Stellaris shield penetration. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. Stellaris shield penetration

 
Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepowerStellaris shield penetration  enemy leans much more torwards battle ships and

But next I found out "penetration shield 50%" and realized, that this is. Its DPS is 4. Mathematically, these weapons have the highest DPS in game against most endgame enemies. If you can, research more advanced. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. So for a somewhat new person like me this sounds fantastic and that I should basically only use those weapons. . I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Neither Missiles, Autocannons nor Mass Drivers get special. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. Contrary to some 'popular' opinion, they are mostly garbage. 1. 26. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speed So if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. ReplyThe weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. ParasiteX Apr 21, 2017 @ 9:12pm. Auto-best is not good, it frequently makes completely nonsensical design decisions. In addition to that, explosives tend to have Penetration. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. Potentially best vs human opponents with point defense. Armor and shields are weighted equally, while ship hull points get a 0. (penetration for Awakened Empires, the Contingency, and the Unbidden, tachyons, neutron launchers, and Guardian PD for the Scourge). 1- They spawned really close and the endgame crisis didnt even take 2 years. Shields are basically extra HP, damage to shields isn't affected by the armor stat. ago. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Shields require energy from the ship's. They are more hp than shields. However, it looks like that at some point between then and now weapons were changed considerably. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Space empire 5 had like, five different ones (that i recall):. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. 64 Destroyers vs 132 Corvettes. [deleted] • 5 yr. 2x damage against corvettes and frigates, 3x damage against destroyers, 5x damage against cruisers, 9x damage against battleships. Plasma = 100% Armour penetration. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. Jan 8, 2019. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 14 0. The bonuses are explicit for how/what they apply to. this gives you a lot more time to defeat the portal. In general, vs Kinetics, Disruptors, strike craft and trops. Sep 30, 2017 @ 3:43pm Ghost Signal So the machines have returned to purge the living. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?M slot: This will depend heavily on how well the strikecraft changes work. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The differences between the weapons are much more nuanced. Energy weapon or kinetic weapon. CryptoDoes any one knows the difference? Some examples would be great. You only need one of those debuff fleets because it affects all in-system enemies. 3) Missile Weapons have 100% Shield Damage, 0% Shield Penetration and 0% Armor Penetration. Even a full point defence fleet would be unable to stop this many missiles. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. Honestly shield penetration and armor penetration is pretty amazing. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. Hardening stacking question. Their weapon is the Matter Disintegrator, which deals 50% armor penetration and 50% percent shield penetration. I am new to Stellaris (got it in a Humble Monthly Bundle) and last weekend I started playing it. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. ago. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Edit: my second guess is that it stops all shield penetration completely,. Doing some tests against the contingency. 7% reduction against medium plasma. If you mean by penetration resistance, then yes. 带有装甲穿透效果的武器,穿透效果百分比的伤害将无视装甲。. The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". That does not mean they. Hello everybody. Hello everybody. In addition to that, explosives tend to have Penetration. Against other players in pvp, yes you would be right, as players usually don’t have +6000% bonuses to shield and armor or severe imbalances between shield/armor and hull (among other factors). The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Advanced shields require Strategic Resource to make. Still you want to go shield heavy and shield capacitors. 30 per day/tick). Hull, that once depleted, destroys ship. Dr_Bombinator • 6 yr. Against FE ion disrupters are still better due to the shield and armor penetration and low FE health pool. The differences between the weapons are much more nuanced. Production Revolution. but with the new system it seems like you have to make huge sacrifices in weapon or support system quality to make a shield build work, while armor is essentially free. Overclocking - Increased ship fire rate and speed at the cost of reduced ship shield strength. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. In addition to the standard repeatables, Physics only has three repeatable techs to worry about. −20% armor penetration. 34 comments. 0 (当前最新版本:3. EVER. E. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shield The Unbidden use the highest tear generators and shield, but have no armor. 2. They already have extremely low range (20) and require a large slot making them all but useless at the moment, and this change would make them useful against smaller craft who get too close, once again making sense thematically and mechanically. In-combat regeneration occurs but its not a significant factor. Corvette Spam. 09 0. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. I've had trouble figuring this out exactly, but this is what it looks like. In earlier versions of the game this bonus was described as armor penetration. 2. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Armor and shields are weighted equally, while ship hull points get a 0. Component. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Proton. 当某个帝国掌握了 跃迁引擎 或 灵能跃迁引擎 后,异次元生物就可能发现本次元。. Stellaris fleet getting destroyed. 50, vs Gamma lasers at 6. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. These include ignoring a set percentage of armor which have the following values: 10%, 15%, 20%, 30%, 50%, 60%, 66%, 80%, 90%, 100%. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. Blocking shield : This type of shield generates a barrier that absorbs a certain amount of damage per unit of time. Corvettes armed with the torpedoes that have the same bonus are pretty good as well. It's the perfect weapon. Stellaris Real-time strategy Strategy video game Gaming. Concussion Missile ( Small )Shield Penetration is stupid . Unfortunately by the time you research your own fighters most people have some PD, so carriers are better at defending against stuff like corvette swarms than on offense against a cruiser or up. You can still call it penetration. I tried everything, strikecraft, artillery, energy weapons, etc. Xaphnir. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Medium. “虚空恶魔”应当是早期版本的误称。. 5 days. 100% shield penetration. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. The entire 'disruptor' line is a noob trap. If I have a weapon that says it causes 125% hull damage and 100% shield penetration, that means it will need to chew through the armor at a normal rate, correct? Shields - would be bypassed. HerewardTheWayk • 1 hr. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Go to Stellaris r/Stellaris. All of it is quite nice, but extreamally flat (tho, shields should not be fully. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. 27 dps. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Well I guess we could go through process of elimination . 01 ship_armor_damage_mult = 0. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. Stellaris. . 75% armor penetration 75% Shield penetration and 120 range as well as a high damage ratio. The other version is "%chance to reduce any damage from penetrating at all" but I. enemy leans much more torwards battle ships and. This article is for the PC version of Stellaris only. Preferably from far away :p. (which does not seem to happen in Stellaris). Damage redirected to the hardened component. The shield hardening components kind of revive the shields back to their older glory. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. However, it looks like that at some point between then and now weapons were changed considerably. As time of writing (patch 3. Side bonus of 80% shield hardening and 400 extra armor and shields. When you have a shield hardener, they are practically not working from suspenion shields. “虚空恶魔”应当是早期版本的误称。. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating. Disruptor = 100% Shield penetration. A cruiser, since they have high hulls, and use whatever segments needed to counter their frontline ships that are using the disruptors. 5. 100% shield penetration. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. And so is born the fleet of the 170 torpvettes. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. Disruptors are just annoying. And also people dont care much for shield penetration, they have SOME quirks, but its very hard to build a 100 % shield pen fleet (if not impossible) so you are dealing pointless dmg with your shield pen because youll work through the shield anyway, or youre dealing pointless dmg to the shield because the shield. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken down to. 1 titan - basically the same as battleship setup. Computer system. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Report. But next I found out "penetration shield 50%" and realized, that this is something wrong. Stellaris. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. Armor, that stand in a way to hull. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. 420K subscribers in the Stellaris community. Consumes power. 1- They spawned really far and holy fuck so much micro. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. 25-30K with plasma and armor piercing things (like torpedoes). These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. LockdownA10 • 6 yr. In vanilla game, the global pacifier can add the shield to the planets by turning it to a shielded planet by using the code: change_pc = {class = pc_ringworld_shielded inherit_entity = yes}Do they actually mean anything? supposidly energy is good against armor, kenetic is good against shield and explosive is between the two. At which point it still doesnt offer enough to be valueable. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. Go to Stellaris r/Stellaris. You can find a rundown of the contingency’s ship systems on the wiki, take a look and develop a ship to counter. Stellaris > Discussions générales > Détails du sujet. 6 Armor/Shield Hardening was introduced and I think a very effective solution to the insane prevalence of penetrating weapons is to give these weapons HEAVY penalties to. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). A crisis is an event that threatens the entire galaxy and all life within it. 6 “Orion” update includes many changes to combat. g, 100% penetration vs 75% hardening means 25% of the damage goes through. reduction modifiers divide an amount of a resource or attribute by a set amount. This is the first game of Stellaris I've played, so far. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. The weapons the Unbidden use have 50% shield penetration. 15. Stellaris. Even a full point defence fleet would be unable to stop this many missiles. Projectile and Missle Weapons. This mod is an optional content expansion package for Azur Lane Stellaris DLC. ago. The shield hardening components kind of revive the shields back to their older glory. If they work well thwn coil guns are your best in slot (shield strioper with good hull damage). Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Stellaris. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. +47. In the original release version of the game I reliably went with energy weapons and was happy with the results. Shield damage have every gun +100%, which mean 1:1, except ↓. Damage redirected to the hardened component. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Plasma = 100% Armour penetration. EVER. 装甲 ( Armor )是舰船的直接减伤防护层,能够在结算伤害时先于船体值承受伤害,从而保护舰船。. The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. It's pretty noticeable in a fight 1 vs. Stellaris Galaxy Command Wiki is a FANDOM Games Community. ive been running into an issue with shield regeneration after some repeatables. Deflector shield SHR-1 Deflector shiel. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). To combat this, you’ll need to beef up your fleets as much as possible. Best. 1 comment. Bolt. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. Missiles have 100% shield penetration like fighters. All Discussions. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). There are three types of modifiers. Combine these, and the AI has a number of factors favoring the use of both armor and employment of anti-shield weapons. Railguns with 30% bonus to shields and 50% armor penetration are perfect. 3: zhcn_name: 天洪浩荡: en_name: Deluge Machine: zhcn_desc: 大量的水被倾倒在行星上,消灭了所有人造结构和陆地生命形式。