Stellaris tribute vs vassal. Sep 11, 2018. Stellaris tribute vs vassal

 
 Sep 11, 2018Stellaris tribute vs vassal  Keeping a vassal rather than integrating will only be done if it is worth it - Overlord fixed it with specialist vassals by allowing Prospectoriums and Scholariums to print resources out of loyalty, which is still imo not that satisfying

Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Triflest • 1 yr. sjsjdjdjdjdjjj88888 • 1 yr. If the vassal does not allow it pops to migrate- you can not affect it. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Once an envoy is assigned to a task, it cannot be reassigned again for a year. Vassals can potentially act as a buffer between you and other empires. Stellaris Dev Diary #312 - 3. I also claimed some of these systems after cleaning all of. 45% basic tribute gives about -500 acceptance. Bochanks. Unhappy sectors will want to become tributaries. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. 209 5. For a more realistic experience, this mod makes civil wars and localized rebellions a more common occurrence. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. From there, click on the Create Vassals. its entirely onesided and hurts overlord more. . The "Vassalize" War Goal and You: A Lesson learned the strange way. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. To do this method, whoever you’re trying to make your Vassal must be at peace. The problem is that vassals don't get AI difficulty bonuses, meaning the moment you vassalize an empire on higher difficulties it becomes much, much weaker. I think a Megacorp could be one of the best suited to handling this specialist type, since they have the most trade value to potentially turn into consumer goods via. . 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. So I decided to fight a Fanatical Purifier, and take as many systems as I could from him. The AI's effectiveness at being a combined ally could always improve. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. give them sufficient gifts once so that they don't rebel and they're practically yours. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. I have been thinking about this for a while and I think vassalisation is overpowered. I have a big fleet advantage and it is gives me only +14. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. If you have 3 vassals who are basically nothing but merchants and farmers to support them, and you release them as 30/75% taxed Prospectoriums: instead of each making 20 trade for you (net +10 energy, +2 CG after upkeep), each makes +3 energy and +3. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Alloy foundries are a good way to stopping being a vassal. So when they're independent they don't just starve and die. It can even get to the point where taking all of their planets and annihilati Britain sent troops to the subject to enforce her will, the subject rebelled and the whole thing escalated into a war between the two. When you start it, you will be shown the amount of influence required to integrate. Subject nations, or vassals, are countries in a subservient relationship to another state, paying tribute or fulfilling commercial or military obligations to their overlord in return for protection from other states. . This page was last edited on 7 June 2023, at 04:39. You can attack realistically attack void dwellers and ringworlders early in the game. It can even get to the point where taking all of their planets and annihilating their fleets isn't enough; eventually they will get 100. its entirely onesided and hurts overlord more. There also should be a way to influence a vassal's policies, but that should be a thing outside of vassal creation, using the game's standard diplomacy, allowing you to make various demands like "give me minerals as tribute" or "change this policy" (naturally affecting the vassal's Opinion of you). When it reach 60% of techs of its master, it turns into vassal. As a result, many empires simply do not need a large number of planets anymore, and by extension do not need. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. Since 3. Plan to have an integration contract later on, and you can effectively 'pop farm' your vassals in the mid/late game when natural growth slows to a crawl. We can negotiate, and renoegotiate the terms of our agreement. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. #3. The +15% resources is a further bonus to your political power at level 5, and in the meantime it means you can get slightly more from vassals in taxes. Alneowyld. 12th May 2022. Though bear in mind, +5% resources with a 15% tax rate is. Push his face in the dirt This costs you zero influence, and resets the vassal to such an unpalatable deal that he'll eagerly accept whatever changes you like after the 5 year cool down. Stellaris Wiki Active Wikis. This will prevent their ally from joining the war unless they really hate you. 5 influence. 5. • 7 yr. Just make them a tributary from the start because vassals are terrible, where as tributaries constantly give resources. They pay you tribute and that's it. Anyways, about the main question -- I generally approach the federation/vassals choice in terms of a long term diplomatic plan. 25 influence a month, and you can integrate them if you want. Go to Stellaris r/Stellaris. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Another thing is that the empire they border is someone I am trying to keep as an ally (right now we have a non-aggression. They're a tributary. There are situations where you want the claims, other where you don't and sometimes you only want a bunch of them. Mod Release: Vassals Expanded and Reworked. Tribute is better for more powerful empires. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. Even before 3. Tributary vs Vassals Stellaris Debate When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. Hungry Dragon- Hive mind that demands tribute of food (or pops) from neighboring empires in exchange for peace. Also how good the agreement looks will also determine how easy it is to get them to accept. Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. It's quite useless imo though. At the end of a secret fealty CB war, the vassal in question immediately became a vassal of my vastly weaker Federation member IMMEDIATELY on my clicking the "you've won this war" button. Anything like that would make more dynamic versions of how you want to arrange tribute and what exactly you want from a war. Authors description: Exalted Domination – Vassals And Tributaries. The first strategy entails declaring war on a specific nation. There's no option for using favors to sway your way, no ultimatums (e. ago. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. So, I have this vassal, they were the only empire that was competing with me until we had an all out war against each other, I crippled them substantially, so much so that after the war they requested vassalization, but they have since built back up. When the process was done I suddenly had a dozen new planets that were overcrowded, fill with unemployment, sloppily developed, and. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. Being a vassal in CK3 can be weaponized, many a player liege has found out the hard way just how vulnerable they can be to a player vassal with a shiny loyalty hook on them. Creating sectors is also entirely free, and doesn't take control away from you, so there's no real reason not to create them, except for the few extra clicks. This grants their fleet's weapons ten percent more damage and range and twenty percent faster firing. It is far easier and faster than trying to conquer individual planets. The broken part is that you can get any contract, even one with a 75% tax on everything. ago. ago. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Is it possible to gift them those fleets? I don't need them since those are weaker fleets of subjects integrated by me/fleets of event ships. Tribute pays from total, not net, income, so when you raise the tribute demand at 75%, you're literally demanding 75% of all income. The benefit to having a vassal is the research agreement. ; About Stellaris Wiki; Mobile viewSo 15% basic tribute gives about -500 acceptance. If the vassal doesn't like it they should get help from another empire and rebel. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. I hope this is fixed because the potential for these systems is great! Conquering directly just gives you the planets and populations directly, and will generally be strongest. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. There was no war. ; About Stellaris Wiki; Mobile view On top of preserving the effects of current vassals (with a "Demand Tribute" decision for tributaries and a "Require War Participation" for regular vassals, against a cost of influence), this system would allow for more possibilities regarding what a vassal can do for you, or what you can do for a vassal, such as: Subscribe to downloadVassals and Tributaries - Exalted Domination [3. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Usually I just conquer, and then oppress or remove the offensives if I feel like. Add a sector to that planet, plus whatever space you want to give them. submit or rebel), you're completely at the whim of what your vassal deems acceptable which is reflected in the acceptance value. As is, you atleast have to build a decent empire before gobbling up everyone as a vassal. Starting with Hegemon (one of the most underrated origins, imo), I plan to integrate both neighbors then use the early boost in fleet power to cause early subjugation throughout the galaxy (GA, mid game scaling set to 2250). That said, yes as they currently stand Vassals are incredibly powerful. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. Having a protectorate gives . Since they were the ones that started the request they can't decline. The game automatically transfered my vassals over to the country i entered into a diplomatic. Subsidies follow the same rule but are only valued at about 1/10 of the tributes. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Content is available under Attribution-ShareAlike 3. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. With the rework that means you can specialize your vassalsDisregard the Diplomacy tradition at first, instead focus on filling out Supremacy. It's simpler to take all the good stuff when you conquer them and leave the rest for tribute. Rord64 Mar 18, 2018 @ 6:06am. Don't fixate on avoiding subsidies. You're just too far behind. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Correction: Only voluntary protectorates give you influence. 806 14. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. It might be different in 2. I just think that is a bit expensive. This is basically creating vassals, letting them grow pops for awhile, and then re-integrating them. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star. 3. There are a few different ways to create vassals in the game. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. And also look into Vassals Expanded and Reworked mod, it makes vassals a whole lot better than vanilla, there’s a few kinds of vassal and you can limit what your vassals can do like not expand. Mr. Creating vassals is intergral to good tall play atm. Based on our modern understanding of politics and demographics, it’s doubtful that a galactic empire would enjoy the amount of political stability that it does in Stellaris. If you have three vassals, that's three "small" civilizations offering discounts on techs you don't have yet. These are broken into Basic, Advanced, or Strategic resource groups, and Research. Zijkhal • 4 yr. EDIT:Further testing:15%tribute seems to apply about -500, 30% or 45% of the same reasources does about -500 also. Just colonize some crappy planet that is otherwise useless to you because of poor habitability in a system that isn't connected to the rest of your empire and release that single system as a vassal. (So in case as humans you move your capital to alpha centauri and. Tributaries are great if you are playing tall, and need the resources to make up for your lack of planets. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. For Stellaris 2. One side is his border with my vassal. 5) Wait for the 10 years to pass after that war ends that is. Mr-H-Saether • 5 mo. So 15% basic subsidy gives about +50 acceptance. 8] Subscribe. war, peace, etc. I'd say it depends on your ethics, and thus options. Having an Alliance with somebody who has no "say-so" is just extra stats for the sake of it. I am playing a tall game as an extreme pacifist empire. Things were nice, but they noticed we would eventually surpass them and started integration. ago. All planets in systems within 4 jumps are part of this sector and this new vassal. Two ways to get a vassal. Content is available under Attribution-ShareAlike 3. I constantly see the strategy of settling a single system, creating a vassal, then releasing them to form a Trade League or something of the kind. They cannot claim systems or engage in diplomacy. Nope. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. This page was last edited on 7 June 2023, at 04:39. Aug 10, 2018; Add bookmark. Jump to latest Follow Reply. A vassal is directly controlled by an empire, whereas a subject pays tribute. Tag switch using console, release vassal, switch back. Because you start out further away from the overlord than the others, the megacorp can pretty much always reach the overlord before you do. Stellaris desperately needs a threaten mechanic. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. Toggle signature. Get your vassals. I would use the Tributary option so much more often if it wasn't so inconvenient. Depending on your tradition choices, you may want one over the other I suppose. Hives have great growth potential, but they face the same drag as everyone else. Nov 21, 2023thinking between vassal or tributary, if vassal it's 4k additional fleet power in wars (my combined is 8k), but unreliable when declaring wars, usually I want to have all fleet. If you are a megacorp with Franchising. I typically vassalize Fallen Empire core worlds and. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Some rulers should have special mandates / agendas in vassal nations "Independence"(Mandate) "Secure Sovereignty"(Agenda) - which gives their empire a loyalty debuff vs the overlord if they get elected. However, a megacorp also entails a trade build (usually), and that produces CG. Gains bonuses by admiring its collection. A player can create a vassal from their own territory by releasing one of their sectors as a vassal from the "Sectors" tab by clicking the "Create Vassal" button next to the sector they want to release. At least if your empire is already at a decent size and any increase in minerals & naval capacity is pretty much nonrelevant. I have the Domination tradition maxed out, I demand either of it diplomatically, they refuse, but then I don't get the corresponding war goals when I want to declare war to force my will onto them. Wondering if it's a bug. That is, if you're playing on grand admiral then your vassals get admiral level bonuses. Releasing a vassal with a fraction of the pops lets them grow much, much faster. AI empires will never willingly trade away systems -- if an empire has a system you want, the only way to get it is to fight them for it. •. Seems better to release and conquer?Method 2: Demanding Vassalization. WLFobe. Stellaris vassal vs tributary. 15% basic tribute and 15% advanced gives you roughly -950. Various subsidies from the overlord or tribute from the subject. Vassals are very bad. Go into the diplomacy tab with the empire you wanna vassalize. Just turn all your non border and core systems into vassals and take the reduced research and unity costs. Click that, send, wait till they deny your offer and then you get the belli. 8boy09. HOI4 has vassals that turn over a % of production capacity. Form the federation with someone else. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. especially if they can band together and significantly outmatch him militarily. Remember the better 'overall relation' you have with the vassal also improves their loyalty generation. Thread starter Less2; Start date Mar 19, 2023;. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. I'm playing as a religious military empire. Nice! Remember to keep votes equal and not by diplomatic weight. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Surprise, vassals are not slaves, study a little what a vassal is. In Stellaris Terms a Federation is like a Alliance with benefits. Stellaris Subsidiary Vs Vassal stigmund77 Dec 10, 2018 Jump to latest Follow Reply Are there any benefits to going feudal and having vassals over using. yeah, i undersstand the vassal/lord relationship. 25 opinion per month to and from the target empire (up to +150) and removes the. Make claims, conquer enemy territory, then release one of their planets as a vassal and gift them the rest of their original territory. I recently got into this game, and in my current game I’m playing as a very militaristic empire. r/Stellaris. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Releasing a vassal with a fraction of the pops lets them grow much, much faster. Medium and larger they add a Spiritualist and finally on Large and larger there is a Megacorp. 3. The bordergore can get horrendous when you're trying to. It reminds me of total war three kingdoms. Provided, of course, you have enough influence to push it through. Mar 29, 2022; Add bookmark #14. 0 unless otherwise noted. These are broken into Basic, Advanced, or Strategic resource groups, and Research. While a Protectorate, their Overlord gets a slight bonus to Influence. How to make vassals/tributary. There is a walkaround of creating a single system vassal-> free empire and forming federation with them and all. Managing Integrated Vassals. " 1. That’s five new Stellaris Origins in total. I have a big fleet. You could conceivably stack vassal influence buildings to drain the subject of influence until it loses, assuming there's no cooldown on proposing changes, but there is almost certainly better uses for the influence (including flat-out creating, conquering, and then releasing a vassal with perfect alignment, better economy techs/traditions, and. Envoys can be assigned to the following tasks: Improve Relations with another empire, which grants +0. 