Halberd Beam: length 80 -> 45. From my experience, the Halberd is the best heavy weapon. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Doesn't take as much power or as long to charge as the Glaive. There have been lots of threads recently talking about tips. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. Thanks to Alcom Isst for compiling the list. Date Posted: Oct 21, 2012 @ 12:17pm. You have a Leto, but it will gather a ton of dust to begin with where the. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. There. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Then I got chain ion, pike beam as rewards. A Halberd Beam from nowhere, instantly injecting new life into this run. just got a second Halberd beam first move in sector 2. Date Posted: Jun 6, 2017 @ 1:02am. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. i had a mini beam and 2 halberd beams. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. 6. 26. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Premium Powerups Explore. All laser shots deplete a single shield layer, but some (Heavy. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. < 1 2 >. Fuck. 24. Crew damage. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Halberd beam is my favorite weapon. "Friendly" objects cannot collide; for example, you cannot. Fight the ship. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. GOALS All weapons in the game have to be viable;. FTL is a roguelike game where you control a spaceship and must jump through space. The only non-situational weapon really is Advanced Flak. Got into FTL about a month ago and already put in an unhealthy amount of time. Burst Laser I. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. glaive. Enemies target beams inefficiently, starting the beam in the centre of a room. Glaive is slow as shit but it's horrifically powerful when it hits. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Zoltan crewmbers are. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. 2. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Once 2-shield enemies are showing up the halberd beam needs help. (at least)Level 1 Cloaking. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Lanius A, almost entire ship depresurizes. Invest in drones later in the game. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Sure, they do a lot of damage, but you have to get the shields down first. )Business, Economics, and Finance. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…254 votes, 19 comments. It has a fast charge time, requires only 2 energy and does 1 damage. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. 12. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd beams are humongously strong if you get a ships shields down. halberd beam, on the other hand, is an incredibly useful little beast. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. A modification which focuses on rebalancing FTL weapons. Sure, they do a lot of damage, but you have to get the shields down first. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. This event can occur only once per sector. 111 votes, 50 comments. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Date Posted: Feb 21, 2019 @. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Doesn't take as much power or as long to charge as the Glaive. Halberd Beam. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. These weapons are ranked based on Damage, Swiftness, and Versatility. The halberd hit for a full 8 damage, simply by lining up the beam properly. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Beams. Chain Ion is too slow to be good. Given the slot-limited design of the. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). Halberd beam, dual laser, breach 2 bomb. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Tooltip Beam weapon, 2 damage per room. . Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. FTL: Faster Than Light > General Discussions >. (Halberd Beam) 전력 소비. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. g. Maximum of 4 different weapons, 2 different Drones. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Even the Defense Drone I goes a long way to keep missiles off your tail. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. Sit down Burst II and Flak, you're good but not the king. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. 2) Halberd > hull > pike = heavy laser 2. Nice, I was trying to think what the best complement to double halberds is. Just beat the flagship, with no hull repair. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. I hate Ion Weapons. Quests are started in some of these events. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. Glad to know they had the dedication to bring. I can almost always hit 4 rooms including both shields and weapons. Crew damage: 30 HP per room tile 7. 72K subscribers in the ftlgame community. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. The burst is basically the baseline for weapons, the good all-rounder. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. It is crewed by three Zoltans and. I'm on Stealth A. was wondering, can flak…Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise!. The Halberd beam can remain a mainstay for the rest of the game. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. 08. . FTL: Faster Than Light (2012) PC, iOS. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. It delivers 8 damage from one weapon slot at affordable power and time usage. ) This is the great advantage of hacking Piloting. One of my best runs was double halberd (and double ion bomb + hacking. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. They are all worth having on any setup in all situations. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Sure, they do a lot of damage, but you have to get the shields down first. These weapons are ranked based on Damage, Swiftness, and Versatility. A Halberd Beam with hacking is more or less enough to win the game with. Fire drone is actually not too bad with the right setup. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. -25% cooldown. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. the Burst II, Flak II and Halberd Beam. The Pike. FTL on Steam: came from my stream on July 20th, 2021. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Sure, they do a lot of damage, but you have to get the shields down first. Bird of Prey is a Ship Achievement for the Stealth Cruiser. A free Halberd Beam, just like that! What a huge discovery. Its the 3rd time in a row that i got the halberd beam from boarding. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. FTL: Faster Than Light Wiki is a FANDOM Games Community. There’s a rare ship or two where it does 6. Just beat the flagship, with no hull repair. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. A Defense drone Mk. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. In later sectors, it is possible for some. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. The Mini Beam can hit four rooms on many ships. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Effect: - 8. 0 coins. I've got a pretty strong build on my stealth A cruiser. . I believe that the Zoltan A is the strongest ship in this tier. If you are interested, you can find everything in the spreadsheet below, together with the stats. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. They are still very useful and can be deadly in the right hands. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. 