shock grenade starfinder. . shock grenade starfinder

 
shock grenade starfinder  If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space

In most cases, the type of weapon used determines the amount of damage you deal, though specialization in groups of. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Improved Explosives. This upgrade costs 50% of the base price of the computer. Level: 4 Price: 325 Range: 20 ft. Ability Scores Character Advancement Health and Resolve Alignment. February 2019. Incendiary grenades have their damage increased by +1 per dice. etc. Solar Flare Grenade. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Capacity: Drawn Bulk: L Special: Explode (10 ft. Last but not least, loot economy. Search Starfinder General Discussion: 1 to 100 of 3,039. Log In Sign Up. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Unless otherwise indicated, activating or deactivating an item is a standard action. The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. OGN. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Player > Weapon > Grenades > Smoke grenade. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. Price 2,500 gp. Player > Weapon > Grenades > Stickybomb grenade I Stickybomb grenade I. Fragmentation grenades have their damage increased by +1 per dice. Making the grenades scatter and damage the party was a good response, definitely. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. 3 450 0026D89D All Energy Explosives in Starfield. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental energy, or an. A grenade’s listing below shows its explosion radius. Edit : Just an intersting fact that isn't immediately obvious. Some weapons (such as. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. As explosives cost the same amount and deal the same damage as an equivalent grenade, is there any argument for, say, buying a whole bunch of explosives instead of grenades, arming them with a detonator, and hiding them in strategic places around an area you expect to have to fight in at some point?Welcome to Staying in Character, where we mix, match, and mash our beloved pop culture icons into our favorite tabletop role-playing game systems. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenade, Shock (I–V) – Starjammer SRD. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) Disruption grenades work in a way similar to the rifles. But these rules, and the follow up rules about missing/scattering the explosion only mention grenades. The official Roll20 Starfinder sheet is a sheetworker driven character sheet for Paizo’s Starfinder roleplaying game. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. 247,. Each character who inhales smoke must succeed at a Fortitude. Source Ports of Call pg. Source Alien Archive pg. An advanced baton, used by elite mercenary and security companies, often has an additional shaft, as well as a weighted end that can be powered to connect with substantially more force than a tactical baton. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. ft. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. It is classified as an Asset Card. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. So, let’s try to model that behavior, specifically for Starfinder. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. I didn't even know this was a thing until recently. 95. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Or is the reflex save it and there is only one check for seeing if you take the special effect. Fragmentation grenades have their damage increased by +1 per dice. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. x2. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. x2. Source Starfinder Core Rulebook pg. For 35 credits. A stickybomb grenade detonates with a splash of adhesive resin. Unless otherwise indicated, activating or deactivating an item is a standard action. The space a character occupies is. 240. The Unofficial Starfinder Subreddit. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. 39. Source Starfinder Core Rulebook pg. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. This introduces three new explosive types to a Starfinder’s arsenal. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. Starfinder Core Rulebook p. Damage rolls when using melee weapons or thrown weapons. Grenades are loaded individually, rather than in magazines. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. I had heard that spell gems were cheaper. 184. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. 218. Starfinder Core Rulebook p. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Range: 20 ft. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. OGN. 178 Level 1; Price 80 Hands 1; Proficiency. Source Starfinder Core Rulebook pg. shock grenade I +8 (explode [15 ft. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Level: 4 Price: 675 Range: 20 ft. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France after. And of course some creat. A grenade launcher can hold up to 5 grenades at a time. Source Starfinder Armory pg. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. Grenades are loaded individually, rather than in magazines. Some classes from the Starfinder Core Rulebook automatically gain shield proficiency, as noted in the feat. Level: 10. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. laser rifle/shock caster. Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Shock Pad. Starfinder improvemens and suggestions. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. At higher levels, you can use launchers, missiles, and other heavy weapons. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. This week I’ve been thinking about in game economy and house rules. Price: 2500. The Basics. 32 MEDIC INJECTOR PISTOL TYPE: Small arm (one-handed) CATEGORY: Projectile. I-googled-my-build super min-max melee Solarian. The Unofficial Starfinder Subreddit. disintegrator, flame, plasma, projectile, shock, or sonic). Explosive Compounds []Source Starfinder Core Rulebook pg. In general, tempest shock weapons are the. where all four party members do easy full attacks with. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. When a solar flare grenade explodes, it sends out a lash of plasma. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The. But on top of that, it is basically a Stinking. Bulk L. In Pathfinder, splash weapons cannot critically hit except for the. This has no effect if the target is immune to disease. A weapon that has the aeon special property includes a socket that can house an aeon stone. Concussive and shock wave versions also produce a jolt. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. And insight bonus does not specifically state that they stack. ) As an example, the Mk1 Shock Grenade is a level 1 item costing 130 credits that deals 1d8 damage; the Elite Mk1 Shock Grenade would also be a level 1 item but would cost 260 credits and deal 2d8 damage. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. 184. Deadly Aim typically hurts your DPR mathematically unless you're fighting weak enemies with an underleveled weapon. Double-gun Drone Mechanic / Get-out-of-jail Utility Spellcaster. Time to start throwing. Grenades are single-use weapons that are destroyed when used. Deadly Aim is a total trap feat. Determining Awareness: The GM establishes whether any combatant is surprised when combat breaks out. Starfinder Armory p. 132. 131. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. September 04, 2023 02:28. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. 55. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Shock Weapons. Grenades are a bit underpowered in Starfinder, if you encounter large groups of relatively weak enemies they're solid and they can help flush people from cover, but it's going to be suboptimal to focus entirely on this. Besides theres stuff like shock grenades which wreck robots. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 259, Starfinder #5: The Thirteenth Gate pg. Found the internet! 12. Combat is cyclical. Diminisher Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. 39 Level 8; Price 1,600 Hands 1; Proficiency Grenade. The Sniper Rifle introduced in Dead Space 2, converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. Premium Powerups Explore Gaming. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. (1d8+3 P) or frag grenade II +11 (explode [15 ft. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Fields of Study; Theorems; Envoy. 4) If you miss, the grenade lands in the different grid intersection. It's. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. The Galactic Empire's Purge. 5. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. It's. 245, and says they have an AC of 5. Player > Weapon > Grenades > Smoke grenade. Your Armor Class (AC) represents how hard it is for opponents to land a solid damaging blow on you. The Starfinder Armory is finally here. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to. In any case, I think all things should remain the same, but the listed cost should net you a set of no less than 4 grenades, and possibly as high as 16. Capacity: Drawn. You know how to get the full damage out of a weapon type your class doesn’t normally use. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. XP 1,600. . E. Wonder grenade (Hybrid) Starfinder Armory p. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. Your fruit are treated as grenades and use the grenade rules presented in the Starfinder Core Rulebook. 240. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Starfinder Adventure Path #05: The Thirteenth Gate (Dead Suns 5 of 6) p. Special: Explode (pull 5 ft. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. If you do so, the grenade’s Reflex save DC is increased by 2. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Player > Weapon > Grenades > Frag grenade II. Usually offers a lower EAC, but a higher KAC. Each grenade bounces as if its thrower had missed when throwing it. After I use a grenade (page 186), can I recover it and use it again? No. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. Normally, the miss chance for concealment is 20%. Grenades are thrown weapons that detonate in an explosive. Stun. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Relics do not come with ammunition (which must be purchased separately). Fused with magic, Flash grenades have their DC save increased by +2. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. Fused with magic, Flash grenades have their DC save increased by +2. The room is filled with debris and the. ) A stickybomb grenade. Below are examples of standard actions. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. I have found most grenades to be of limited use anyways. Additionally, each is marked with a symbol that indicates whether it is a. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Range: 20 ft. 5. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. Focus makes me think maybe a blast or something. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. Starfinder Core Rulebook p. So, let’s try to model that behavior, specifically for Starfinder. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. ; Critical. Summoning grenades come in the following types. Summoned creatures treat you as their summoner. Solar Flare Grenade. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. . The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Vs 19,100 for the heavy weapon. Today, we are joined by everyone’s new favorite bounty hunter, Dyn. The premier online rules reference website for the Starfinder RPG! Toggle navigation. When you attack with this type of weapon or ammunition, aim at a grid intersection. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. Up to 19 grenades. Conditions. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). Grenades are thrown weapons that detonate in an explosive radius when they reach the target. An effect’s range is the maximum distance from you that the effect can occur, as well as the maximum distance at which you can designate the effect’s point of origin. A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. )For throwing grenades at a target intersection you must hit an AC of 5. The Starfinder Combat Pad is a handy way to keep track of initiative, round-by-round effects, character conditions, and more. Mechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Level: 6 Price: 725 Range: 20 ft. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Level: 4. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. X1. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Creatures that fail their save against a concussion grenade are knocked prone. But to be fair, it was a shock grenade, which out of that list of grenades is probably the only one that could be considered as reusable. 39. Holy Water Grenade. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. It has a 20-foot range increment and a capacity of drawn, and its explode special. When lighter rifles failed to pierce the advanced vesk armor, residents used sonic weapons to overwhelm their foes. Preview. ) A shock grenade releases a. If your attack hits, you deal damage. Level: 1. -2 weapon damage at low level is a lot of mitigation, and I've had it do a lot of work on my ww. We've been dipping into Starfinder and I find myself playing a mechanic. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Source Starfinder Armory pg. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Very dangerous in a firefight. Skreebara roars Skreebara screach Skreebara surfacing Skreebara hisses Machine gun - Heavy Shock - Long Sonic - Long Machine gun Laser - Small Skree screach Sonic - Long Shock - Long Skree hiss Insects Grenade Explosion. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. A character who chokes for 2 consecutive rounds. Thanks. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Power Armor is cool. ) EMP Grenade: Deals 5d6 points of electricity damage to robots and electronic-based gear, half damage to cyborgs and androids, and no damage to other creatures. Flechette Grenade: Deals 5d6 points of piercing damage. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. ), force Thasphalt Grenade, III Source Drift Crisis pg. This cloud provides concealment and corrodes creatures and materials within it. This typically isn’t enough water to damage computers or other electronic or technological items. Weapon fusions are magic unless stated otherwise. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. . The Battle of the Scheldt in World War II was a series of military operations led by the First Canadian Army, with Polish and British units attached, to open up the shipping route to. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. I would totally take it at level 20 (20BAB) but yes I agree otherwise. Level: 1 Price: 40 Range: 20 ft. Source Starfinder Core Rulebook pg. Weapon Fusions. Armor Source Starfinder Core Rulebook pg. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. g level 14 -2 to hit +7 to damage seems good but at level 2 -2 to hit +2 damage is not good. 5. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover,. I've been thinking about purchasing the Starfinder Core Rulebook, all four Alien Archives, and the Fantasy Grounds Unity/Classic Ultimate License so I can play with friends without them needing to buy a copy. Jul 4, 2019, 07:35 pm. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Level: 1 Price: 35 Range: 20 ft. 79 Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Last post: Oct 9, 2023, 02:16 am by Szymon_Archon. Benefit (s): The save DC of any grenade you use is increased by 1. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. Drawn L Explode (blinded 1d6 rounds, 15 ft. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. Fields of Study; Theorems; Envoy. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. You can do it. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Loading a single grenade into a grenade launcher is a move action. A grenade is a small weapon typically thrown by hand. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. A bit unrelated but, the shock Grenade is irrelevant— it would not go off / cause damage. This typically isn’t enough water to damage computers or other electronic or technological items. Shock Weapons. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Demoralizing is helpful for explode weapons, if you use those. ) Stickybomb grenade III 12 5,410 20 ft. Stock # SJG4471 * UPC 91037863768. launchers are the most common grenade launcher available on the market. Starfinder Creature Index. The problem with Starfinder weapons system is its abundance. Wonder grenade (Hybrid) Starfinder Armory p. Shock: 5: The shock fusion weaves the electrical energy of the universe into the weapon’s form. Source Starfinder Core Rulebook pg. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. Apply any other attack modifiers, such as a penalty for range (pg 245). A shock pad can be installed into an armor upgrade slot. The "Grenade, Hand, Anti-Tank No. 5. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Web Grenade, Mk 2 Source Starfinder Armory pg.