Does any one knows the difference? Some examples would be great. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. To combat this, you’ll need to. The entire 'disruptor' line is a noob trap. Doing some tests against the contingency. Torpedo = 100% Shield penetration. Edit: my second guess is that it stops all shield penetration completely, like from fighters. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. Now say, 30% shield hardening cuts Disruptor damage by a third. The only quibble I might have with it is that penetration is often overpowered. Hello everybody. #2. The other version is "%chance to reduce any damage from penetrating at all". 1 comment. 6 update. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There's no difference in Shield. Shield hardeners are a new defensive technology in the upcoming 3. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. I think Stellaris could benefit from a breakdown of shield technology, allowing shields to become more specialised in the type of damage they absorb (similar to how EvE Online does this). Spare_Development_64 • 1 min. Against something like the contingency with lots of shields and armor, but little hull these are going to be awesome. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 高维入侵(异次元入侵)是指来自另一空间维度的敌人入侵本世界。高维入侵是《群星》后期危机的一种。. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Taking any damage at all will reset this timer. −5% accuracy. Some weapons penetrate armor or shield or both, and those can just go straight to the “destroy ship” stage, but they usually have other issues that make them less than perfect solutions to enemy. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. In this video I explore the effe. They should give these a boost to 100% accuracy and possibly a % of shield penetration. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. I feel like all the space creature weapons have a use somewhere down the line. Another option might be a shield hardener or make armor work against both hull and shield damage (move towards. Increase each shield's health, there's been enough background weaknesses added to shields, going through pulsars etc. 28. Advanced shields require Strategic Resource to make. The field cannot be removed by any means, with the. Forty battleships have been equipped with. From this base ground we could have more interesting balancing of weaponry? But that will be probably be done in some mod instead. This works because Amoebas are carriers, they flay you with fighters. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. Second destroyer fleet lost 23 ships and the remaining hull was 44%. I've had trouble figuring this out exactly, but this is what it looks like. Man, the forerunner tech would be massively op but so fun to have in Stellaris. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!How to Use Cloaking in Stellaris. All of it is quite nice, but extreamally flat (tho, shields should not be fully. We remove the armor/shield penetration mechanic all together (or if it is left in it is 20% maximum on very high end weapons). Go to Stellaris r/Stellaris. Missiles are best now. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. Also, get lots of shields since the Contingency's weapons suck vs shields. 护盾穿透( Shield penetration ):武器将按一定比例忽略对方舰只的护盾,这部分伤害将会直接作用于对方船体和装甲本身。 装甲伤害( Armor damage ):武器将按一定比例增加或减少对对方舰只护甲的伤害。这项属性与船体和护盾没有任何关系。 总结 Cool. It lacks the bonus to hull damage lasers have. Slap on 3 afterburners. Penetration means it completely avoids the health bar and will directly damage the underlying bar. A quick search reveals that shield hardening apparently stacks. 4. The detonation of a. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Who knows how many galactic cycles it had been in place before it. Time to bring out the torpedos. The ship cannot take damage for a whole 10 days before it regens. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. A place to share content, ask questions and/or talk about the 4X grand strategy… Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. Reply. 75 sec (+100% shield penetration, +100% armor penetration) Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft. 26. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. Now say, 30% shield hardening cuts Disruptor damage by a third. It's pretty noticeable in a fight 1 vs. The Shroud. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Penetration would seem to need a much more focused, clean. That is different than the global pacifier, which creates an impenetrable shield over the planet. ) They use a Shard Thrower that is Kinetic and says it does 50% Hull damage. But Engineering is overloaded with three different kinds of weapons (Fighters, Kinetics and Missiles) -. But it also penetrates armor by 50%. And it's absolutely nonsense to use a lot of shield strength (cruiser. It works like in Mass Effect 2: you (usually) have to deplete the shield hp, then the armor hp, and only then can you damage the hull hp. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. These include ignoring a set percentage of armor which have the following values: 10%, 15%, 20%, 30%, 50%, 60%, 66%, 80%, 90%, 100%. 04 0. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and. 2? Load -20 -40 -80 -160 -320 Kinetic Damage Coefficient Name Coefficient Weak Hull 80% Simple Hull. Or shield and some armor plus the crystal plate. Nov 16, 2023I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. I highly recommend it if you haven't played it. hard shields that limit shield penetration, etc . Reply. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. 常规的远古采矿无人机使用能量武器采矿镭射和护甲,没有ftl引擎。The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Frop. So, I just realized in another thread, I don't actually know how MD 50% shield pen works. I tried everything, strikecraft, artillery, energy weapons, etc. After some digging, I found this file: \Steam\steamapps\common\Stellaris\common\component_templates\weapon_components. some weapons have armor/shield penetration so they ignore it. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. 01 What im wondering is this, is shield penetration %, say 15%, a 15% chance to penetrate shields. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. It lacks the bonus to hull damage lasers have. Shields provides an anti-energy layer of protection, based on the type of Shield component added, and tech bonuses. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. So if you got shield hardener, then 25% is dealt to shield. Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. If some ship does a. Stellaris. Medium plasma has -33% shield damage and 60% armor penetration. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. As of 3.