한국어 패치에서는 빔 주포로. You come across a Lanius ship in the process of absorbing a Rebel automated scout. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). BL3 is one of the worst weapons in the game. Power requirement: 3 power 3. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. Charge time: 17 seconds 4. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). I'm wondering how to make these work. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. View source. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hull Beam is a good beam in general. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. 73K subscribers in the ftlgame community. 72K subscribers in the ftlgame community. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. No boarding or mind control, so point is there are multiple ways to beat it. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. The DPS of any weapon depends on the rest of the loadout. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Halberd > Mini > Hull in my personal opinion. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Jun 6, 2017 @ 1:59am. Halberd Beam is the best rounded of the beam weapons. I'm going with Halberd Beam. Started my first game as Zoltan cruiser. No boarding or mind control, so point is there are multiple ways to beat it. Also pike beam was better for cheeky swipes. H. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Anyway just checking on how beam weapons work. For the system, see Weapon Control. There are a total of 40 weapons ranked in this tier list. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Halberd beam will cut through one shield. These collisions can be accidental or planned (example). With. Oh heck yeah. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. 1 damage isn't strong enough to cripple most system rooms outside of the. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. It does 1 damage to a ship with 2 shields. I'm wondering how to make these work. FTL: Faster Than Light (2012) PC, iOS. Hull Beam. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. The Ion Bomb ions four power bars for a little longer than its recharge time. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Press J to jump to the feed. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Chain Laser. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). There were still 1 or or 2 rare times that pike did more due to weird ship layouts. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Good guide for this strat though. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. On very rare ships, I have to choose between hitting. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Like any projectile weapon, lasers can miss. And regards to the shop you had, I would probably choose fire beam. Cost. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Sure, they do a lot of damage, but you have to get the shields down first. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Beams deliver the killer damage. Hard Stealth A, right before last jump of sector 6. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. 56 votes, 47 comments. I had a great run going with the Mantis B. just got a second Halberd beam first move in sector 2. 16 votes, 23 comments. If you scare off the Lanius you could probably make use of it. Keep your eye out for blue options which often lead to more favorable. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. This event can occur only once per sector. Purchase price: 65 (Store rarity: 2) 2. That's a myth. Date Posted: Mar 29, 2014 @ 8:52am. Lasers can only be shot down by Mark II Defense Drones. UPD [26. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. Weapon usage. But really, any laser weapon that you can point at the enemy ship will work reasonably well. Sure, they do a lot of damage, but you have to get the shields down first. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Reply. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Ruinae Retroque Rursus. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Ion while not the best opens up fun options. FABIO. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Beam length: 80 (1. #10. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. . hull and pike beam suck but can be used to decent effect. Sure, they do a lot of damage, but you have to get the shields down first. FTL: Faster Than Light. So, here are the tips I can think of. 72K subscribers in the ftlgame community. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. Author Topic: [0. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Obviously fire beam is useful for causing havocs. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Members Online •. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. 96a-RC10] The Star Federation v0. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. g. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. I'm wondering how to make these work. Discussions Rules and. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL: Faster Than Light > General Discussions > Topic Details. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. 5/6 Weapon power. 26. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Upgraded cloaking makes this easier. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Beams and ASB shots do not collide with anything. With 2 shields active, it will do 1 damage per room, because 3-2=1. Oddly, scans pick up no signs of debris from. e. Beams and ASB shots do not collide with anything. I suppose with hacking, you don't need anything else. Halberd Beam: scrap cost 65 -> 80. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. Fuck. There are only 8 buy-able laser weapons in FTL. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Catch me live every weekday from 1. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Lasers are general-purpose energy weapons. They can be bought at stores or rewarded from events. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. And the Halberd actually kills faster than its bigger brother Glaive. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Another great combo is a Halberd beam + fast ion weapons. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). Small Bomb; Breach Bomb I;. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. There have been lots of threads recently talking about tips. . In the end, it made me feel like it's just all about luck, and nothing. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. Bursts are to drop the shields. Damage per room: 2 Power. The store right before the boss had a halberd beam which I. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. I'm wondering how to make these work. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. 2 BL2 and Halb seemed the way to go. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. Shout out to the vanilla burst laser 2 x4. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It does 1 damage to a ship with 2 shields. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. However, the pike beam can deal much more damage per charge than the burst mk II. Sure, they do a lot of damage, but you have to get the shields down first. "Learn from the Zoltan, sometimes diplomacy works. I'm wondering how to make these work. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Cooldown Module [3] . When you bring down the shield to 2 or less, use Beam to damage helm. In our case, S is the best characters with D being the worst, and A, B, and C filling the.