Ftl glaive beam. Now all of your weapons (even the offline ones) are fully charged*. Ftl glaive beam

 
 Now all of your weapons (even the offline ones) are fully charged*Ftl glaive beam  The Glaive is just faster and that means everything

Move your finger in the direction you want the beam to go. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. This applies to all weapons, including the artillery beam of the Federation Cruiser. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. The mini-beam is actually quite powerfull at that. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Pointers: 1. 5 seconds, vs the 25 seconds the Glaive Beam takes. ago. the DSR 1 sniper rifle, which fires 12,7mm (0. ftl bones file. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Quests are started in some of these events. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. However, skilled players know that this is not entirely the case. 50cal) bullets. You should usually use them in conjuncture with some laser, missile or bomb weapons. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Posts: 20. . Post by ron42na » Wed Apr 23, 2014 3:24 pm . Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Faster Than Light by Subset Games. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. sells for a lot though :D. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. It has a fast charge time, requires only 2 energy and does 1 damage. One Glaive Beam. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. It's also one more power bar to power it. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. 70K subscribers in the ftlgame community. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Posts: 24. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. . 8 tiles diagonally) 5. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Flak I and BLII are both solid weapons that will see you through the whole game. Known to take out some ships in a single blast Deals 3 damage per. It depends. I was lucky to get the Burst Laser III f. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Invest in drones later in the game. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. They are still very useful and can be deadly in the right hands. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. 7 Anti-Bio Beam 3. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. The effect of the prefixes appear at the end of the item description in the. FTL: Faster Than Light. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. That would have been fatal. With one shield active, it will do 2 damage per room, because 3-1=2. Discussions Rules and GuidelinesI'm wondering how to make these work. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Beam length: 80 (1. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. 107 votes, 13 comments. Do not underestimate the mini-beam, which the Stealth ship starts with. 38 ratings. Setting everything to just fire works great for Flak and Ion Blast II, but. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. Cause the rebel defenders do not accept. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. That is what's going on here. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Had a lot of fun recently with hacking + hull beam + fire beam. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. . I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. But I managed to get off another volley and suppress his drones, and survived stage 2. Friendly crew cannot be teleported to or from an enemy ship. Be careful with the advice here. You can then immediately repower it while the defence drone is on cooldown between shots. I think I also had to change the update version of FTL but that. . FTL: Faster Than Light - How to Reach the Flagship and Win. The Pike and the Minibeam are amazing weapons. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. Flak 2 will break any amount of shields, but it's slow, so you need good defense. Their purpose is to get yo extra scrap. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. They also won't shoot an unpowered drone. There are mathematical solutions to problems like this. 7 Cloaking 1. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. Definitely Hull. 5 Glaive Beam 3. 159 votes, 17 comments. g. (Glaive Beams are kinda cursed, lol. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Is Glaive beam good FTL. No drones, no missles, just timing Glaive after the three basic shots. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. carnage is a bit overrated imo, but still powerful. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. The Stealth B Glaive Beam may not be fast enough. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. You should get the achievement. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Reward! r/ftlgame. Humans comprise the. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. 37M subscribers in the gaming community. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. "Take off the oxygen and bring up the Glaive Beam. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It does 1 damage to a ship with 2 shields. Got into FTL about a month ago and already put in an unhealthy amount of time. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. FTL: Faster Than Light. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. I. I however now know that I can do this at the very beginning of the game with the stealth B. I found that. I only really wanted to sell the fire bomb. #2. Warp 1-2 guys to take out the enemy and the system, then warp back. Stackable. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Sure, they do a lot of damage, but you have to get the shields down first. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Lasers are general-purpose energy weapons. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). 5 seconds to charge weapons. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. It depends. 24, 2016 00:38:40. Will probably work with Glaive due to Glaive having 3 damage. I feel like the Artillery Beam is not really all that great. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. . - Glaive Beam - too much of a power-hogger. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Obviously that could do massive damage, and took out some ships with one shot alone. 41 votes, 11 comments. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. In phase three be defensive, have a big. They also won't shoot an unpowered drone. In most ships, you can do 4. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. There is already a Buzzard-class frigate in the Kadur Remnant mod. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. At least thats what i get on the iOS version of FTL. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Unless your main weapons really stink, there is almost no reason to. Say you've for four bars in weapons a glaive beam and a flak 2. Stage 1: hack shields, have both beams powered up, and 1 shot it. Artillery and Glaive above Mini beam is a joke lmao. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. 1 seconds. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. " 1. In FTL synergy >>>> raw power. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. 2s, 10. ftl instead of. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Glaive beam + Pre-Igniter. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. FTL: Faster Than Light. Glaive Beam obviously for the memes. I'm wondering how to make these work. They work worst with long cooldown weapons that take the shipdown with huge burst. Hailing from Earth, Humans are one of the most common races in the galaxy. With Level 2 cloak, the enemy has 12. Bird of Prey is a Ship Achievement for the Stealth Cruiser. 10 Flak Artillery 1. Edit. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. =====PREVIEW 2=====-Buffed Union shields from 1. 5 seconds, vs the 25 seconds the Glaive Beam takes. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. eventually,) but wow, that. I think the only thing that can exceed that hull damage is quad hull beams. 73K subscribers in the ftlgame community. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Eculc • 8 yr. Beams are the only. it's application is limited. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Lasers are general-purpose energy weapons. Lasers can only be shot down by Mark II Defense Drones. . As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. Like any projectile weapon, lasers can miss. Humans are common and uninteresting. 2 seconds-Increased cooldown of Ion Flooder by 0. Which is to say that over an extended period, the Glaive Beam is. Only the person manning the engineering station gets experience. This strategy does require some good luck early on, though, like with. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. I'd also wanna try this with a Glaive Beam. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). Finally with 3 or more shields active, it will do no damage because 3-3=0. VICTORY IN HARD MODE. And it pairs best with Glaive/Flak II. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. There is also a teleporter stationed on the ship at this point. Crewmembers may belong to different distinct races. Glaive can always do 12 damage/25 seconds. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. FTL: Faster Than Light (2012) PC, iOS. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. 6 Crew Teleporter 1. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. Defense drones, cloaking, defensive hacking and high shields and engines. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. And if it's a free drone that's always more reason to use it. subscribers . Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. This is instant death to anything. Level 2 hack takes down 3, and level 3 hack takes down 4. More forgiving play is doing a regular toggle for both. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Use auto-fire so you don't have to keep finding the perfect beam line-up. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. BL2 is the best individual weapon as far as power needed vs. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. Auto. 12 Weapon Control 1. Combining it with a cloak mitigates the long charge time. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. payload removes systems with good breach chance, very good and fun. . And if it's a free drone that's always more reason to use it. Defense drones are for stopping missiles, which your shields are useless against. Artillery and Glaive above Mini beam is a joke lmao. 351 votes, 51 comments. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. 72K subscribers in the ftlgame community. Unfixable thing with beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. So many screenshots of failed runs here have overly slow weapons without system support (e. I guess you could set up an interesting captain/first mate situation. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Ships, crew and equipment. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Can't use anything else. the DSR 1 sniper rifle, which fires 12,7mm (0. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I have a point to add. Per page: 15 30 50. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. 74K subscribers in the ftlgame community. Boards. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. So we'll salvage your bits and go back to that vendor. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Besides, at later stages 5 shots will tend to miss a lot. In sector 1 on Easy. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Level 3 can take down 4. ago. 72K subscribers in the ftlgame community. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The fact that we're getting posts like this is amazing. The Glaive is just faster and that means everything. Now all of your weapons (even the offline ones) are fully charged*. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. RP helps block missiles and really adds up in drawn out fights. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. The main damage-dealer, however, was the Glaive Beam I found about halfway through. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. All others will be defeated by a single layer of shields. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Can't use anything else. Pause. 73K subscribers in the ftlgame community. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Burst II imo since it lines up with the. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. . I'm wondering how to make these work. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. 71K subscribers in the ftlgame community. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. See more posts like this in r/ftlgame. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. I once had that combo with a pre-igniter. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. Definitely depends on the situation. The Glaive Beam is not that good of a weapon. Use hacking 3 to drop shields and mind control to distract pilot. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. FTL: Faster Than Light. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. g. Shields are usually more important than a pre-igniter or powerful weapon. #7. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. FTL: Faster Than Light. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Missiles, bombs, and the Artillery Beam bypass all shields. SO after i figure that out ill do as you said. The grid layout of the ship prohibits 5 rooms being any closer together. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. If you have a rock boarding crew, it's a solid option. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games.