glaive beam ftl. After numerous upgrades, I encountered the prototype flagship. glaive beam ftl

 
After numerous upgrades, I encountered the prototype flagshipglaive beam ftl  Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes

Sectors are determined randomly, but. Particularly the defense drone, against missiles and boarding drones. 117 subscribers. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Rock crew will also help here. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. carnage is a bit overrated imo, but still powerful. I am up against a ship with cloaking. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. Zyos. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. The rest is just executing a simple plan. Ah, now I see the cause for confusion. FASTER THAN LIGHT: ADVANCED EDITION. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. The unpowered ones should now drop to only like 98% charge, so. The reason I use a beam weapon is because IT NEVER MISSES. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. ) Double Glaive is fun if you can make it work. Drones are most useful on defense. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. 74K subscribers in the ftlgame community. A subreddit for (almost) anything related to games - video games, board games, card…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Wake up babe, new FTL cruiser just dropped. Flak II + Glaive. Charge Laser I. " I'd much rather prefer shorter cool down. Each laser shot temporarily removes a shield layer. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. It took like 7 drone parts but the defence drone finally missed. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. Useless in this application #3. When I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. Reward! r/ftlgame. 8 Artillery Beam 3. (An) Attack drone(s) will help take down the shields. Thats more damage then most weapons, and doesnt cost you missles. This one runthrough I got a Glaive Beam, and two Flak 1's. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. For example, the Glaive Beam does three damage to each room it hits, or two damage per room. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. FTL: Faster Than Light. Sure, you can one-shot enemies, but you're basically guaranteed to take damage while doing it while intelligent use of the Nesasio's guns will easily tide you into sector 2 without taking a. Setting everything to just fire works great for Flak and Ion Blast II, but not for. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. So many screenshots of failed runs here have overly slow weapons without system support (e. . 2s, 10. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. These weapons are ranked based on Damage, Swiftness, and Versatility. 73K subscribers in the ftlgame community. Layout C – Simo-H. Glaive can always do 12 damage/25 seconds. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. No drones, no missles, just timing Glaive after the three basic shots. A Burst 3 with any laser that takes 2 power and any beam will destroy, it just won't destroy as well as Burst 2s do. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. 3. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. A hull missile is 3. 73K subscribers in the ftlgame community. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. eventually,) but wow, that. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Best I've got so far is tele into 4 room (ideally weapons) and MC first responder, then bomb the medbay, send over 2 more. The only other weapons that do that are missiles / bombs, and the Glaive beam. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. With one shield active, it will do 2 damage per room, because 3-1=2. Or be incinerated by my glaive beams. Edit. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. 50cal) bullets. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. By the time it fini Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. The Vulcan has the potential to take down any ship, including the. weapon preigniter, glaive beam, flak II), that can one-shot enemies or do 12+ damage within 10 seconds (you can have some wind-up time), you can move up the AI sectors and auto sector to share the spot with the regular red sectors. 24 votes, 22 comments. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Remember, all you need is a tiny bit of the beam to reach the room. FTL: Faster Than Light. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. the DSR 1 sniper rifle, which fires 12,7mm (0. PortalSoaker999 • 3 yr. Anti-Ship drones can also help. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. . Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. ago. The Pike and the Minibeam are amazing weapons. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Discussions Rules and GuidelinesFTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. The halberd, hull, and glaive beams are good finds. If you use Glaive on level 1 shields, it does 2 damage. FTL: Faster Than Light >. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. ago. Cooldown Module [3] . Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . Moderator - Grognak. Date Posted: Jul 27, 2016 @ 5:00pm. The Glaive Beam is not that good of a weapon. ftl instead of . strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. I imagine that as the glaive beams were anihilating their way through the ship, it desperately tried to pull power away from shields and put them into engines or. LocalSlasher. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Only BL I really is to BL II. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. Petralicious. 74K subscribers in the ftlgame community. . The glaive beam should always hit at least 3 rooms. Say you've for four bars in weapons a glaive beam and a flak 2. Upgraded cloaking makes this easier. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. #10. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. Charge as many weapons as you can. The ipad version is great for a touchscreen port, but a lot of the micro and more advanced play is not very good. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 9K views 2 years ago. It seemed to cause breaches fairly frequently. Crew damage: 45 HP per. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Charge Ion: The best Ion-weapon in the game. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. The Glaive Beam definitely falls into the "awesome but impractical" category. A weapon is just floating in space! Wait. I once had that combo with a pre-igniter. Crystal Burst I. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Plus, it lacks that weapon's strengths. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Slight Spoilers ahead, I couldn’t get the spoiler bracket thing working. Eat your heart out, Flakkening! Experience the Glaivening. They do damage to the Zoltan Shields as they travel along their path. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Give thought to how the enemy weapons system will sync up. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Beams are the only. It really doesn't look like a first sector screenshot to me. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. You then get a flak gun. kurathedog • 9 yr. Pause. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. FTL: Faster Than Light. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. FTL: Faster Than Light. Last edited by King of Mars ; Oct 13, 2013 @ 3:48pm Showing 1 - 15 of 22 comments My best combo i had till now: - Breach Bomb II (3 Energie) -> always focus on the O2 system. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Besides, at later stages 5 shots will tend to miss a lot. Hacking phase 2 flagship was my only option to get through the shields. Warp 1-2 guys to take out the enemy and the system, then warp back. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…73K subscribers in the ftlgame community. Against high dodge rate opponents, more shots simply means more chances to hit. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. ) or with ion setups. Beams do damage when they enter rooms. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. If OP needed to make the glaive work (and with this loadout), the flak was better. FTL Game Ships Complete Guide by TenLetters. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL: Faster Than Light (2012) PC, iOS. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. i won each fight with smothering my enemies. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Since FTL is a game of RNG, you want to minimize any variance as much as possible. Ion. = 8 Energie. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. IMO the best way to use the glaive beam is to sell it as soon as possible. However, skilled players know that this is not entirely the case. eventually,) but wow, that. Vulcan Cannons, Glaive beams and some larger missile systems. FTL: Faster Than Light Wiki is a FANDOM Games Community. © Valve Corporation. FTL Sectors Alignment Chart — Danger vs. Defense Mk1 droid helps a lot, too. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. Definitely depends on the situation. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. You need to think of FTL as either "avoid damage as much as possible" or "disable the enemy quick so I avoid damage. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. So we'll salvage your bits and go back to that vendor. SO after i figure that out ill do as you said. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. g. It makes the burst III and glaive beam much more usable. FTL: Faster Than Light. That would have been fatal. eventually,) but wow, that. FTL: Faster Than Light > General Discussions > Topic Details. Now all of your weapons (even the offline ones) are fully charged*. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. piloting, shields, and missile artillery)107 votes, 13 comments. For some reason, though, I have serious problems making the ship work. Notes: The Glaive Beam is amazing strong. in sector 7 i scouted. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. 10. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. #2. 71K subscribers in the ftlgame community. Depower a weapon (or however many needed), and power the unpowered one (s). Open menu Open navigation Go to Reddit Home. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. If you can position it well, you can even hit two rooms like in the picture. Beating the game for the first time. "Take off the oxygen and bring up the Glaive Beam. Given the slot-limited design of the. With unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. I am in Sector 5 or 6. Hull Laser hits systemless rooms for 2 damage per shot. . 73K subscribers in the ftlgame community. The only way I've heard of the actually speed up the game at all is to use something like CheatEwngine - though I don't know what you'd actually modify offhand (beyond perhaps Oxygen levels/etc. Posts: 24. . 70K subscribers in the ftlgame community. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Lasers can only be shot down by Mark II Defense Drones. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Of course, like anything in FTL it is depending upon the situation. g. All laser shots deplete a single shield layer, but some (Heavy or. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. . Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. But I managed to get off another volley and suppress his drones, and survived stage 2. e. I'm wondering how to make these work. Take for example the Glaive beam, which does 3 damage per room. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. . 72K subscribers in the ftlgame community. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. A third suggestion I saw was after. Can't use anything else. I do tend to shy away from mustache twirling villainy. Godspeed. It simply goes over texture. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. 73K subscribers in the ftlgame community. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. eventually,) but wow, that. FTL: Faster Than Light > General Discussions > Topic Details. Burst 3 is a good weapon, It's just that Burst 2 is pretty much better in almost every way. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Charge time: 25 seconds 4. You hope you get lucky enough to one shot kill them with the Glaive Beam, while praying they don't hit your weapons. See moreEculc • 8 yr. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. Drones are mildly useful on offense. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Glaive beam is one of the best weapons in the game. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Enemy AI will retreat to med-bay when hurt unless medbay is destroyed. Quests are started in some of these events. Which was strange. A very diverse crew, burst laser Mk. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. If you use Halberd on level 1 shields, it does one damage. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. All other beam weapons are ineffective against any shields. IMO the best way to use the glaive beam is to sell it as soon as possible. Stock beams are manufactured in commonly used dimensions and cut to length when the beams are ordered from a. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. The Stealth B Glaive Beam may not be fast enough. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. i killed the final boss in just two volleys, three with zoltan shields. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. you normally need to wait for). I play with a stylus and that helps some but. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. On the other end of the scale is the glaive beam. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. I have a point to add. Eculc • 8 yr. 10. Find a ship and shoot it until it's really low on HP, then jump away. Award. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Halberd > Mini > Hull in my personal opinion. Endless waves of enemy boarders? Hack the Teleporter and beam them all back - or better yet, hack the Medbay/Clonebay and reduce them all to sizzling piles of organic matter. Don't sell long-range scanners until late in the game. The Glaive is just faster and that means everything. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. Every layer of active shields takes one damage off the beam. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Why does he have the glaive beam in storage? That thing can and will absolutely wreck any ship that is unfortunate enough to be on the receiving end of it if you can take down the shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. 6 Fire Beam 3. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. If you manage to get an OP ship (e. The Tsukiyari Beam, which ramps up by 1. They do damage to the Zoltan Shields as they travel along their path. FTL: Faster Than Light. Teleport boarders to a size 2 room, so only 2 enemies will be able to engage them.