smear campaign can actually break defensive pacts or even federations if enough other fortifying factors are not present). 1. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. Wars can't last forever. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). The supreme art of war is to subdue the enemy without fighting. #3. Stellaris Wiki Active Wikis. I can't declare war on the associate because I'm a fanatic pacifist. Ruined the playthrough in the meantime though. But it does not catch up with edicts, it surpasses other factions easily if done right. My solution was to 1. You have starbase solar panels (to generate energy) instead of trade. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. I really don't get it. So now the entire map is split up between use three Empires. The federation started at around 4 members; it. Maybe the new dlc will change it. 1: it's a nonaggression pact with every member of that federation. That is after leaving the federation and getting the 20% total cap back. There definitely needs to be some truce period after war though. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. 5. If you get lucky enough to have that specific situation :D. The new empire will love you and be ameniable to alliance. Early on, I joined in a Federation with the only guy that was friendly with me. That is after leaving the federation and getting the 20% total cap back. So usually these federations get crushed by conquering instead of "breaking". Federation votes no 4. It also tends to chill out any weaker empires that are afraid of you. 1: it's a nonaggression pact with every member of that federation. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. 0 to today: unless you want to play totally pacifistic or you are in real danger from a bigger neighbour: NEVER JOIN A FEDERATIONDoes anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. AI federation declared ideological war on my ally, we chose claims as our goal. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. Reasonably priced. Easiest ones to get are +10 for Shared rival. This was never a condition of our arrangement!Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. #3. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. Declare war if you want to do that. 5 comments. Posted by 1 year ago. What's the best way to fight an enemy federation? I notice I can't use vassal/tribute or the hegemon war goal against members, which is my usual… Or you could wait for two federations to duke it out then pounce the weaker part when you find an opening. Requests to join an already existing Federation. Following through with this event will then allow you to use the egg to kill a star as an operation. This happened to me in my current FP Grand Admiral playthrough; I managed to status-quo out of the war before the enemy FP's fleets attacked my. Best. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. Stellaris could take this idea and allow you to set up stealthed 'scouts' in surrounding systems, which well let you know of approaching enemies. I started with a federation with just one smaller empire. AI always being extremely more powerful than me. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). It has gone from around 1400 to 2600 in 5 years. You probably only need to do a few of those. The retreat "cooldown" depends on how far they have to go to get back to your space. Diplomatic Incidents are more like counter-espionage and can help prevent their envoys from doing Improve Relations with each other. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. Granted, truly making that decission is not really possible. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Should you create two fleets at first, with your two admirals, you would name them First and Second Galactic. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. Crystalforge95 Technocratic Dictatorship • 7 mo. Uncolonizable celestial bodies will be created as colonies but have no capital building. If you can’t go to the declare war screen at all, it’s likely because you have a truce. It's not like vanilla stellaris' AI is generally praised highly for its. Now I have five total members, including myself, two awoken empires. Secondly, my Federation Member's ships will not follow mine even though I've set my…However, it’s tied to defeating a Stellarite Devourer. I try and use espionage on them to ruin their reputation, but even when I am. at least no way I've found yet. Requests to join an already existing Federation. ago. Runs the specified file with list of commands. Hover over the declare war button in the diplomacy interface, and you should see the truce timer. The first one is because moving your military into their borders without their permission is an act of war. If you set your Debris policy to "Salvage," you can even throw this fleet at enemies with reckless abandon, then scrap the enemy fleets for free Alloys while the AI replaced your losses. Or you could just help accomplish the war goals and end it that way. Stellaris Cheats and Console Commands. Open the L-cluster, join up Great Khan's Horde or Awakened Empire and then backstab them. BTW, if you actually win, it will take Empire A out of the federation. 15. This is impossible to bloody win on my own. Then, hover over the empire's territory, and it will give you more information about the empire that is normally hidden. Yang Jan 16, 2017 @ 3:41am. Possibly another -20 if they close their borders. If that is the case, there is no way out and it is verry likly game over. Other Federation members must agree. It's enormously fun but something I've never been able to do is "win". . Yet the fleets are ALWAYS STRONGER THAN MINE. Like in other modern Paradox games, the. Eat the stronger empire that broke off the defense pact for good measure. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. If they had a mutual rival at some point(+25 rep) and were both scared of something (+mutual threat modifier), they could have easily gotten above 0, at which point, the mutual threat modifier would have encouraged a defense treaty whose trust modifier would grow to replace the threat. association status is two things. The Imperium should force everyone into your Federation too instead of disbanding it. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. 4. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. Pressing the buttons on the negotiation screen doesn't do anything. Other members seem to always vote NO, no matter what. Phase one is declaration and setting war goals (Casus Belli). own. Wait for them to hit it and whittle them down. 1 Answer. Stellaris Real-time strategy Strategy video game Gaming. During every forced 10 year truce it grows by almost 100k. The key is to get the federation as few reasons to unite until it is already too late to stop you. A rogue enemy fleet cut through Blondei and Shaula so I’d like to at least get Shaula back before my timer runs out. Not sure but only he might have the power to declare war. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. Hi :), I’m new to Stellaris - I’m on my second game. Of course its obvious why it doesn't happen often. Pick up the planet killer ascension perk to get the total war casus belie. join them 2. Pick up the planet killer ascension perk to get the total war casus belie. The best way is to colonize planets or build border outposts close to his border. I recently read. Or you could just help accomplish the war goals and end it that way. 14 mai 2016 à 20h03 Apollysis a écrit : I had this issue with my ally. Open your diplomacy screen, it will tell you if you have a “Subject” CB. Two opposing awakened empires finally declare war on each other. Best. All this does, from what I can see, is break up fleets into 2 groups. my allies didnt move to help me or fight the enemy even with the ENCOURAGE allies botton pressed. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Self explanatory to be honest. Then remove any lines that look like this from the file to strip away UNE/CoM associations: flags = { human_1 custom_start_screen }Hi Guys, I'm in a federation in 2. I click a fleet and right-click a destination like I normally would with my own but nothing happens. It'd be nice to. Other members seem to always vote NO, no matter what. Federating with your ally dissolves all of their defense pacts (and yours too). It's just a bit strange that these empires that are only involved in the war from a technicality like Vassal of a Federation who is defending my enemy. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. You'll find the ID there. Main problem: i had military station in border region, but his armies just appeared in system behind me and gone. And insult the other federation members to have them try to declare war on you. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast.