stellaris focused arc emitter. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. stellaris focused arc emitter

 
 Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigatesstellaris focused arc emitter My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers

First, range. It's not nearly as wasteful as it looks. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Immediately, one of the new enigmatic tech options shows up. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. It's not nearly as wasteful as it looks. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. Auto-best is not good, it frequently makes completely nonsensical design decisions. I’ve had trouble in the past with their arc emitters and need a counter. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Reply reply. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Stellaris Dev Diary #320 -. Cloud Lightning is underrated in 1. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. You either go with 4 Neutron Launchers or 4 Cloud Lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. If thats Contingency, just use disruptors instead. Generally I fit my ships depending on the composition of enemy fleets. 12 votes, 23 comments. The two weapons are attacking different segments of their HP. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. In singleplayer you can just mass these, the AI will never counter them. ago. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. FAE stands for Focused Arc Emitter. This weaponry you can only equip on BBs. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Sub-forums: Game specific Tech Support. Feb 7, 2019; Add bookmark #10. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 85sec cooldown | 90% Acc. They're cheap enough that it's not a big deal. It seems that arc emitters are slightly better. Many people seem to think you. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. | 105 Range | 14. 15. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. I make a video series called Stellaris Combat Theory, and. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). Rare resource cost? neglible compared to everything else on a battleship. Copy Copy tech_antimatter_power. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. In most fights, Torpedoes will do great. So it's year 2412 and I'm at 170k fleet power. Focused Arc Emitters vs Tachyon Lance 2. Destroyers are. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Also, since they all have a cool down of approximately 8 ticks, average. Armor:17, 789. Its almost like two options are interchangeable. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. 6. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. 780k alloy for 1250 battleships (maybe don't need this many. I read somewhere that people were debating which one to get. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. I'm a veteran of Stellaris, playing since super early days. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. 01 vs 12. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Lastly, we have the Focused Arc Emitter which is weird. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Unfortunately battleships can't equip torpedoes or you'd be perfect. Rare resource cost? neglible compared to everything else on a battleship. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Otherwise the dps is too low in comparison to other options. You can also try with Neutron. 40 corvettes in one fleet is plenty. 6 ‘Orion’ Patch Notes). Jun 28, 2022. Arc-Emitter battleships and lots of rail guns. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. But even then I will tend to go Giga if there. Shields V+Power V in the rest. Focused Arc Emitters: tech_arc_emitter_2. With power booster on accessory slot. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). Moderator. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Arc Emitters: 1-195 Base dmg | 6. It also seems like spinal mount carriers with arc emitters are better carriers. Go to Stellaris r/Stellaris. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. 能源消耗:-250. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. g. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Starcomet. Ishau Apr 8, 2019 @ 5:51pm. In the only run I got them I had a total of 15. Using crystal plating to improve hull points doesn’t work enough. Typee Major. Go to Stellaris r/Stellaris. I feel that they are insignificant to the equation. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Agree about the importance of penetration. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Reply. One thing I learned recently is that you only need 1 ship per fleet with. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Carriers will usually run Focused Arc Emitter + Carrier core. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Usually you'll get better results. I have. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Generally I fit my ships depending on the composition of enemy fleets. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. I tend to try and make them as split and even as possible across the board. Army doctrine was no retreat for + 33 fire rate. Even after it devolves into a melee, they'll usually end up attacking different targets. Example: I clear the Enigmatic Fortress chain and unlock the research. You wanna destroy them before they can even close in. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. Arc emitters are seriously underestimated weapons. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. 1 neutron launcher. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Design C: Arc Emitters and Cloud Lightning. NK_2024 Collective Consciousness • 3 yr. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Stacking more shields over shield capacitor in accessory slot gives more shield value. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. The two weapons are attacking different segments of their HP. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. It's still going to be a bloodbath as FEs have very very good tech. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. Standard combo is giga cannon with neutron launchers. It's contextual really. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. They have huge armor and even bigger shields and tiny hull. Armor is 68% with 1260 shield points and 2 capacitors. GAMES. For example, “advanced shield hardener” give 25% hardening. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. 060 Jun 23, 2018; Add bookmark. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. . go arc emitter + cloud lightning. Stellaris Dev Diary #312 - 3. Reply. Torpedoes are another important weapon; they are the best missile weapon (there is no reason to use any other missiles) and are the best weapon selection for Corvettes after the early-game. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Baltim (Corvette size) Shield:10, 756. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. but stellaris is first and foremost an rp game, do your low tec energy weapons game. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Jump to latest Follow Reply. Arc emitters and strike crafts will strike directly at the hull (they lack armor). Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Please note that I am rounding numbers, and ignoring carry over damage here. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. And so far they dealt with corvette swarms of AI beautifully. Arc Emitters have 3 strengths: Perfect (100%) accuracy. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Carrier battleships can counter most anything. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. dmg Tachyon. All of the weapons are shield penetrating. Arc emitters and cloud lightning. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Europa Universalis IV: Tech Support. Per page: 15 30 50. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Always use the Focused Arc Emitter. Please note that I am rounding numbers, and ignoring carry over damage here. A small amount of Point Defense defends against Torpedoes and. You need strong enough fleets to take down their starbases with no losses. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. While it seems good, it's actually better to use. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. - Synthetic Evolution. In singleplayer you can just mass these, the AI will never counter them. The question of "why have multiple ship sizes at. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Reply. However, when it comes to the L. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. e. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. 5K subscribers Subscribe 1. 1 Focused Arc Emitter;. Stellaris: Tech. Basically anything hit by them dies. 75. That setup is playing into the Contingency's own strengths, so their setup counters yours. Enemy with balanced defenses: Giga cannon + Neutron launchers. #6. The tachyon has 90% armor pen, and -33% shield damage. . In singleplayer you can just mass these, the AI will never counter them. ago. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. All you need for this massive size of fleets is: Enough energy and strongholds. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. 对该项目的细节说明请添加至相关页面. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. However, when it comes to the L-slot weapons it's a different story. For your titans and juggernauts? The aura is basically the only thing that matters. An normal cloud lightning does between 136-1 damage. Bottom row mix armir and shield. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Hit multiple targets. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. So four of them are about 32% more alpha damage than the FAE. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Tachyon lance is close enough. This mod also adds two new. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. 3. Corvettes equipped with Torpedoes also do well against them. There's even an argument for picking the lowest tier engines to save on alloys. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. Carrier chip. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Just want to show OP an alternative choice. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. g. Stellaris. 60sec cooldown | 100% Acc. I generally use artillery Titans with the nanobot cloud aura. 2. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. This is a less efficient design in general, but saves a huge amount of research. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. Carrier battleships can counter most anything. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. . Go to Stellaris r/Stellaris. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. Larger kinetic didn't do so. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Medium disruptor has range 60 and average damage 6. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Just remember to only fight at max distance or. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Spoiler: Minister-class Titan. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. Weapons: teir 2 kinetic artillery x3. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Stellaris. 聚能电弧发射器 Focused Arc Emitter. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. research_technology tech_arc_emitter_1 Antimatter Power. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Go to Stellaris r/Stellaris. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. Stellaris Real-time strategy Strategy video game Gaming comments. This page was last edited on 14 October 2017, at 11:50. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Stellaris ship balance is notoriously lopsided at any given patch. Best weapon for the Prethoryn: definitely. Usually you'll get better results. Tier 1 armor and shields unless I'm rolling in alloys. 50% get to the shield. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. 84 Avg. In singleplayer you can just mass these, the AI will never counter them. Join. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. In singleplayer you can just mass these, the AI will never counter them. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. It shoots a 30° electric arc spreading through nearby walls and between enemies.