When you cast the spell, you can make a. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. It can Fly using its Movement Speed. 2. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. If you want to stop and help her out of the Mind. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. The weapons also have around 15 HP each, making them fairly strong. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Description. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Your best option would be a warlock or a cleric. Only one Spiritual Weapon may be summoned at any time. See the table below for the other. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. e. Best Spells by Level for Shadowheart in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. To add to this, a single level in wizard, now go learn misty step from a scroll. Adamantine Weapons. (BG3 has a bit more sense of gear progression, but it's still pretty minor). 8: raise dead. Spiritual weapon and spirit guardians are more. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. In Baldur’s Gate 3, the Cleric class represents divine spell casters. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. you can use a move action to redirect the weapon to a new target. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Orphic Hammer. Swing your weapon in a large arc to attack up to 3 enemies at once. More importantly though, on every hit with the weapon the target must make a Wisdom save to. Duration: 10 turns. You may try to move it closer to the wall. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The actions that a Character can perform are based on their Class and Equipment. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. a reach weapon to make a melee attack beyond 5 feetThe weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. ・ Piercing Strike. 2: creation <make tools>. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. It creates a magical hammer for use in combat. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. So how many can you cast before the first one runs out. 3 Light. Potion of Invisibility: Become invisible for 1 minute. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Like, i feel like it is super nerfed in this game vs the ttrpg. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. If you're going to maintain concentration then spirit guardians is always better. Reply. Best Cleric Domain in Baldur’s Gate 3. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. SW is a great spell, absolutely. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Flight is effectively a more expensive jump or misty step with zero benefit. " So Spiritual Weapon is in Larian's version of BG3 just not ours. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. All within are Silenced and Immune to Thunder damage. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Take away its Fly action or fix the obvious bug. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 Sanctuary Information. Furthermore, it also uses a variety of equipment that is capable of dealing high AOE damage and is easy to use. 100 turns . Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Coupled with Spiritual Weapon, Spirit Guardians can turn a Cleric into a holy lawnmower chewing through enemies. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Niara #844307 11/02/23 12:16 AM. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. You will also get some insane spells like spirit guardians. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 0. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. For example, the cleric is surrounded by gnolls and he casts the spell. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Resistant to Force. Weapons can have various special properties: Property. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. Baldur’s Gate 3 is full of powerful weapons and different weapon types. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. 1d8+Spellcasting Ability Modifier Force. BG3 is the third main game in the Baldur's Gate series. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. So, when Shadowheart casts Spiritual Weapon, I swear I hear the voice actor saying: “That makes two of us!”. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. I talk about its uses and place in Githyanki society as. Re: Bg3 missing critical spells. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. You can also use your War Priest charges to take extra attacks on your bonus actions. Spiritual Weapon: Amazing, amazing spell. And now that I’ve hit level 4 in the game, I’m bummed that my favorite feat is conspicuously absent. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. On a successful Save, targets still take half damage. Mikaleus • DRUID • 3 yr. Healing Hands: Cleric 10/Paladin 2. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. Shadowheart will also get the Mirror Image and Pass Without Trace spells permanently memorized. Spiritual Weapon. Only one Spiritual Weapon may be summoned at. Range. Use it. Description: You or an ally cannot be targeted until you attack or harm a creature. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. 10 turns. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Description. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. While this list covers our picks for the outright top 10 most potent magics, the creative potential of spells in BG3 is nearly endless. 1. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. Gloves of Cinder and Sizzle. Description . Duration: 10 turns. Aug 7 @ 7:58pm. You perform the ritual. Bard has 10. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Join. 65 = 6. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. Maul Blow: Smash into a target with your mighty head. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. The latter, on the other hand, is great for Clerics that don’t want. Gather. Weapon Type. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. Only one Spiritual Weapon may be summoned at any time. would be so nice. Re: Bg3 missing critical spells. Spell - BG3. Radiant damage. Perhaps that changes in Act 3, just started it so who knows. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Character Build. Concentration is required to maintain certain spells. 11 combinations with: Permanent. It does reliable consistent damage and offers a but of utility. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Gather your party and venture forth!. Spiritual Weapon: Yes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. As far as control does, it halves the enemy speed. Flame Blade - Change duration to 100 turns instead of until long rest. A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20. Summon a floating, spectral Greataxe that attacks your enemies alongside you. BG3 was based on the 5e ruleset, but has. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Halberds. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. 1d6 Bludgeoning. 5m. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. r/BaldursGate3. Sleep spell is the perfect non-lethal option at low levels. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Round 3: Spell, weapon attack, dodge, or cantrip. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 8 Spiritual Weapon. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Rest of your levels go Fighter for Armor and Weapon Profs and AS. So the pikeman needs to stand in a space adjacent to. New School of Necromancy footage from Larian's TikTok. Spell - BG3 Summon a floating, spectral Greataxe that attacks your enemies alongside you. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. 1. As a bonus action spell, Spiritual Weapon earns its place in this list. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. For the most common, nonmagical kind of this weapon, see Halberd. BG3 is the third main game in the Baldur's Gate series. Best Weapons in Baldur’s Gate 3 (BG3) 10. I may have to add it to my list and see if it is just bugged or not. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). Keep. Diamondsbane: If an adamantine weapon hits. Here are all Sethan features in BG3: Weapon Type: Tow-Handed, Greataxe; Damage: 1D12 +1 Slashing; Requirements: Martial Weapon. #7. 4. ). This. 5 more than a Ranger who’s using their second. In BG3 that can happen because the reach weapons are not long enough. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. If they attack from stealth with a melee dual wield build, they consume 1. Sacred Weapon is a Action in Baldur's Gate 3. Duration: 10 turns. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Spell - BG3. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. The spiritual weapon nerf broke my heart. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. 65(2(4. BG3 has built-in RGB interactions. Summon a floating, spectral Spear that attacks your enemies alongside you. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. It has to be used as a bonus action so it couldn't be a reaction. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Unlockable Skills/Spells. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon (6th level):. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Gather your party and venture forth!. MaskedRPGFan. I don't car, but I can't end the turn. Spiritual Weapon. Its. Spiritual weapon. 2. Duration: 10 turns. 65 = 6. Cleric is a Class in Baldur's Gate 3. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. Follow along using the transcript. Other worldly summon, 12. Hem-Lark. Spiritual Weapon. As a bonus action spell, Spiritual Weapon earns its place in this list. ). Only one Spiritual Weapon may be summoned at any time. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. Transcript. I actually think dual wielding is better in BG3 than in 5e - some spells that in 5e require a Bonus action to control their effects after the turn of casting don't in BG3 e. Summon a floating, spectral Maul that attacks your enemies alongside you. Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to. Level 2 Evocation Spell. BG3 Oath of Devotion Tips & Builds. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. 2. Flame Blade is a Lvl 2 Spell from the Evocation school. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. The weapon becomes magical, receiving a +1 bonus to Attack and. Re: Spiritual weapon. 13. They each take half the damage your weapon usually deals. Spiritual Weapon Tips & Notes for BG3 Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. Spell - BG3. BG3 is the third main game in the Baldur's Gate series. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. At higher levels, though, it really adds little value. Music in the Blood: Bard 7/Sorcerer 5. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. It receives the following Class Action: 3d4 (3~12) Thunder damage. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Characters with Reach Weapons can attack enemies and make an Attack of Opportunity from farther away. Attacking or casting spells ends the status. fextralife. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. 5m / 8. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Spear Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Spear. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Telekinetic, do not exist in BG3 as they come from Tasha's. It doesn't have HP in the tabletop version and it dies altogether too quickly in BG3. Ranged cantrip will become stronger on level 5 and 10. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. #9. For other tips, you can visit our BG3 guides hub. Gather your party and venture forth! Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Inner Peace, Outer Rage:. Only one Spiritual Weapon may be summoned at any time. A lot of the alternative choices presented in the video - i. the only button that does. Summon a floating, spectral weapon that attacks your enemies alongside you. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. Spiritual Weapon. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and. Further down below, you can find a list of all sickles in the game. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. The Shouting Fencer: Barbarian 7/Rogue 5. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Telekinetic, do not exist in BG3 as they come from Tasha's. Choosing the color of your character’s divine smite, eldritch blast, mage hand, spiritual guardians, etc. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. So in 3-round fight it's not worth to cast. 1d6 Bludgeoning. Spore Druid is busted due to BG3 not having Concentration on Summons. . They have a range of 1. BG3 Full Helldusk Armor. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. Halberds are a type of two-handed martial melee weapon. Then when you get past level five, upcast spirit guardians. Turn your weapon into a Sacred Weapon. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. This isn't a balance decision. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Many spells in BG3 can be upcast for additional damage, or increased targets. It’s all force damage, no matter the weapon, which is a plus cause almost. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Or Bless, Spiritual Weapon, Hide. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. Caustic Band – Deal additional acid damage. 1d8 Radiant. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Piercing. 12. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). Every weapon is classified as either melee or ranged. The weapon's Strikes are melee spell attacks. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Weapon Enchantment: +1. Range: 18m. When reporting a problem, please be as specific as possible in providing details such as what. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. The amount of times my spellcaster had to run up to enemies just to. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. How. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. The vertical distance still counts as movement for flying so when you fly up a. 4. At level 5 she'll get Spirit Guardians though which gives her a damage aura and it's fantastic, also Spiritual Weapon which contributes a bit. Spell - BG3. Malaficus Shaikan Aug 14 @ 10:28pm. Spiritual Weapon. #3. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. One of the most helpful Cleric spells in Spiritual Weapon. Range: 18m. Hold Person. Version 1. This isn't a balance decision. This mace offers 1d6+6 bludgeoning damage, an. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. Niara #844307 11/02/23 12:16 AM. 2 Best Evocation Spells in BG3 – Biggest Mentions. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. Description. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. On any round that the weapon switches targets, it gets one attack. Then when you get past level five, upcast spirit guardians. Description . There is no restriction saying how many you can have out. 2. However, I do believe minor changes are in order that would benefit D&D as a video game and particular as a Larian game. Physical. See full list on baldursgate3. create/animate undead, flaming sphere, spiritual weapon and planar ally. It's description does not say it is an object; it can't be grabbed and can't be stepped on.