And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. Also helps keep vassals and protectorates loyal. So i reloaded, and saw that his allies occupied half of my vassals. Start a subjugation war 3. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Claims are also required for a Cassus Belli to start a war. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Trabber Shir Feb 28, 2018 @ 2:23am. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. Having. Send status quo in existing subjugation war Upload. it works both ways though, so if he takes your systems he will keep them after status quo. This is simply not true. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Stellaris. Edit: Okay, so. Stellaris - "Country of" Empire name bug [3. Claims have no bearing on total wars. 3 - Cede control of the systems you occupy, done by a button on the starbases. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. #2. . Create new account. Instead, think of it as being, glutted on all you have recently devoured. (The only other outlet I have is blocked by a very powerful neighbor. It is not war score (how you win the war). It's possible that both sides would gain and lose territory if neither can't be bothered to. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. Paired wargoals The following wargoals are paired together. ago. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. Thread starter VetMax; Start. Battle of The Toys. After they have been your vassal for at. sta·tus quo. #10. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Any outcome where they do not win is an outcome where you control your own planets and thus kick. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. If it is still far away I just keep advancing till it is greenlit. This can mean you gain and lose systems at the same time. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. 2. The empire also gets a huge opinion boost with you. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. e. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Usually it's due to claiming planets that aren't occupied, so look for systems that aren't fully occupied yet and send army fleets there. The AI shouldn't be able to call a status quo without you accepting. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. The only advantage you get from forcing a surrender is that it removes all your. Stellaris Dev Diary #312 - 3. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. If you win, the old empire will remain and will just change ethics. Status quo. There is risk but not enough rewards. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. Steps to reproduce the issue. Well it depends. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Claims war: victory vs status quo? I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. DevilCraft Fishing. Age of Wonders 4. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. e. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. So how does this work?New player here: Can someone explain this ♥♥♥♥♥♥♥ backwards ass game mechanic to me please? I've had the misfortune to experience this 3 times in the same ♥♥♥♥♥♥♥♥♥ playthrough, (Twice when fighting a offensive wars, once when defending. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. emptiness Nov 30, 2018 @ 1:58pm. then randomly a window pops up from them saying something to the effect of "your faction doesn't want to spend its. 1. If you don't want to stop fighting, the game shouldn't force you into it. Instead, the borders didn't change, and. AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. Isokonari •. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Galactic community. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Legacy Wikis. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. If status quo, make sure the enemy isn't occupying any system they have claimed either. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. 1) Release the subject. It usually is used by the AI when War Exhaustion reach 100% and the attacker hasn't pushed them into. by info i read and previous wars. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. Neriel Feb 28, 2018 @ 2:17am. Diplomacy. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Iklaendia • Voidborne • 5 yr. I’m playing as pacifist/Democratic, and have founded a. 11. In some cases this can be avoided if the empire you created in the first places is joining the war and has claims on the remaining systems. Forgot account? or. Games/toys. The tooltip tells you what systems will change hands if you go with a Status Quo. #1. I hovered over status quo to see relative navy strength and it said status quo isn’t available for the war goals. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. Trust is a given empire's opinion modifier from diplomatic agreements. . the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. What status quo does is: it gives both sides systems they have claimed and fully occupied. You are, essentially, only allowed to take systems that you have a claim on. In this video I am going to break down the basic ways that we can go to w. Status quo ante bellum means both sides withdraw behind the borders from before the war. All fully-occupied systems (i. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. The most desired outcome for an attacker, of course, is victory. Instead, the borders didn't change, and. For you to force peace without surrendering, you need to get their war exhaustion to 100%. The enemy will only "surrender" when the total victory option reaches green. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. Status Quo – This means that the war has come to a point. Plus they can take systems. If you don't want to stop fighting, the game shouldn't force you into it. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. MrMoncrieffEsq • 4 yr. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. 17. Diplomacy window in Stellaris contains options, which aside from trading, can have a permanent effect on the relations between the empires. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. How does the status "quo work"? I understand the basics of the system, but how does it work. How does the warfare system work in Stellaris 3. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. Thread starter jose2534; Start date Nov 6, 2022;. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the. status quo endings to most wars just have each side getting everything they have claims on and fully control. Instead I've gained a vassal of part B, which I am not. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. #1. Normally you're fighting wars over claims. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. Status Quo peace deals do not mean that they will leave everybody's borders the same. Your ally, not you, was the war leader and he forced peace when he got. Yeah, it does create a new empire with your government type and you do not need to make any claims. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. New player. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. #2. There is no such power to be tempted by at this point. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Steps to reproduce the issue. . You have to seize the planets. So I started a vassalization war on empire A and fully occupied him (all systems and planets). If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. Status quo should end up with freedom for you. - (hypothetical) Status quo is enacted. 644 1. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Reacting to the top posts of the last year from r/Stellaris was interesting. Get a war declared against you with expel corporation CB Select "Make. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Report. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new. A place to share content, ask questions and/or talk about the 4X grand strategy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They existed, for sure. Systems that aren't claimed are completely unaffected by status quo. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. You actually reached 100% war exhaustion and didn't notice it. . Freelancer Private. no, the game says the war will end and any conqured systems will transfer. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. Allies receive nothing even if they win you a war. Business, Economics, and Finance. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Humiliation won't kill you. Sure, alright then. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. juergen Feb 27, 2018 @ 2:07pm. I did not, i conquered it, still they could get away with it. Philadelphia 76ers Premier League UFC. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Instead what happened, my enemy in the war said that it's time to finish this war and blah. So, in order to keep a system I've won in. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. If you don't end the war before, the AI will force the status quo in 2 years. This is accomplished in a variety of ways but is often affected by War Fatigue. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. juergen Feb 27, 2018 @ 2:07pm. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. Agreed, it is totally stupid. 9 ‘Caelum’ Patch. So i reloaded, to check if i missed that planet. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. but if a system is claimed and occupied by your enemy it will also transfer ownership. Because of this almost every war Ends with Status quo. Another way to look at Status quo is you get what you achieved. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. Ending a War. It should show all systems that are claimed by that empire. The section below describes these actions in detail. This mod removes the ability to force white peace from the game. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. White peace is easier and is more influenced by war exhaustion. that status quo means you gain all systems you. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). Okay so how about this. 1. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). I see, thanks. You actually reached 100% war exhaustion and didn't notice it. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. So i thought if I go with the third option, I get the chance to make my ruler immortal. Status quo should trigger about a month into the save. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Yes, that can end in a status quo, so long as it isn't the War in Heaven. This is the guide for that. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. There's a good chance the fleet will remain in uour territory after the war. You have to literally sieze evfrything, you also have to either occupy or destroy his planets along with occupying all of his territories, it's stupid if you ask me. There is a 25 point difference between the. C. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. Apparently, the warscore is only affected by attrition (which increases over time), occupation, and the number of ships. 5. After about 100 years of this, I see a notice that the War In Heaven has ended, and that the Awoken Empires have signed an armistice. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. No, you're wrong. Elitewrecker PT Jul 28, 2018 @ 10:53am. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. veggiebuilder • 2 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The value, and economic power of systems are not taken into account for this war goal achievement. Currently you can't ask someone to make peace with someone else that isn't you. l_x_fx. 0. Which is part of the problem. i was led to believe. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. The other two planets are in their own systems, so I should still get a vassal from the status quo. For the status quo, occupied claimed planets go to whoever claimed them. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Stellaris needs and update where nothing new is added it is just balanced. The game then intends for you to subjugate that empire. Video Game. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. I’m building a colossus now, with gateways. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. By ending in status qou, it creates a new bootlicker empire with your government/ethics, who is far easier to control than someone who opposes you and dislikes you for the war. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. in 2341. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. It’s been awhile since I played. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. g. Having the option to coordinate that with your AI allies would be nice. • 1 yr. However, something is confusing me: forced status quo peaces. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. . If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. Occupied planets have the flag of the original. I know if you proclaim imperial rule you got a. Each side has a war leader. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. The war target is my federation ally. This article is for the console version of Stellaris only. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. . or you need to have captured the systems you've claimed in order to keep them during a status quo. . Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. But if the empire has a powerful ally on the other side of the. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. •. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. You must do as the achievement says and annihilate the threats. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Members Online •. Gilded_Archer • 10 mo. . The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. Stellaris does not have white peace. No. 2. . Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). I can move the window around but can't close it. You have to seize the planets. by info i read and previous wars. And previously I settled the war by achieving the war goal but the branches were still there. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Irbynx. Go to the diplomacy window of an empire you want to claim systems of. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. . Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. Click make claims. Just brings up the save menu. Remove forced status quo. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. Maybe. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. Force peace and then return to your empire by typing. Making new claims during a war is more expensive. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Making that happen isn't really viable currently. War exhaustion is just a bad status quo mechanic. i was led to believe. The problem is, you can't control all too. Once their war exhaustion reaches 100%, you can force a status quo peace. Review Price: £34. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. Impose ideology war, completely conquer some systems (including the capital), status quo the war. If it's not a Total War, you only gain occupied systems you've claimed. 2. What status quo does is: it gives both sides systems they have claimed and fully occupied. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. It is status quo peace (where you keep the status quo, all claimed and occupied systems remain if possession of whoever has claimed and occupied them). Ok, no claims on the occupied system is the issue, I read the in game text as. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer pressure the leader into accepting status quo. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. With the Colossus war goal, ownership transfers immediately the moment you fully occupy a system. x empires in the same time. Sounds like you took Status Quo peace. Best. That means, that a victory will automatically transfer all claimed systems to the winner. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Pay the cost. It will give you details on what you need to do. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Or. You mainly improve it in the first 40 years. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. Status quo should give. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. Yeah, that's what I mean. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. #2. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. ago. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. r/Stellaris. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. With the game still paused, type "play" followed by a space and your ally's ID number. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system.