starsector console commands. You can then select which mod (s) you want to run with in the launcher. starsector console commands

 
 You can then select which mod (s) you want to run with in the launcherstarsector console commands  giveship command will not work with that

you would go into the fleet screen and then use commands. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. 96a] Console Commands v2023. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. It's older than the "regular version" (Console Commands (3. For a full list of supported commands. _M00NB34M_ • 4 yr. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. e. r/VitaPiracy. You can do some really cool stuff with CC like add stable points around a star. ago. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. 2+ requires Starsector 0. Bitbucket. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. View mod page; View image gallery; Archean Order. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. An unofficial developer's console for Starsector. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. 0. They should spawn as long as it is tagged properly. I've never messed with starsector console before. The only ways I know without tinkering with config files are the console commands mod and epta tech. Radar framerate is now separate from Starsector's framerate, defaults to 20 FPS Merged radar settings into a. ago. adds custom log messages (requires the Console Commands mod) adds intel entries for discovered cryosleepers and salvageables (e. Concord. 64 Apex Design Collective 1. Step 2: Add it to the game. 96a (Re. Add a Comment. . Instructions. GamesStarsector. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Elevate your Starsector gameplay with the [0. Any cheat (in console command mod) to instant build/repair industry on colony? : r/starsector r/starsector • 1 yr. Name. Instructions. Once in the game, you can summon the console with control+backspace and enter your commands. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. Uploaded: 12 Dec 2018 . 10. 1 is up. r/starsector • Behold, I have returned to infest your nightmares once again. Once in the game, you can summon the console with control+backspace and enter your commands. xml, then search for the name of the ship. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Then hit leftshift+backspace. lang. 2. Current features. 86. The devmode console command is turning off. -Added an argument for console command RCSWApplySecureMarkets for selecting what type of markets get Patrol HQs (same config as SMaddPatrolHQ)-Added two new console commands, RCSWForceDoctrineUpdate and RCSWGetMarketScores. 4. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). if nothing shows up, you may be missing a mod that adds. New commands: - Clear, clears the text from the campaign pop-up. 65f); and change -0. • 2 yr. - Flameout, disables all engines of current target. 96a-RC6 and make sure nothing broke as a result 0. These numbers should be the same value. With a planet selected run these commands to add or remove planet modifiers. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. An unofficial developer's console for Starsector. It's using an outdated fleet spawning system that Starsector hasn't used in years, and in its current form is really only useful for making pinata fleets rather than spawning specific fleet types or testing faction compositions. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). Stop playing the game for months out of frustration trying to find good planets. When you find it, it's just as simple as typing "giveship warlord" or something like that. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. ago. To the point, one of my mods is conflicting with another. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. This article is a stub. 1 / 2. Fix All Empty Planets 1. This is installed just like any regular mod. 1 / 2. Foundation Of Borken 0. With our comprehensive installation and usage guide, you’ll be able to install and use [0. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Search your save for the ship and manually delete the hullmods (it should show up in 3 places in a row) which cover built in hullmods, addable hull mods, and smods respectively. Now would be the "setmarketowner [market name here] [faction name here]" phase. 211. Good for when you have a great system, but absolutely no stable locations. Assets 3. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. Once in the game, you can summon the console with control+backspace and enter your commands. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. 5 extratential lanestate union 0. Author: ALazyWizard. Some parts of the Mod Pack are stand-alone Uti. Haven't used dev mode or console commands in the whole playthrough. json. csv which defines it's basic information as well as where it's script is. 51K subscribers in the starsector community. Pristine Nanoforges have a base price of 200 000 credits. Table View. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. lw_console (Console Commands by LazyWizard, version 3. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. 15. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. removed: the sound robot forge played. Thanks this makes sense. The settings. 2. 1a] Common Radar v2. Download v1. An unofficial developer's console for Starsector. It happens because too many fleets are in the screen. You could settle in another system and just not go to your old laggy system. pd_claris_cn_hardpoint_recoil. Quetzalcutlass. 0 14. August 18, 2021. since I wouldn't have to type in the same commands ever time I load up a save to check something out and have to use Console Commands (to spawn a fleet or something like that) Logged Detailed Combat Results Cooperative Multiplayer ED Shipyards. 10. Presumably, there's prolly a tag somewhere that someone. ago. Would it be possible to have it save the last few (5 or 6) unique commands? 2. Some systems just have fuck all, same as some will have five or six really good spawns. 0 and every ship is recoverable every time. This (along with many other settings) can be changed by running the Settings command. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. 12. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. - Releases · LazyWizard/console-commands - LazyWizard/console. This is installed just like any regular mod. This tutorial explains the very basics of adding and modifying planets in Starsector. An unofficial developer's console for Starsector. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. TallGiraffe117 • 2 yr. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Learn how to use console commands in Starsector, a sci-fi strategy game, from Reddit users and modders. 10 - Version. Go to map. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modRe: [0. Adds demand for 10 units of transplutonics. 05. Console commands are a pathway to many abilities some consider to be irresistible. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It used to be called Starfarer. I mean, if you want to just have infinite monies then enable dev mode (eg. You must use its Id name which is usually the next Collum from the first one when you open the . Hard-won experience - as well as poring over tactical manuals and battle reports - allow the commander to formulate and carry out more advanced battle plans. Overall, it isnt sustainable. •Increases the amount of max zoom out to very large degree, both in campaign layer and in co…I have created a small mod that adds some more commands to LazyWizard's console mod. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas Giants. And if you ever want to find something like items or commodities you can "list items" or "list specials. Control backspace. . This is my Mod Pack for Starsector. You can also add a synchotroncore to your inv with additem synchotron. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. Prerelease 13. This (along with many other settings) can be changed by running the Settings command. 2 (2021/03/27) [Starsector Mods][0. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. You need an alpha core, fuel, and machinery (and a. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. While the commands themselves aren’t case sensitive, arguments are. Assuming you have a stable location in system, sure. Want the rpg progression and experience the story side of things? Just play through as isEditing the save file directly is highly discouraged. A "market" in the game logic is a planet already colonised with a faction. Code. e. Thanks. Added 'list bases' to show name and location of all Pather and Pirate bases. 95, the Hypershunt Tap can be. - devmode console command, toggling dev mode off. 95a: AddXP no longer gives negative XP after you reach level 15. Find out how to add paragons, stable points, planets, and more with console commands. all the ships travel 20% (i think) faster in time. 0. ago. Console Command upvotes r/VitaPiracy. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Changelog: 0. Dev build (July 12, 2020) Pre-release. aCobOfCornWithStyle • 8 mo. Objectives are initially neutral and each side can take. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Barebones Immediate GUI Library. Uploaded: 27 Jun 2021 . This happens both in a game that was created in 0. e. on November 11, 2023, 04:01:51 AM General Discussion. With no planetary features, a planet will have no districts. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,. Well, two things. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. Omega is an Artificial Intelligence much like an Alpha Core, but, from my understanding (and the fact if you cheat in an Omega Core into your inventory and use it as an officer for Remnant ships, it has the exact same stats as ), I can assume it is linked to all other Omega Cores, sort of like a Network Intelligence. [W] button. addsubmarket open_market. ago. Instructions. Storage\clear\ says the same thing. org. 04. Some drawings of how I imagine in 3d some ships and a station. I recommend you to re-download the mod it might fix it somehow. Turning a planet to arid or jungle with TASC does a volatiles purge. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. in Re: Starsector 0. Use beam weapons and nothing but beam weapons. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. That second mod has a command (stormgod, I. 14 - Extra flavor for ships, crew, and NPCs. The product of multiple mentions. Nanoelite001 • 2 yr. You can help StarSector Wiki by expanding it. I've grown fond of this combat ring/star type of abomination. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Input commands using a custom overlay. Scroll down a bit to Extra Features (Right under Sprint) 4. Oh god, now I’m imagining starsector with multiple speices. zip) but allows a lot more to be done in the game. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. Patrol HQ: -5 per month. The previous list showed an infinite number of variants. Droll12. Usually factions will have a package or two, so those should set you up. Training stable diffusion to create ship art. You can also add alias spawnstableloc to the start of that command to make a permanent alias. parseInput(Console. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). console. They present endgame combat challenges for the player with their unique, almost alien ships. Diable Avionics 3. