ck2 defensive pacts on or off. Defensive pacts can be. ck2 defensive pacts on or off

 
 Defensive pacts can beck2 defensive pacts on or off when everyone says that norse are op, but they forget about the defence

Reply reply [deleted] • The thread title plus the picture had me in tears haha. This tends to make the game easier. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Not that getting defensive pacts are anything worth striving for. If the subject of the pact attacks one of the members, others will join the war like allies. Gender Equality: Default. First is wait for rebellions in lands you want. But in ck3 a marriage immediately creates an alliance. I tried googling it but to no avail. I'm playing as Byzantium right now trying to form the Roman. Supernatural Events: On. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. Thanks in advance. I don't know how to move forward due to defensive pacts. Displaying data at 5 minute intervals. So is it more fun to play with pacts on so larger. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Jump to latest Follow Reply. CK2 has a lot more content with them. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 418K subscribers in the CrusaderKings community. Let's say there is a world defensive pact against you. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. 8. when you start a game you can turn off defensive pacts in the game rules. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. NuncEstBidendum. Holy Wars by default should remove at least your religion group from the pact. •. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 5. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. New posts. CK3 has more content without DLC's. . Defensive pacts can be. . Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. You'd have to marry off your child as well as park. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. So is it more fun to play with pacts on so larger. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive pacts can be. Crusader Kings II Wiki Active Wikis. They personally make the. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Crusader Kings II. Defensive pacts are only situationally annoying. If the subject of the pact attacks one of the members, others will join the war like allies. Shattered retreat, which I always switch of, also. I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. Latest. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Mods. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Normal default difficulty, Charlemange start as a duke in Umayyads. Elder Kings. And those "coalitions" very much had separate peace. While I’m here I’m also going to repeat the changes 2. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. This is perhaps the most obvious method for defeating defensive pacts: wait until they go away. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Wiki. Defensive pacts can be. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. These defensive pacts need a serious rework. If the subject of the pact attacks one of the members, others will join the war like allies. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. First is wait for rebellions in lands you want. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. 396K subscribers in the CrusaderKings community. Featured. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. Defensive pacts resetting when loading savegame? Zosete Mar 12, 2019 Jump to latest Follow Reply Maybe it's a well known issue, but my forum searches about. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Reply. They're all optional features you can toggle with the Game Rules. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. CryptoBasically, I find the game to be really uninteresting once you get big enough to take on the entire world at the same time (via defensive pacts) and win. Hope that helps. EDIT: Figured it out. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Rich Childhood. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Imo the threat system in ck2 is kinda bare bones and you would be better off by turning it off. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. So is it more fun to play with pacts on so larger. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. stawpdahates • 4 yr. A defensive league takes only 1 relation slot, no matter how many members. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. I guess during ck2 time period. 411K subscribers in the CrusaderKings community. I don't care particularly for the implementation, but turning them Off makes it too easy for players. I am "Jalayirid" in the west. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Aggressive AI means vassals will expand your realm of their own accord. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. . . Just interested in your thoughts on this. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. EDIT: Figured it out. CryptoConsilium - Defining a Strategy. ago. Because you can strip a feature out, then sell it back as DLC is my cynical guess. Only really kings and emperors get big enough to generate enough threat to have them form. Business, Economics, and Finance. ago Truthsayer I used to keep them on, but then I saw the error of my ways. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Nov 9, 2018. The trick is to first save the character you want to ally with as a saved scope variable. Defensive pacts can be. Which wars don't generate threat? 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Pacts –Non-Aggression, Alliance, Defensive. Why should every ruler, Muslim. Method One: Wait it Out. If the subject of the pact attacks one of the members, others will join the war like allies. Jump to latest Follow Reply. If it is off, your first major battle lost is your last. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them. 3 Northern Crusade 1. One takes the target territory, the other kills people who try to interfere. Threat levels often get quite high, depending on the size of the land you gained. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. You can also hear me die. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. . If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. With CK2 it's a pretty huge difference with and without them. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. There are some downsides to modding and using mods though:. don't know which specific type of event troops the. If the subject of the pact attacks one of the members, others will join the war like allies. The release version was merely the. ago. Defensive pacts can be. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. I want to trade with foreign realms. You can extract your save with any utility that can unpack zip files. If the subject of the pact attacks one of the members, others will join the war like allies. . Besides at this time. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. So is it more fun to play with pacts on so larger. All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Mar 15, 2022 @ 4:25pm. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Rebellion leaders don’t join defensive pacts. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. but as soon as you press the play button the defensive pacts reform as your threat level doesn’t disappear overnight. Crusader Kings is a historical grand strategy / RPG video game series for PC…Or (Not sure, needs testing) you could declare a war on one of the minor members of the pact, a small county conquest or something on a OPM, then swiftly win the war before the enemies can form up. So is it more fun to play with pacts on so larger. 