14. Advantages of Imposed Inclusion over standard subjugation: On a side note, IIRC the devs had originally planned to make three different. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. AI always pays tribute when Liberty Desire is below 50% and refuses otherwise. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). I am at my cap for sector plantes. See screenshots for new tradition effects. 4. Also, I'm the Custodian. Monetary tribute is 12. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. Stellaris wars should look a litle at how EU4 handles itThey see Scholarium, and think it means they are good at science . That is precisely why i asked if anyone was aware of a mod that would change this. The second is increasing the reward you get from having vassals. It's a core mechanic and goal, not an overpowered option. As long as the empire still has a government, the player can still play. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. First a general note, currently it takes 150 to 200+ years to create a level 5 federation but only 70 to 100+ years to make a level 4. Go to Stellaris r/Stellaris. Content is available under Attribution-ShareAlike 3. To request an empire to become your vassal, first, you will need to contact them via the diplomacy screen. See screenshots for new tradition effects. Releasing vassals and forming federations with them. ago. Afaik there's really no way to speed this up. I mean, from a min-maxing game-as-chess point of view being awarded these territories is great, obviously. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. If the Vassal AI would ignore the Fleet power it would result in endless Rebellions. As it is now, when you win a vassalization war, you take the vassal and the claims. ago. 2. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Tributaries do have a benefit to them. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Get them to agree to it themselves, or force them to submit with a war. Vassals. Keeping a vassal rather than integrating will only be done if it is worth it - Overlord fixed it with specialist vassals by allowing Prospectoriums and Scholariums to print resources out of loyalty, which is still imo not that satisfying. You can attack realistically attack void dwellers and ringworlders early in the game. You can't change it because they're not a vassal. This unlocks the Supremacist diplomatic stance, which doubles the diplo weight you get from your navy. The whole point of an alliance is that you declare and respond to wars as a unified entity. The problem is they are one of two empires that have. And, if they don't have the influence they are forced to accept. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. So 15% basic subsidy gives about +50 acceptance. 1) Release the subject. Yes, there are some strategies that use vassals to form federations, create barriers, or use AI bonuses to your advantage. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. subjugate a prospective vassal when they're already big. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. 12 Badges. -Tributaries donate income to you, they will not follow you into a war, they can engage in diplomacy and claim systems. Also didn't help I got boxed in the other end by mauraders, but I made discovery; if you're a specialist vassal, and you hire a leader, it adds the vassal trait as well as their special one, so you might be able to generate some powerful leaders. Furaigon. . Every. Only existing. The problem is they are one of two empires that have. It is far easier and faster than trying to conquer individual planets. . vassals act as buffers between you and enemies, wars against you probably will involve a liberation of a vassal for 50 warscore. The use of vassal states continued. Obviously, the overlord then should enter the war at the side of their new vassal. . The "vassal acceptance" when negotiating contracts is absurd at the. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. would like to know too!! #1. by rite the vassal is not someone you would be ordering around its someone your meant to be guiding as an ally IE you help them so they help you. Warhawg01. Vassalizing is a war goal now, not a diplomacy option; you have to force the other empire into being your vassal, and you only get the option if you first tried to get them to give you tribute and they denied you. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. . 15 has a 33-17 % difference in production. However, a megacorp also entails a trade build (usually), and that produces CG. I’d acquired a few vassals already, and decided to integrate the one closest to me. Like Vassal 1 focuses all its invention on making a laser which can heat. #2. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. Scion is like picking an adult who's willing to demolish every child on the other team as if it would prove something. The biggest bonus to having a vassal or tributary is the buffer zone so why not make them pay. That would make tribute basically useless for non-newbie players, since the AI is not good at efficiently managing its. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. You can declare war of independence then use the console to switch to overload and accept the independence. Tributary. The "Vassalize" War Goal and You: A Lesson learned the strange way. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. 3. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. ago. Either conquer or purge all others you meet. ago. . Vanilla vassals do almost nothing. Go to Stellaris r/Stellaris. Whereas a tributary simply cannot be attacked by you and pays you protection money. 0 unless otherwise noted. Hegemonies are a type of federation. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. It is the same cost for another of my subjects which is 4 times the size. If you vassalize an empire with vassal, the vassal should keep it’s vassal. Stellaris Wiki Active Wikis.