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause? In any case please help x(1st, go to the secret station in the system with the tritachyon patrol. With the command addspecial ship_bp valkyrie. Last Update: 06 May 2023. 2a] Console Commands v2. Run list specials and pick whatever BP you want. As an industry item added in Version 0. So unless you're doing this strictly to learn modding, you shouldn't bother. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. (SO fleet, carrier heavy, low tech derelict fleet), and would like to avoid cheating via Console Commands. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Removing Modifier from Planet in Savegame. Re: [0. json. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. it might not be the same as the actual name of the vessel. It's only completed 25% of it's training, but already producing some. The following commands are added: SpawnStableLocation: Spawns a. BAD_SYNTAX). println() to have text appear in the console window, though. csv is section on planets. You are crashing when hovering over certain fleets. setav stealth [ s ] ' (you can repeat above for more points from here)'. He means how if you enter a colony that was conquered, say Tri Tach took it. (And i'm sick and tired of missing the ‘This ship is. I sometimes try out other faction mods but generally I cycle. 3. via console commands mod) and press K, it will give you 25000 credits per each keypress:Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. commands: org. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. You need an alpha core. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. Utilities. console. addsubmarket open_market. These colors represent systems (usually) with items of interest. An unofficial developer's console for Starsector. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. On Windows, it's in the installation directory. console. Theres most likely a fighter somewhere on the map that failed to escape and is preventing you from winning Easiest fix is to install console commands so you can force. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. The limit on how many you can add is two IIRC. Talk about anything and everything Starsector related here. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. This mod adds a ton of new console commands that can be used in your Starsector campaign. I have learned something new. Credits Zaphide: the original Exerelin Dark. 1. It will spit out EVERY SINGLE possible command you can use. in descriptions. 95a] Adjustable Automated Ships. 0 15. Edit. runcode Global. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. - start game. 2. "list ships" then find the name of the ship. 95. That's due to the rewrite of the game's launcher in the last Starsector update. 14 Dassault-Mikoyan Engineering 1. Add a Comment. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. It's in the "specials" section. - buttons, text, text input, panels, grids. "list ships" then find the name of the ship. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Must be because the screen is filled with other things added by the mod. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. list specials. log - i can feel the communism overtaking me 3. Here are the commands that have known. Up to 500 points can be accumulated, affected by monthly factors and one-time factors. Starsector > General Discussion >. WS for forward and back, QE for strafing, and AD for rotation. - use neutrino detector for free. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. • 1 yr. In dev mode you can find it using “list specials” then use “addspecial [item id]” and you’ll get it. _Servo_ •. 8. then "addspecial bp_name " to spawn a copy of whatever into your inventory. One way around the issue is to edit one of the game files to give yourself more command points. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. getId(), -0. 0 WIP 7. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Now, the problem would be the balance and being able to leave it around a planet to exploit. ini file in the mod folder or use LunaLib to edit settings in-game. Make sure you make a backup first, in case you do anything wrong. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. You can enter commands such as \"god;nocooldown;reveal;infiniteflux;infiniteammo\" to cheat or change settings. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. It's in the "specials" section. • 4 yr. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets spawning is independent of the colony and are hard-coded towards the planet (I can only speculate since the mod is closed-source). The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). "addship blank" where the blank is the name of the ship. - devmode true in settings. setDifficulty("EASY") (then also use the console for extra ships, officers as desired) (I've been thinking about actually adding the toggle in Nexerelin start setup but meh)Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. 1. No, all the little treasure troves you can explore are spawned when you start the game. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 95a as well as a fresh one that was just created in 0. setRelationship(pirates. Make sure you make a backup first, in case you do anything wrong. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Evolution. View mod page; View image gallery; Legacy of Arkgneisis. ago. 05 (Read 1420389 times) rogerbacon. I have created a small mod that adds some more commands to LazyWizard's console mod. Colonies were added in version 0. 8. Also, you can type "help" and "help all" to get a list of commands and "help list (or any other command)" to get a description of that.