0 -- Relative size requirement is this at 100% threat. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. This guide describes how to get the S. His succession law is. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Aggressive vassal AI makes it hard to limit your vassal's growth. Besides at this time. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Q. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. Paradox Forum. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. Many interactions show approximate AI reasoning in tooltips: Each reason is shown with a number of - of +. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Not just possible, but actually pretty easy. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Not that they wouldn’t do that in CK2. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Kudos to you essentially winning the playthrough in 10 years. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…If you expand too quickly in CK2, other realms begin forming mutual defence pacts against you so if you attack one of them, they all gang bang you. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Ive never even considered turning them off. 4. ) It has been said that there is very little counter-play available. Support. Defensive pacts can be. Defensive pacts can be. Thanks in advance. So I always play with pacts on. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. 393K subscribers in the CrusaderKings community. 2. Launcher. #1. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. If the subject of the pact attacks one of the members, others will join the war like allies. . CK2+. I looked in the wiki and I couldn't find anything about it. ck2 was already really easy, it was just convoluted for new players. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). . This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. . No need to recompress your old save again. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. A non-aggression pact. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. That was attempted in CK2's defensive pacts which were really bad. Defensive pacts can be. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. •. Defensive pacts can be. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Then type "infamy" "-##" without the "" of course for everything. The best compromise should be to disallow defensive pacts from firing for certain wars. If the subject of the pact attacks one of the members, others will join the war like allies. Yes. ++ indicates a range from +1. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. I am not sure turning off defensive pacts is a minor feature in CK2. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. The trick is to first save the character you want to ally with as a saved scope variable. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. Defensive pacts can be. Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. Even the developers acknowledged that adding them to CK2 was a mistake. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Crusader Kings II. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. On macOS (US), ⌥Option + 6 enters. He has two sons. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. If the subject of the pact attacks one of the members, others will join the war like allies. Phantom-Fireworks • 4 yr. Basically you have to declare any and all wars before you unpause with your new ruler. Latest. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Is there any particular way to reduce the time they are in existence? Or is it just a case of waiting it out until targets leave?A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. ---------- sometimes indicates a "blocking" reason that cannot be overcome with enough + ' s. Doomdark mentioned in a dev diary it was one of the worst features they added to the game, and said he turned it off:. New posts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Therefore, I wonder if anybody in. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Your threat level is determined by a %. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Business, Economics, and Finance. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. 5 to +2. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. tolgapacaci • Bastard • 2 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Spirited-Ad-4455 •. 19. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. These defensive pacts need a serious rework. Obviously it doesn't work as well as it does in EU4, but. 393K subscribers in the CrusaderKings community. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. Ea0 Sep 13, 2017 @ 1:38pm. Paradox Forum. Forums. Lastly, turn off defensive pacts. My solution to this would be a "The enemy of my enemy is my friend" mechanic. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. The diplomacy screen. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. Crusader Kings II > General Discussions > Topic Details. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. Holding prisoners. You’ll have no large targets that won’t join defensive pacts, so with shattered world, once you get to a critical mass, you just have to sit at threat for a lifetime, get a duchy, then. Yes =) you could designate a regent ahead of time (like one of the minor titles in royal court) such that when your child inherited, or you were rendered incapable (such as by a stroke or combat damage) you would use their stats instead. If the subject of the pact attacks one of the members, others will join the war like allies. The most powerful tool for this is arranged. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I am not sure turning off defensive pacts is a minor feature in CK2. They way defensive pacts worked was very different originally. [deleted] • 6 yr. I can't attack anyone because once. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. They're either irrelevant or completely excessive, there is no middle ground. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. . Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. Second is if the county (s) you want are small (up to their independent liege) just snipe them. A few things you can do. I'm back in CK2 after a hiatus. So is it more fun to play with pacts on so larger. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Press J to jump to the feed. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. 5. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. As Basil, if I started out by reclaiming Sicily and Northern Africa, I'd face a 90% defensive pact in no time. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. Obviously it doesn't work as well as it does in EU4, but. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. Granting independence to vassals lowers your threat. So is it more fun to play with pacts on so larger. Fast siege down the target and kill any nearby defender armies. First save your game without compressing the file. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. Later on you can release them from tributary status and declare war immediately before they can join a defensive pact. 22 solamyas • 6 yr. Siege of Constantinople (1453) in CK2 terms. If the subject of the pact attacks one of the members, others will join the war like allies. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. While I’m here I’m also going to repeat the changes 2. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor.