mugen localcoord. Tested on Mugen 1. mugen localcoord

 
 Tested on Mugen 1mugen localcoord Parsing command line

Ok, i have been using Mugen Battle Climax by V-Nix since a time ago and this have been a problem for some characters i like (Yes, anime) but haven´t really figure out the magic number needed. The only things that you should need to edit are things like custom gauges and full-screen effects. If "localcoord" is not presentunder. #5 10 years ago. This parameter will scale your whole character to 0. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. 人物包;宽屏改窄屏就先把def里的localcoord = 427,240删掉立绘;9000,1就是立绘,窄屏的一般都是120+140大小,如果填不满立绘框就自己慢慢调,一般看到有名字,没头像,没立绘的FF3里改一下保存路径就好了,小头像;窄屏一般是25+25大小,宽屏一般是22+14大小. Thanks guys. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of handling them. Automatic Stage Creation Tool (Compatible Mugen 1. gethit. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. Localcoord doesn't work like CNS scaling. By applying a localcoord on them you can get them to look normal again. series, having appeared in every game of the series to date. boundleft = -150. localcoord = 640,480 138 downloads (1 review) 0 comments Submitted December 15, 2021. un-modify everything except the localcoord part. N, Mushroom Kingdom has been made by various authors. Reading configuration file. This parameter will scale your whole character to 0. localcoord = 640,480 80 downloads (0 reviews) 0 comments Submitted July 18, 2022. In M. New in 1. if you use a zoomin = 0. 66,320. If you are using 1. Localcoords must be adjusted based on people setup. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. Stage fit will give you the feel of playing in a 4:3 environment. If you change the localcoord, mugen scales everything to that coordinate space. Re: [MUGEN 1. def files only have to change them if they are going to use in a mugen 640x480 HD: yes animations: yes super jump: medium music yes zoom: yes close: yes mugen: 1. The shrine is built directly on the Great Hakurei Barrier that surrounds Gensokyo and thus exists in both Gensokyo and the outside world simultaneously, though the shrine as seen from the outside world is supposedly run. def files. Re: 1280x720 localcoord. 0 and 1. Working on MUGEN characters, 24/7. N, the game coordinate space is specified in mugen. Go to the mugen data folder,open the system. resetBG = 1. Your characters will not be blown up or your stages. If you change the localcoord, mugen scales everything to that coordinate space. 8,18 etc. localcoord = 400. 6 Zoom on every single stage in my mugen. Madness in Mountains, I liked the overall style, but the visuals weren't there. Jailbot (Jailbot) Character portrait. G. zahikel. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. CNS File. Was mad that there was no default bars for 640x480 on 1. Your characters will not be blown up or your stages. In mugen terms, I always thought "hi-res" specifically refers to the. 1 Only (14/01/2016). What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. The syntax is: mugen -storyboard <storyboard filename>. def","path":"data/mugen1/fight. cfg. You actually have to shrink the character by making the width of the localcoord a larger number. Only lifebars that support these dimensions will work properly on your mugen. 1, please set your localcoord in system. Optionally, this value can be adjusted to resize the player's coordinate space. 0/1. Re: Screenpack screen size (coding issue) « Reply #1 on: June 20, 2016, 04:30:58 AM ». Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and generating the code automatically for you. 5 and lower ), it should be placed in both this category and the Hi-res Stages category . def and change the localcoord Y to 920. 66,320. Local coordinate space width and height for the character. Re: [MUGEN 1. also to make its to be 767x447 you need to add localcoord = 767x447 on your intro, but be sure that the images sprite for your intro is in the correct resolution size. Learned alot when converting these bars to 640x480. Lifebars only supported for MUGEN 1. Now the portrait works fine, but everything else is broken , because the character icon in the grid and the character in the fight, plus all his other sprites look gigantic. Localcoord is set to 1280, 720. This does throw some stuff off for what I was hoping to make. I use Mugen 1. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. 8,18 etc. :thinking: This is a little project I've been working on for a couple of weeks. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. 1 res - 420,240 Yes No Ok . 43 downloads. in: Characters by resolution Characters with a localcoord of 320x240 Category page Sign in to edit This category should contain character. 1 version with no'z screenpacks. To fit the portraits, put the command "localcoord = 360" under the line "[info]" in you char . 1h 57min. cfg both game width,height and video. You don't need to modify any of that stuff. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. E. (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack. def localcoord settings. So uhh. def localcoord settings. This should give me a result around yaccel = 0. The entire area is built in Eggman's image. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. However, upon replacing her 9000,1 portrait I found that the character is programmed to already show a portrait at half the size (Tene included a portrait that is 240x280 in size). Here is Iai Arthur, using your specified Localcoord of 2280,1440, against Morgan. 1: Nope, if you tell mugen localcoord is 320x240 it will scale them up to fit the screen. U. 0. I had read velocity was done this way but I was hoping it wouldn't work like this. HD画质角色,就只能拿localcoord相同的角色。 而不能拿画质较低的localcoord = 320,240角色。 MUGEN经过多年的发展和版本更新, 目前这时候的人物角色,应该仍然还是. 3 - the conversion of chars and stages are very simple with the localcoord = 420,240. U. ;-----;-----; To implement this lifebar to your MUGEN;-----1. 720P : Optional (localcoord 427,240) Video Tong Warehouse. Download Instalação: Coloque a pasta "life_hokuto" dentro da pasta "data" do mugen No "system. So you'll want to add this line under the [Info] section of your Characters . For example, to play back data/kfm/intro. G. 9000,0 and 9000,1 portraits of characters can use the resolution corresponding to 1080P. 1b PLUS (480p Patch) By MasterKing. edited. For example, a character made for a 320x240. Think of this as the resolution of your character. It's also what I call a "Digital Action Figure Collection. minus the bugs. Tested on Mugen 1. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1. font. 720p mugen with stages and chars with proper localcoord and stagefit 0 Big Portrait. In my test p1's readings of p2's velocity change depending on p2's localcoord. cfg is set video 640x480 and if you type 320x240 in the localcoord, it will be 320x240 while screenshots remain 640x480 due to mugen. However, using the same picture frame on another random character, the image became large and misaligned. 1 and i use a 0. If you don't know what numbers to set for your localcoords, here's some resolution references. HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240 LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240 you must decrease these two lines until looks perfect. E. U. Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720 res like was made exactly for it. January 31. time in MUGEN. 25 for the portraits to be shown correctly. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. All data files are in the data folder and all font files are in the font folder. dengeki bunko fighting climax (0 reviews) 0 comments Submitted January 2, 2021. Bigger fighters might have a disadvantage. To use these lifebars make sure the MugenClimax folder in in your data folder. In fact localcoord is not needed, but I went ahead and changed the localcoord to a normal res for you so you can see what a normal res localcoord looks like. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. 2. ) but then the stage basically scrolls very slowly. Command line: C: Documents and Settings Kaiser Desktop Ruroni Kenshin Muguen 1. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD Mugen- Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. 640,480 Localcoord (Originally used X, and Y scaling. change the BG Element's startscale = 1. minus the bugs. fight. scale = 1,1 to p1. 2. Everything is where it should be. Could anyone point me in the right direction?Lifebar do jogo "Hokuto no Ken" editada para "Mugen 1. Re: center of the screen? #3 July 02, 2012, 07:41:02 AM. SNK 2 in general, Ryu features all of his moves prior to Street Fighter IV and a variety of Groove-specific mechanics without the Groove select; as if Normal Ryu wasn't. If you change the localcoord, mugen scales everything to that coordinate space. def you have:;Character select definition [Select Info] rows = 1 ; <----- rows of your roster (number of cells/character slots vertical)Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. ThanksMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. 一:MUGEN游戏包所带文件夹(WINMGUEN): chars:放人物包的地方 data:系统相关文件 font:字体文件 plugins:置放播放音乐插件 sound:背景音乐放在这里 stages:背景文件解压到此 二、添加档案: 1、将下载的文件放进相关文件夹,人物包的文件夹名要和人物里的DEF文件名相同。Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. #5 10 years ago. This is the ONLY stage this happens to for me (So far). g. The Living Dynamo. localcoord = 640,480 is half size character. 1 Only (14/01/2016) - Page 2. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1. localcoordの説明 MUGEN1. In my test p1's readings of p2's velocity change depending on p2's localcoord. World Warriors Black Edition Lifebars 720p localcoord (0. Im having an issue with some stages in mugen. You need to change the Y values (vertical) of all your sprites. I've also become aware, thanks to some of Electro's posts, that by changing the localcoord of a stage in MUGEN (with some light editing, e. scale = 0. defs emulating the autumnal sunset scenery that appears in the first half of the stage and the night . G. The default localcoord that Mugen gives all characters is 320,240. It's obviosly 1. 1 full screenpack / lifebar support is the only reason to not switch to ikemen. 1 and am noticing that characters look to big onscreen. Anyways, I think I'm gonna download it to see if I change my mind and use it as my Mugen xDNote: To Resize your character Open the def. "{"payload":{"allShortcutsEnabled":false,"fileTree":{"data/mugen1":{"items":[{"name":"fight. 2. - Using the localcoord: This method affects the char visual and the portraits, you have to add this to your char in the . You won’t receive this rate. change the stage localcoord to 1280,720. 0 because it doesn't have a way to center or cut off the screen. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. face. All your characters need to be on localcoord 426. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. U. - The power font doesn't show up in Mugen 1. Smash Bros for PC made by. (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack. def file, written in the format of (height)x(width); typical localcoord values tend to be. # Resolution = "1280,720". ;-----;-----; To implement this lifebar to your MUGEN;----- 1. localcoord = 320, 240. SNK vs. Localcoord problems with Speedy's BB chars. groundlevel)=25. The Mushroom Kingdom is a world governed by Princess Peach and her Toad servants. N warehouse and forum that houses over 65,000 files in an effort to "preserve M. But if you have a normal stage on 640x480 try change their localcoord to 854x480 or if you have older ones 320x240 change the localcoord to 427x240 and see yourself, the stage only. MUGEN 新手入门教程 添加人物, 添加场景或地图,MUGEN MBTL / 月姬格斗 Saber 盾牌特效完成,MUGEN 教程 如何制作 HD 人物 2021 07 常量, 为 Saber 添加咖喱棒,MUGEN 1. boundleft = -150 boundright = 150 Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720. Only lifebars that support these dimensions will work properly on your mugen. Hey, this didn't work for me at all. un-modify everything except the localcoord part. I downloaded Tene's Powered Ciel and the character is great. N. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. One tick is equivalent to 1/60th of a second. And that the zoom is bugged (It takes the parallax into account) but that should be easy to fix The easiest way is to add a localcoord to their . 25) 2-The second one is for localcoords = 426. Let me explain Let's look at the screenshot below This is a normal 4:3 screenshot. More info the README. Re: Mugen CVS3 Screenpack Problem. 1 Resolução: 1280×720 Slots: 60 Lifebar: Social Mugen Lifebar (Projeto próprio) Arquivos de porta retratos? Sim (Em PSD) Importante: Acrescente esta linha ou substitua, caso se já existir) nos seus chars. Sadly,you need coding experience to change mugen lifebar sizes,however if you tell me the numbers on the localcoord part,i can suggest you some good lifebars. Thanks guys. def is now fight = FightHD. The Localcoord tells MUGEN the ideal resolution for your project, so, if the window does have that size, it will resize it automatically yo properly fit the window size. . BeautifulDuwang23. HD stages that don't use a localcoord should go in the HD Stages category, while stages use both a localcoord and scale. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. Stage fit will give you the feel of playing in a 4:3 environment. scale = scaleX *. I know some of you have been waiting for it. 1. My stages folder: 1. 4 or 1. Hello friends. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. 1b PLUS (480p Patch) by thebuddyadrian , patched by TheClaSsIcFan 455 downloads. like 320,240. 0 640 by 480 res the announcer is mario who makes unfiting sounds and toad cheering for power meter by ikutronhd 42 downloads. Damn, that's what I was just testing. N 1. G. def files only have to change them if they are going to use in a mugen 640x480 HD: yes animations: yes super jump: medium music yes zoom: yes close: yes mugen: 1. 666) Animation - HELL Yes Super Jump - HELL Yes Sprite format - 16/24/32bit Png BGM - high quality mp3 320kbps File Size - 93 MB. Extended Intro & Outro functions (updated 2023/10/30) #1 about a year ago. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. In M. Same for face scaling. 1. Get Support. def. localcoord = 420,240. LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240. This parameter will scale your whole character to 0. 5 scale modifier so that his 240x280 portrait will. So you'll want to add this line under the [Info] section of your Characters . The only things that you should need to edit are things like custom gauges and full-screen effects. In the heart of battle. You don't need to modify any of that stuff. E. 1 preloaded with screenpack, already set up Lifebars included are the Marvel Super Heroes lifebar by Doorhenge and edited for 1. def is now fight = FightHD. So uhh. 328125 and that'll give you the 720p equivalent. N 1. I'm working my way through the stage creation tutorial and before I go much further I'd like some feedback on color loss and other issues with my base image. Please see M. Specifies the display scale of the portrait. . def is now fight = FightHD. -Fixed delta values for various background pieces, they scrolled too fast for how far away they are. 6K subscribers. There seems to be two (2) groups of MUGEN resizing supporters: 1) do/don't suggest using MUGEN1. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. Lower them by 10 and try to find the right values until they are as big or a bit less then your other characters. Robotics Engineer;The Mugen Fighters Guild. minus the bugs. This is also M. Category:Stages with a localcoord of 1280x720 | MUGEN Database | Fandom in: Stages by resolution Stages with a localcoord of 1280x720 Category page Sign in to edit This. 66,320. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on. 071428571. E. 1 . It's also what I call a "Digital Action Figure Collection. My example code would probably work just fine. The only issue i. Damn, that's what I was just testing. def file. 720p mugen with stages and chars with proper localcoord and stagefit 0Author: Javier Carracedo and adapted to MUGEN 1. 0 is that they are unable to adapt to game aspect ratios. it will works in 420,240 and. This iteration of the iconic wondering warrior uses the equally iconic gameplay style developed by Phantom of the Server. def, you would type: mugen -storyboard data/kfm/intro. def is now fight = FightHD. N, the game coordinate space is specified in mugen. If you change the localcoord, mugen scales everything to that coordinate space. The Great Cave Offensive is a sub-game that first appeared in Kirby Super Star and later appeared in its remake, Kirby Super Star Ultra, as well as also making appearances in the Wii U version of Super Smash Bros. MUGEN Battle Extreme [FLEX][Monster] 1. The reason I say this is because localcoord totally ignores the y coordinate. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more. So for the most part mugen 1. def files. Ultimate. altoiddealer. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. G. I play it on 1080p fullscreen with video also at 1080p . You also need to change the "zoffset" value to raise. 1 localcoord = 640,480 87 downloads (0 reviews) 1 comment Submitted August 19. . The title screen is edited from the title screen of the game it is a bootleg of, The Flintstones: The Rescue of Dino and Hoppy; the title screen is replaced with an image of Grand Dad, the words "7 GRAND DAD", "PUSH START BUTTON !" and "1992", though the star icon. . Third screenpack legendary game Street Fighter Alpha 3 by Claudio Toxi!. World Warriors Black Edition Lifebars 720p localcoord (0. MUGEN: Tutorial - Character Resize. The only things that you should need to edit are things like custom gauges and full-screen effects. I have the 1. Subject: New Mugen 1. 25 for the portraits to be shown correctly. 1. 75 (character will at the same size as in 4:3 stages) 如果不会的话,想做一位localcoord = 1280,720. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. The only things that you should need to edit are things like custom gauges and full-screen effects. If you change the localcoord, mugen scales everything to that coordinate space. (It's seems that is the only feature of mugen that Ikemen GO haven't implemented) Once we have that the whole community could drop Mugen 1. Localcoord is garbage, don't use it. Last Edit: January 24, 2021, 07:53:50 AM by Ryutaro. 简介:如何制作 现代化的 MUGEN 1. 0 or Winmugen? this char runs only in Mugen 1. The Mugen Fighters Guild. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. 66,320. Re: how to "raise" a stage (or lower the camera) in 1. So uhh. G. Yes you are right It is to much workMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. I've noticed weird way that mugen handles portraits during localcoord implementation. The only things that you should need to edit are things like custom gauges and full-screen effects. 3365" and. Parse command line OK. If "localcoord" is not. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. U. Hey, this didn't work for me at all. the stages are in localcoord = 420,240 and the chars are in localcoord = 384,224 it fits everything with a great and very suitable looking. The Mugen Fighters Guild - World Warriors Black Edition Lifebars 720p localcoord (0. In the [Info] section, add a localcoord = 320, 240 line. All data files are in the data folder and all font files are in the font folder. Localcoord doesn't work like CNS scaling. I have the 1. U. def localcoord settings. LocalCoord is like the overall workspace of your character.