Dnd thunderstep. V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Dnd thunderstep

 
V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within rangeDnd thunderstep Sacred Flame

3rd-level conjuration. . I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. This combo works just fine, but it's more of an anti-combo really. Even if the aura was weak and hard to detect, the actual enchantment was quite potent. I suggest you don't resist," would likely work, IMO. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. No, You cannot combine attacks with booming blade. But the splash damage of half your EDIT: Sorcerer Level Charisma mod is very low (2-3 1-10 damage, maximum) and also involves being in or near melee range (10 feet or less). Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. The way I've been doing it is they get an Arcana check (DC is greater the rarer the potion), and if they succeed, they will know if it's probably positive or negative effect. ), or back into its true form. Description not available (not OGL). This spell allows you to 'aim' your damage, and thus you can avoid any friendly fire or the like. At the end of each of its turns, the target. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). Frightened. Shapes Added to Measure Tool Opt in to the VTT redesign to. You open a gateway to the dark between the stars, a region infested with unknown horrors. Hallucinatory Terrain – 2. Having said that though I don't see why you couldn't teleport to the visible space ABOVE the. For the duration, these plants turn the ground in the area into difficult terrain. Lightning flashes in the area, thunder booms, and strong winds roar. This would apply to non-combat situations as well. line Duration instantaneous Saving Throw none; Spell Resistance yes. In combat, the time from your turn to your next turn is a round and is about 6 seconds long. You cannot move (Grappled Condition), though he could move you. A comprehensive list of all official Ranger spells for Fifth Edition. However, paladins, arcane tricksters and eldritch knights can’t cast any of them. Fjord casts Thunderstep and heads toward the exit, leaving her alone with the minotaur-armanite. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Counterspell. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. The fog spreads around corners. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. While fireball is irreplaceable, 40 creatures in the Monster Manual have immunity to fire damage. A wave of thunderous force sweeps out from you. Thundertree was a small village in the plains east of Neverwinter on the edge of the Neverwinter Wood. What are the official spells (published materials only) that can be used by characters to teleport both themselves and others in Fifth edition Dungeons & Dragons? Which classes can cast them and at what level? If appropriate, what is the limit to the distance that can be teleported using them? How many companions can accompany the caster? b) Thunderstep 90 ft away, deal damage to everyone who had been surrounding you and still have your full movement, if you feel that being up to 90 ft away wasn't sufficient. You have advantage on the attack roll if the target is wearing armor made of metal. Actually in the PHB there's a rest system called Gritty Realism where a short rest takes 8 hours and a long rest takes a week. School conjuration ( teleportation) [electricity]; Level magus 3, sorcerer/wizard 3, witch 3. The lightning ignites flammable objects in the area. . LWave: A blast of lightning in a 60-foot sphere originating from you. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. It extinguishes unprotected flames in its area that are torch-sized or smaller. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. Spell 1. Thunder Step. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Casting Time: 1. Being able to incinerate a room full of baddies? Wizard. Hit: 27 (4d8 + 9) piercing damage. Components: V. dnd-5e. ClaytonCross. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. ; Anthropomorphic Food: Sir Theobald and Chancellor Lapin are a walking, talking gummy bear and chocolate bunny, respectively. Melee Weapon Attack: +13 to hit, reach 5 ft. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. The spell does exactly what it says. To use. Details File Size: 23724KB Duration: 8. Range: Self. Many players would agree that rolling damage dice is one of the most fun parts of Dungeons & Dragons. Magic Resistance. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Custom Lineage. 60 ft (5 ft ) Slashing. Clear enough. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. Make a melee spell attack against the target. The blade cracks with a thunderous roar and vibrations in the air surround the orc. Moving a Grappled Creature. Gloves of Thievery. Buff spells such as Greater Invisibility, or even Haste can be extremely helpful this way (although with spells that have concentration like haste be careful, if you break concentration both spells fail!). Components: V. A friend did it with a sorcerer because of quickened spell but it also works when you get. Spell Tags: Teleportation. The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. As others have implied, Thunder Step gets away with it because it takes away control of the damage. Antagonize (UA) Source: Unearthed Arcana 85 - Wonders of the Multiverse. Tasting it will tell you what potion it is. , one target. Components: V. But if it effects everything else you carry, why would it. Hit: (1d6 + 1) piercing damage. Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder. They flit around you to a distance of 15 feet for the duration. Tempest Domain Spells. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. An incorporeal creature isn’t affected. It's not even Evocation, so the blasty types. Entangle. If a spell effects a character, then that character is a target of the spell. Yep, it clearly specifies the creature against which a weapon attack is made as being "the target", it specifies "one creature", its range is 5', not self, thus it meets all requirements for twinning the spell. I don’t think there’s much if any leeway for the caster to teleport to a space within the damage radius and not take damage considering that the duration of the spell is instantaneous, meaning that the teleportation effect. Swords, axes, and monsters’ claws deal slashing damage. Condition Immunities Charmed, Frightened, Paralyzed, Poisoned. , fly 60 ft. Thunderstep: You teleport yourself to an unoccupied space you can see within range. Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. Shatter is interesting as well as it has an added gimmick. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Skills: Refer to the 5e Warlock Guide. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Xanathar's Guide to Everything. Make a melee spell attack against the target. While you wear them, you gain the following benefits: You have resistance to cold damage. Level: 3. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. from the caster and visible to the caster. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. Coord26673 • 6 yr. So fire takes second place in creatures immune and first place in creatures. A. The treant makes two slam attacks. While you wear these boots, you can use a bonus action and click the boots' heels together. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. This type of damage is fairly common in DnD, many creatures have abilities that cause lightning damage, and there are a good few spells which also inflict it. Crown of Madness Concentration Enchantment • V, S. The group is consisting of a rogue, a mage and a cleric, very. Say you eventually get dominate person or hold monster. Members Online. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Counterspell. 240). Crane. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. Deliver an immersive gaming experience with Beadle & Grimm’s premium editions. Clerics are the iconic divine spellcaster, and the uncontested master of healing and support spellcasting. A spell from Xanathar's Guide To Everything. That means 2+1 attacks from the regular action, 2+1 attacks from the action surge action, and lastly 1+1 attacks from the Haste action. Melee Weapon Attack: +6 to hit, reach 5 ft. This mod is one of the many that serve to add an additional selection of spells from 1st level spells up to 9th level for all classes and their spell list (includes the Spell Sniper and Ritual Caster spell lists), as well as add additional spells to class spell lists following the DnD 5e's Tasha's Cauldron of Everything source material. Some are found in dungeons, whereas others might be bought. Disarm is used as part of a weapon attack and it can knock a weapon or another item from the target’s grasp. The Tyranids have unleashed a new-and-improved Screamer-Killer, and the Imperium needs a way to shoot it down before it gets too close and starts slicing things up. However, you could ready a thunderstep or dimension door to teleport. Though a "melee spell attack" is still a melee attack, it never assumes you make a melee attack with your weapon. Given that it specifies willing creatures, but not unwilling ones, I'd pick between two routes, but they'd very much be DM discretion and not RAW/RAI. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. WIS Save. These are Crown of Stars, Storm Sphere, and Wall of Light. You shape incarnum into a pair of heavy boots that fit over your feet and any other boots you might wear. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Duration: Up to 8 hours. Melee Weapon Attack: +6 to hit, reach 5 ft. Senses Blindsight 120 ft. For the warlock spell list without optional spells, see Core Warlock Spell List. At Higher Levels. , one target. You teleport yourself to an unoccupied space you can see within range. Their rage grants them superior strength, durability, and speed. See my blog post on Silvery Barbs for details on the numerous abuse cases which the spell allows. If and when their characters die (and they do), those characters stay dead. The legendary soulborn Odravan the Red was known for charging into battle wearing thunderstep boots at the head of a well-trained. Warmaster Horus said: Love Misty Step. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). On a failed save, the creature takes 1d6 thunder damage. Fighter instead gives a lot of useful option at 3rd level, so just pick your favourite. " As you stated, the rules on Thunderstep state (bold added for emphasis): You can bring. Potential problem. At the start of you next turn, and when the spell ends if you are on the. At +5 to hit, this produces expected damage of 7 hp per turn. As soon as it moves, however, the energy around it cracks. The neothelid makes two tentacular tongue attacks. Continue reading our Booming Blade 5e Guide to find out more. Lore Bard Level 6 Magical Secrets. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Chapter 4, Briefly. Forcecage calls out teleportation specifically, so you have to make the charisma saving throw before using Misty Step. After Caleb Identified the boots, his initial description was: "can cause you to fly. Thunder Step: You teleport yourself to an unoccupied space you can see within range. You can't attacks twice with the extra Haste action. " The flight lasts for one. Can I Misty Step across WoF, because I can see it, but I don't have a clear path?Sleet Storm. Blight – 1. Hit: (1d8 + 4) piercing damage. 3) 'Teleport' : the target having no ability to teleport does not do so. When this stone hits a creature or a hard surface, it explodes with a deafening bang. And before people respond with the "Um, actually"s, please note the "relatively" part of that. The prison can be a cage or a solid box, as you choose. The javelin's property can't be used again until the next dawn. Yes, because being grappled only makes your speed 0, which doesn't stop you casting spells. You could make 1 weapon attack and 1 echo Knight extra attack. Part II []. It takes 2d10 fire damage on a failed save, or half as. It has all of the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Casting Time: 1 action. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. It’s designed to escape a grapple. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. A comprehensive list of all official Wizard spells for Fifth Edition. This makes them excellent Divine Soul Sorcerers. Hit: 6 (1d4 + 4) piercing damage. Each. So one could use Contingency as a way to keep an extra spell slotted. Casting Time: 1 bonus action. Thunder Breathing (雷 (かみなり) の呼 (こ) 吸 (きゅう) , Kaminari no kokyū?) is one of the five main Breathing Styles directly derived from Sun Breathing. Artificer. On a success, you deal 3d6 electricity damage. Melee Weapon Attack: +13 to hit, reach 10 ft. Rings of shocking grasp were often ordinary in appearance but emitted a weak magical aura. 1 Action. Its area is heavily obscured. Counterspell can get a little confusing. Casting Time: 1 action. The lightning ignites flammable objects in the area. Business, Economics, and Finance. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). A Bard could include a handful of other spells if they picked up Contingency . Distant spell says:. You can use an action to place these shackles on an incapacitated creature. Locate Creature. Using your action to attack and quickened spell to blast a full spell is crazy. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. You teleport yourself to an unoccupied space you can see within range. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. On a successful save, it takes half as much damage and isn't blinded by this spell. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. Lore Bard Level 6 Magical Secrets. Why Aasimar is the Best Race for Divine Soul Sorcerers. A disintegrate spell destroys the wall instantly, however. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Wish for a Find Greater Steed pegasus, then use the free Misty Steps to teleport yourself and your pegasus around. The operative word there being unoccupied, since a creature occupies the space it is in you couldn't teleport immediately onto it. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Compendium - Sources->The Wild Beyond the Witchlight. That's not a good place for a Sorcerer to be (just like Tempestuous Magic). School of Conjuration Spells. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. Far Step. It lasts for the duration or until strong wind disperses the fog, ending the spell. You determine your appearance and whether you resemble any of your kin. Immediately after you disappear, a thunderous boom sounds, and. . Acid (. The easiest and most likely way to break a grapple is by moving the grappler and their target apart. Spell Description. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. These furred boots are snug and feel quite warm. EB Hexblades will love the AC boosts as well. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Yeah. This damage increases at levels 5, 11, and 17, making Booming Blade an effective spell even at high levels. Melee Weapon Attack: +5 to hit, reach 5 ft. Range: Self. The resulting cloud dissipates immediately afterward. A Bard could include a handful of other spells if they picked up Contingency . Pact Magic’s spell slots max out at 5th level. Now let's say an ally of yours successfully grapples you. Radiant damage, dealt by a cleric’s flame strike spell or an angel’s smiting weapon, sears the flesh like fire and overloads the spirit with power. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. It deafens you and other creatures in its area. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. Tentacular Tongue. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Components: V. Each creature in the line must make a Dexterity saving throw. 138. Rock. BUT. The rueles make a distinction between targeting a creature, and that creature being included in an area of effect. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Misty Step allows you to teleport to a location of your choice. Lightning Bolt. Size. , one target. Most of the Aberrant Mind’s features amplify your psychic powers, granting you extra spells, telepathy, and formidable mental defenses. The thunder can be. Bam, twinning that shit can be awesome. The target must make a Wisdom saving throw. Source: Player's Handbook. These poisons are powders or gases that take effect when inhaled. The duration of this spell is instantaneous and casting time 1 action. A comprehensive list of all official spells for Fifth Edition. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Cast guidance on us by refining your search, and we'll try again! We have updated our. Of the above - I'd put enemies abound, fear and melf's minute meteors as good choices for a first pick on 3rd level spells. I took the 'Preparation' ability which purportedly places or allows me to place a trap at the beginning of a battle before the first action. , one target. , one target. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. An unwilling creature must make a Dexterity saving throw. The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju. On a failed. A round represents about 6 seconds in the game world. The first route would be exactly what you suggested - a Charisma saving throw, using it against the spellcaster's saving DC. . 9th-level abjuration. It’s the caster’s choice because the caster decides whether to teleport beyond the range of the thunder damage or not. A funny combo is if you get the possibility of casting a spell as a bonus action. Sunburst. You create a burst of thunderous sound that can be heard up to 100 feet away. Spellcasting Cantrips. fandom. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. The map of the Thunder Cliffs Caves represents the cave system at low tide. Roll a d20 at the end of each of your turns for the duration of the spell. With our Hexblade's curse on the target +4 at level 12. Spell: Thunder Step (5e) Guide for d&d 5th edition. There are 13 thunder spells in DnD 5e. I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). There's the Protection Fighting Style, which doesn't really allow movement, but also kinda does depending on your ruling. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. . When I first learned about Misty Step it didn't really impress me as much. For example, being able to turn invisible to avoid attacks and slip by unnoticed? Yeah, Invisibility is always going to be useful. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Bite. The spells must be of a level for which you have spell slots. Kinder reader Inflection wanted. Within 30 daysWarding Wind. Description not available (not OGL). It’s also available on sorcerer, warlock, and wizard classes. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see. Melee Weapon Attack: +4 to hit, reach 5 ft. Immediately after you disappear, a thunderous boom sounds, and each. Swallowed by a land squid. Melee Weapon Attack: +14 to hit, reach 30 ft. Each creature under the cloud. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. The spell description of wall of force is silent on the question of whether spell effects can pass through the wall. From D&D Wiki. Range: 90 feet. Slam. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. ago. Lightning Bolt. If three-quarters of a target’s. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. The storm sphere spell never explicitly states that it creates "strong winds", only a "sphere of whirling air". Though there aren't exactly other spells to compare to, we can look at what you've done. 546 4. It was used for the longest time in different parts of the world for the same purposes as now - waterproofing. Each creature in the line must make a Dexterity saving throw. Artificers bring a unique flavor to the table regarding thunder magic, combining their knack for invention with aural force to unleash a bevy of thunder spells that are as clever as they are potent. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. The duration of this spell is instantaneous and casting time 1 action. Most classes, like bards, clerics, druids, sorcerers, warlocks and wizards, can cast at least one teleportation spell. ) Circle of the Shepherd. DD is fighting with too many other good utility spells. We would like to show you a description here but the site won’t allow us. You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. For martial characters, Shove works great, especially if you have Extra Attack. Melee Weapon Attack: +3 to hit, reach 5 ft. Remember it has to be an action spell, not bonus action. Shocking Grasp. Reactions Uncanny Dodge. On a failed save, the creature is enclosed for the duration. 9. In 19th century - already for paving roads even. Both Booming Blade and Green Flame Blade say the following:. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Cobalt steel forms rings around your calves and reinforces the toes of the boots. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Yes, you can avoid fall damage using Misty Step by casting it on the round you would have crashed into the ground. Name: Storm Imp Small Creature, 25ft movement Dex +1 Wis +2 Proficiency on nature checks Hidden Step-Bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll,. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. If you fall for 1 round and within the next round successfully cast Misty Step before hitting the ground, you would be able to avoid taking fall damage according to the top answers of the related questions V2Blast linked. Casting Time 1 standard action Components V, S. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Unless something would stop that movement. I thought that in 90% of cases it might as well be replaced by a Disengage action. Flame-like radiance descends on a creature that you can see within range. Since it doesn’t target “self” like misty step, it isn’t eligible to be used with contingency. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. Pick 2/3 levels in warrior or Paladin and there you go. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The attack occurs. On a hit, each creature within a 15-foot radius of the target must make a DC 14 Constitution. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a. TheCrystalRose • 4 yr. You arrive at exactly the spot desired. Best Classes for Thunder Damage Spells.