Stellaris 100 war exhaustion no surrender. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Stellaris 100 war exhaustion no surrender

 
 I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slowStellaris 100 war exhaustion no surrender  Change my mind

they are fully occupied. Your perfect start is ruined, you got the Irassians yet again. ago. They can never force a surrender because of war exhaustion. They were at 100% war Exhaustion I was at like 30% So lets end this war. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. 5 # Multiplier of war exhaustion gained from ships- Was 2. g. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. ago. * This mod has been developed to decrease the overall excess war exhaustion the empires experience from combat unit loss. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. Militarists have no effect on war exhaustion. War exhaustion has no reason to be in this game except to make wara unwinable. 15 votes, 29 comments. I'm on good terms with them and they're huge. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. This is due to war exhaustion in Stellaris being hard capped at 100. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. I won every single battle (land or space). I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. 2. War exhaustion makes no sense. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. As for you vs them there are 3 main factors. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. Fleets are completely destroyed and all planets are occupied. No ships for me to destroy, can't take his 1 planet so we sit there. So I'm in a war with this one empire, and they won't surrender. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. Every planet, every outpost, not matter how remote. Gestalt Consciousness gives you a cool -20% to War Exhaustion. I did lose 40 capacity's worth of ships, but that's it. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. I'm really enjoying the experience so far, although I did have to relearn a lot. . Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. 23 Badges. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've noticed something in the game I'm in. i joined a war as a third party and attacked them. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. You just need to wait for everyone to get max war exhaustion. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. That’s what happens in stellaris. The two are rarely entirely connected. the way war exhaustion is presented is currently misleading. . I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. 414K subscribers in the Stellaris community. And i think "yea nice i take my opportunity!" I attacked them. Forum listWar Exhaustion doesn't mean you have to surrender. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Edit: war exhaustion, not ear exhaustion. 01. Thread starter Dragonkat42; Start date Mar 3, 2018;. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. Paradox Forum. The increases for 1 and 2 are a static amount. I then proceded to pass a vote and declare this FP empire a crisis. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. corsairmarks. I'm just here to put my chips in the "war exhaustion is broken" stack. Every other paradox game has War Score which is basically a track of who is winning and by how much. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. I have had this bug in original release but not since 1. irritatedBowel. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. I very rarely resort to war. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). As for you vs them there are 3 main factors. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. -100 for surrender, -50 for subjugate. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. I've been in two wars with the same enemy empire. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Demanding surrender -100 Demanding Unoccupied Systems -100. Warscore is 211 to 8. If you are in a long war your economy weakens , unrest grows , stability decreases etc. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. It takes 10 days for armies in orbit to land on a world. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The war exhaustion in this game does not work well. The AI doesn't auto surrender at 100% war exhaustion. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. But in theory if not one of the empires sue for peace it could go on. However I saw no way to change my war goals. That means every system and planet of ALL opponents, including allies, not just the main target. . Below is my. . 061. Because sometimes they don't even build ships. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. You are in a race if you want to conquer someone in a single go. However I saw no way to change my war goals. To be exact, they are forced to ACCEPT a status quo. #7. You can win a war with 100% war exhaustion while your opponent is at 1%. A couple of things. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. 3. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. . I don't want to go to war with the AI Federation. HoI4 is explicitly a war game. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. Honestly the mechanic isn't exactly perfect. Business, Economics, and Finance. Why am I not. But if you are at 5% attrition or 80% does not make a difference. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. They always have my war exhaustion up by 5-7% more than their own. This is then used to determine when one side will surrender and how much the winner can demand of them. Note, this is for forcing them to surrender whether they want to or not. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Question. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. War exhaustion has two effects: 1. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. I've been in two wars with the same enemy empire. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. war exhaustion is the percentages you see down in the bottom right on the little war icons there. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. 100% war exhaustion only forces them to accept a status quo peace, if you. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. Yet, Stellaris decided that they get almost no war exhaustion and I can't. If the. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. When your war exhaustion maxes out, you can be forced to accept a status quo peace. I can sympathize with many of the complaints but like the suggested solutions even less. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. Usually if. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. Usually I find they won't accept due to demanding unoccupied systems/planets. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. #1. NuclearKiwix • 1 yr. Hover over the "achieve war goals". After that, I jump to their capital planets to cut off their production. Planets in stellaris I think fulfil all the conditions to surrender. There was no way to force AI to surrender. Storm Jan 22, 2020 @ 9:26am. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. Stellaris AAR: No Love, No Comfort. they are forced into status quo after 2 years at 100%. War exhaustion in Stellaris the most most broken shit ever. Militarists just shoot more. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. Just set reasonable war goals and go for those. Every planet was more or less occupied. I've noticed something in the game I'm in. War Exhaustion trigger percent: 40%. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. The attrition itself does nothing. I let the war go on for a while longer but it still won't let me end this war. You can win a war with 100% war exhaustion while your opponent is at 1%. A big contributor is loss of ships. Also, if you have all your claims, just let your exhaustion timer max. You can never 'force' a surrender. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Reply Attrition/war exhaustion is a fuzzy timer on wars. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. Our federation had 90% war weariness by the time they were at 50%. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. On the topic of War Score and War Exhaustion. ago. I've been in two wars with the same enemy empire. r/Stellaris. This. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Look under the war goal and it should say their current acceptance of it and why. step 3 : start taking systems with your flees and put your army right behind him. r/Stellaris. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Adds [district id] to the planet. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. Remember to fully occupy every claimed system and. The two are rarely entirely connected. The only way they’d get systems/planets from that is if they were occupying claimed systems. If you are at a 100% warscore, AI will always accept all your demands. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. I'm at war with another empire. But every war is different. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. If I was to surrender I would be totally integrated beacuse of their. 5 war exhaustion. I am at 81% war exhaustion and my enemy is at 100%. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. War Exhaustion has no effect on stability. Same issue. There are dozens of ways to lower the accumulation of war exhaustion. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Mix and match till you come up to 200 and they will accept. War Exhaustion is just a clock. 100% war exhaustion doesn't make you surrender, it just forces status quo. no, there is no forced surrender. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. They always have my war exhaustion up by 5-7% more than their own. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. But this didn't work because "my war goal does not allow surrender. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. You were NOT the war leader. One I was the aggressor and the current one the PC is the aggressor. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. When you reach 100 you automatically sue for peace. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. The effect that has varies based on your war goals. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. EU4 peace deals are so much better. no, there is no forced surrender. Yes, they have enough fleets somewhere. They always have my war exhaustion up by 5-7% more than their own. I am waging a war for claims as my. The implementation makes no sense. One I was the aggressor and the current one the PC is the aggressor. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. After invading every planet and capturing all their systems the war ends with status quo. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. No Please explain your issue is in as much detail as possible. You'll just get the claims. PlutonArioch Dec 10, 2022 @ 11:29pm. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. :) Remember we're always looking for more suggestions and constructive criticism:. So at that point, your empire has had enough and they press for peace. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. Here is my take on how the. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. 11. Report. 0 Now 0. No-one else is at war with any of the federation members including the Ovarians. Feb 24, 2018. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. Usually I find they won't accept due to demanding unoccupied systems/planets. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. Dec 30, 2010. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. However it won't let me. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. Always occupy then status quo by driving enemy war exhaustion to 100. Enemy won't surrender, even after I've taken all they're planets. Both planets are heavily defended but I. I won. War exhaustion is constantly added, just the amount can be changed. I've occupied more than half of an enemy's systems including his capital - the only planet he had. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. No Please explain your issue is in as much detail as possible. However, I am the on gaining more war exhaustion despite not engaging at all. Business, Economics, and Finance. Stellaris. Maybe just crack their home planet to fully demoralize the survivors. You could give one or even both empires alloys. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Also, there's a timer, not immediately after reaching 100%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. so now even thought own all planets they will not give up. For occupation it is more important to occupy their planets, than the systems/starbases. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Everything is glorious. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. The first step is to have a functioning and efficient economy. His War Exhaustion hits 100% and he propose a Status Quo peace. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Reply. It made absolutely no sense. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. So losing a battleship hurts more than losing a corvette. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. Even tho I’m running laps around their alliance, I can’t win. It also gives up to 100 points of War Score. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. They always have my war exhaustion up by 5-7% more than their own. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Thats another problem Stellaris has had from day one, no seperate peace. The difference is in occupations. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. Buster_cherryUA. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. Everstill Colonel. War exhaustion isn’t the same as war score in other pdx games. The year this. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. But no, they just give 0. Tributary war goal. The problem is that you usually do not. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. We're making changes to the War Exhaustion following your feedback. War Exhaustion is increased by destroying their fleets, as well as steadily over time. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Don't fleet stack. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. vassailize war goal -100 War exhaustion +97. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. [deposit id] effect add_district =. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. 113. This means that territories etc will all be reversed back to their pre-war status. Also, they are machine intelligence, which lowers their war exhaustion I think. 631. CryptoThere is a difference between war exhaustion and occupation score. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. Mainly. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. that sounds like a bug, because normally if both hit the 100 % mark, the war ends.