Starsector hull forge. 6. Starsector hull forge

 
 6Starsector hull forge 1

1. Version 3. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Forge Production v1. 9, don't use it. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Admiral; Posts: 1393; Re: Hull Mod Guide. - look for "maxLogisticsHullmods":2, - change to whatever value you want. - Added Linked Hull (Copied from Dark. This process can be better by carrying civilian ships and ships with salvage gantry. The theme has a early 1900s German aesthetic. 8 save, remove the hull mod, save, exit and update to prevent a conflict. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. loading. 1. Recommended for people with 6 GB of System RAM. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. That shrinks 186 inventory space down to 1 space used at base level. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. Pretty neat for early game i would say. 0. 95. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. Military base too. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Trending now [0. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. Thanks for the reports, both of these are now fixed in dev. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Starsector > Mods > [0. Evolution 3. ago. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. Edit- almost forgot that putting a Alpha core on the. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. 0. 16. Arranging holidays in an embrace with the Starsector is priceless. ago. Also removed the standoff between the hull and flux diamonds. So if you want your escort protecting the front (e. Blueprints, Doctrine, and Production. Removed extra skill point scaling. In that line, replace com. 96a] Industrial. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 1. - Adjusted the hull repair rate of its passive system from 1% to 0. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. The button is basically saying that your colony is the same as pirate base. Open Spotify Playlist. Choose your faction (or establish your own) and dominate the Sector! 9. Tier list for Character Skills in 0. 4. 8 NOTE: Any 2. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. I gave myself 100000 marines with a cheat and that still wasn't enough. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. 1a] Industrial. 7. Good, but too high flux cost. Step 3: Put an Empty Forge Template on the Hull Deconstructor. -Engage, Harass, Eliminate are all different things. on September 14, 2019, 07:53:13 AM. There is a mod that updates the JRE of starsector in the discord server. Elevate your Starsector gameplay with the [0. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. Armor in starsector is different as it is a separate system from hull points. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. It's usually better to just colonize another planet in the same system and put your heavy industry there. 1a] More HullMods 1. « Reply #10 on: January 10, 2022, 01:26:47 PM ». Last. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. Doesn't effect anything else to my knowledge. With our comprehensive installation and usage guide, you'll be able to install and use [0. ago. Credits. some d-mods are even objectively better end-game I'd argue. 208 armor damage 71% reduction. The Special contact you get at the Prism Freeport with Nexerelin is great. CombatMain - java. 51K subscribers in the starsector community. ago. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. Its freakin wonderful. Some of my 0. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. ago. 0. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 2b - Playable Fighters, wings with personality. 95. Like others said as well, have a couple colossi and bring lots of supplies. If you prefer small ships, then build your perks accordingly. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). c - Campaign content expansion. Military base too. 1) The bonus from the ancient lab nullifies on save load. 95. 5 – 10/31/23. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Various Effect Supports. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). - Updated for Starsector 0. ini file within the GraphicsLib folder in a program like Notepad++. 96a] Progressive S-Mods (0. The launcher works, but the loading screen to the main menu is where it crashes. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. 95a] AI-Retrofits with ease and take your gaming experience to the next level. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. Even if it's not, taking hull damage can cause crew losses. "It appears to be a nano-forge but at massive scale" is the Constructor. 4. 1a] Forge Production v1. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. He showed us how he operates the forge, shapes, stamps, burnishes etc. 9. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. Battlecruiser: I think you already get it. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. one that allows custom searches through editing a CSV file. spectralfury. Blueprints List (Starsector 0. Built-in only hullmod. It can deal crippling hull damage, though, and wipes out most fighters easily. Go to starsector r/starsector. ago. Posted April 30, 2022 by Alex in Development. 5. And you'll be free to control who to declare war on. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Factions will wage war against each other and try to conquer their enemies. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. ship file. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. Forge Production 1. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. • 1 yr. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. Then deconstructed it to copy it in a hull forge and. Hoist the sails and go pirating. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. With. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 96a] Force Auto R. Re: [0. e - Campaign content expansion. hullmods. Mods must be compatible with the current version of Starsector to make it on this list,. 3. I hope it gets another rework, its just terrible in its current state. • Auxiliary Generators: Provides some slot. Obviously, we still get to kee. Starsector > Mods > [0. And btw, you can also add ship components which will help, but. ago. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. 1. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. Starsector Hull Mods Guide - 0. Every mod will need a Mod_Info. starfarer. ago. It's nice to see Sateen on my own fleet. Added a setting to disable hull production limitations. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. With our comprehensive installation and usage guide, you'll be able to install and use [0. I also noticed various missing ship hulls in the starsector. 95. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. intrinsic_parity. Main Features. Or edit the ship excel table to decrease specific ships' fuel costs. combat. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. 3. does what it sounds like. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. Hull Forge - yes, I understand the mechanics. 1a] Arma Armatura v2. You will deploy less and less of your fleet as the game goes on. 0. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Damn you posted this just after I went to bed, so could approve. 95. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. com. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. 0 – High Risk, High Reward Difficulty Options. Their exclusive living hull designs (seen. But no shields or energy weapons. 5mil to build. Go to starsector r/starsector. starfarer. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. You'll also be able to find everything new used across the Sector by the various factions, and might be. The longest rant I had was about Neural Intergrator. 7. The previous list showed an infinite number of variants. Discuss modding Starsector here. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Alliances offer mutual assistance in times of war. ago. -Engage, Harass, Eliminate are all different things. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. Carter’s Junk Hull Mods – V 0. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. 16. ago. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Ok, you need a seperate structure to make stuff from that, called hull forge. • 1 yr. HMI adds like 3 or 4 systems worth of exploration content. Reverted ship changes. r/starsector. They grant bonuses such as increased range and armor. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. 5 forge modpack thing for friends. Features. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. 0. I. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. . 96a] Fleet Journal by Ontheheavens [0. 96a] Industrial. Sounds like some sales BS. The Grug lifestyle. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. ago • Edited 1 yr. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 95. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. It provides a platform for game enthusiasts to create and share their own mods with the community. 1 Mod, the choice for serious players seeking advanced features and customization options. The Grug lifestyle. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. I'm wondering, is it worth getting now? This thread is archived. c - Campaign content expansion. 95, so if you just changed the version number in the mod_info. 1a-RC3] Hull Restoration. starfarer. Also: attack trade fleets to create shortages. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). The broken ones you put in some sort of research facility and they recover a blank template. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. Dynamic Ship Generation. csv. aaronrizz • 3 yr. it can be useful at times to drop your. Re: [0. AutomatedRepairUnit. That way you can easily turn it on and off again. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. . Elevate your Starsector gameplay with the [0. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. Guilty-Deer-2147. 95a Favorites:. 1. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. 7. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. Alpha makes copies with free integrated hull mods. Anyway, have fun. 3. Not sure about the name tho lol. Phase Lib. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. Its sort've like starsector's intended difficulty once you've taken the training wheels off. 1. 95. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. v0. DynaSector isn't updated for Starsector 0. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. 0. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. And yea, the turret is designed to be like that. 1. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Evolution 3. 30% extra ordinance points sounds very good, and i would like to have something like that too. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Discor. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. With ion pulser it'll take an hour to destroy even enforcer. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. Some hullmods are built into ship hulls and cannot be removed. In addition to the size classes, there's also tech classes. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Hopefully fixed a bug with repeating mothership interactions. Added a setting for unlock of ability and hullmods at game start. 15. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. skin] 165709 [Thread-7] INFO com. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. c - Campaign content expansion. So you might want to wait until this bug is fixed. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Starsector > Mods > [0. 2000-3000 are enough to steal the forge without a bombing. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Evolution add a new industry Salvage Yards making the count to 5. 1 / 10. The large ripple uses a lot of video memory. Not completely true. 1a] Supply Forging 1. Starsector > Mods > [0. Reply reply [deleted] • [removed]. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). Beta makes many copies. Hopefully fixed a bug with repeating mothership interactions. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. 1. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 12. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Lol safety. Right click is set to Eliminate. Changes. Open starsectorstarsector-coredatahullmodshull_mods. . v2. If you are on iron shell 1. ago. Crew training grants 15% unless you start spamming capitals, 50%. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. This means that you can have ships with up to 6 s-mods. Basic maintenance (standard) is 70%, meaning up to 20%. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls.