stellaris reactive armor. But it also penetrates armor by 50%. stellaris reactive armor

 
 But it also penetrates armor by 50%stellaris reactive armor Armor and shields will get converted to a single slot like engines, sensors, power planet, ect are currently

Externally, the T-80U mounted Kontakt-5 reactive armor. • 5 yr. Always running out of energy. There is no better - you need to figure out what your enemy uses and try to counter it. It seems like the single, most important commodity is energy. Content is available under Attribution-ShareAlike 3. Buy some Motes and declare war. Neutronium Ore (armor 15%) = 5 engineering (Neutron star) Orillium (explosive 10%) = 2 engineering (asteroids). Armor is my focus because it is much easier/reliable to get the tier 6 version (artificial dragonscales). Also, shield/armor hardening could make a disruptor-based. But it also penetrates armor by 50%. Second level plating is awsome, but hard to find. . Specialise in science, or production, and shape your living planet forever. ago. • 4 mo. Content is available under Attribution-ShareAlike 3. I'd like to research specific technologies without using the finish research and research all technologies commands. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. The Game does not see Neutronium Armor as obsolete after unlocking Dragonscale Armor Game Version 2. So lets say you have weapon with 3-6 damage with 100% armor pene. i. 4 Stellaris Tech Id List – F to I. The world is more fleshed out, with more to do and. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. You can only get it by owning the dragons hoard planet. Now just go straight to the Capital (most. Total HP = 2853 with 5. hardening * total. You don't really need anti-shield ships for Unbidden. 4. If you tailor your fleet to hard counter leviathans then I think 20-25k fleet power is more than enough for most of them. Crystal-Infused Plating: tech_crystal_armor_1. ago. Regen definitely helps in battle, but you won't notice the numbers. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Damage redirected to the hardened component. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with scouts fighters, PD, and flak. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. 0 Starter Guide. • 6 yr. during their activities in 2018, as well as a member of the Winds of Destruction, alongside Mistral and Monsoon. An Indian T-90 with explosive reactive armor plating. What you are describing is going to work fine. Cryptooh, tier 5 armor and dragon scale armor are far better then the crystal, but more expensive, but price doesn't really matte that much late game though. That fixed a lot of problems. In 2021, Stellaris received DLC in the form of the Aquatics Species Pack, which lets players choose aquatic life forms for their Empire, complete with new portraits, ships, cities, traits and origins. . Thread starter Lazerus Artificial; Start date Jun 3, 2016; Jump to latest Follow Reply Menu We have. It doesn't have to be Explosive. Space warfare. 1-5. If you can, research more advanced. 20k chance / scours. I remember it being significantly weaker numerically than armor, and it doesn't get buffed by repeatables. Volatile Reactive Armor: 1 Volatile Motes +25% Armor hit points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming. E. Reply. It should show something like “3/20. This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the endgame. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive. you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Copy. 3. The tracking bonus of Lasers also disappears once you get to the Large slot. 2 second cooldown with the same helmet crucible tree node and skill tree nodes. Simply, shields grant total damage mitigation in a small pool. I'm not a fan of this new type of ship parameter. The effects of each option: Construct a better container: Delays completion of the situation, and the resulting reward, but the reward amount will be the same when you finally get it. 2% for hull, 5. But competitive Stellaris, is complete toss. I stopped playing Stellaris about 18 months ago because of the very issue you are trying to fix, so when I saw the diary entry for this open. Scientists in our galaxy suspect dark matter accounts for 85 percent of all matter in the universe. Minmaxing cost vs effective HP would be as much shields as you can fit, and then armor (or possibly leaving it empty if you want to truly min-max it) Hull plating if the enemy is using penetrating weapons. [OUTDATED]. Stellaris > General Discussions > Topic Details. . 2x Crystal plating (hull HP booster) - 550 HP. . You can see the effect directly if you put two afterburners in and watch the numbers. 5 Living Metal +50% Megastructure build speed Living Metal technology Sep 14 @ 2:53pm. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. I think they should cost less maintenance and be a bit tougher. This Mod Adds Ultimate Sci-fi Army Pack to the Stellaris Game. Thread starter CocoCincinnati; Start date Dec 17, 2022;. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. ; About Stellaris Wiki; Mobile viewThe amout of armour one can put on a ship is determined by the armour rating and the percentage. For best experience, use Neutronium armor and activate the "Volatile Reactive Armor" edict. Once you have the console open, you can enter any of the below codes to get the desired cheat to activate: activate_all_traditions – Activates all Traditions. 25x1. As accidental fly into a pulsar system means if you have the other way you get wrecked. when it could be worth to specialise a whole planet to food production. making development and acquisition decisions about reactive armor tiles for Army and Marine Corps vehicles. Even those provided by Pulse Armor. Resource. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. It seems like the single, most important commodity is energy. This is about "Here be dragons" origin, not Etherdrake or Shard. Neutronium also has the advantage that it heals slightly faster with regenerating hull, and there. 6 update. E. Yes, I killed the dragon and reanimated him, getting both a super early dragon to destroy my enemies with as well as the dragonscale armor (after killing him, 3 small dragons attacked the neighbouring system and their debri had the armor), so the only thing I missed out on were the small dragons, but lets be honest they are crap anyway and require living metal. 4 Stellaris Tech Id List – F to I. run. Ukraine received a shipment of Javelins as recently as late January, as part of the latest $200 million security package offered by the United States. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. The M1’s frontal armor completely outmatched most early anti-tank missiles and proved impervious to the standard 125 millimeter armor piercing shells fired by Iraqi T-72 tanks in the 1991 Gulf War. 0 unless otherwise noted. I will attempt to keep this updated for a while as bugs are discovered. I am probably not going to even boot this game again. First up: welcome to Stellaris and the community. The reason is, because the shields are taking a lot of energy from the reactors. But without piercing weapons, you have no choice but to go through everything. First up: welcome to Stellaris and the community. All shield points are negated when using stealth. 0 unless otherwise noted. Going off the wiki bc I dont remember the stats offhand, one large tier 5 shield + 1 tier 5 armor costs 220 power and give 1740armor + 1680 shields. 1005ES / 80 Cooldown Recovery for Guard Skills / Molten Shell on 1. I am probably not going to even boot this game again. Hull components grant less than before. It's just not worth sinking in any more time into this right now. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. In this video I test out the new Armor Hardeners which is part of the new 3. Returning Player Armor Hardening. No, all fights were in non-pulsar systems. What is better depends on the enemy in question. I have never liked it. Empires cannot make their own special resources. You can massively exceep fleetcap via mothballs. List of all technology ids in the game to be used with "research_technology" console command. This reaction is interesting: You get +20% society research bonus for 20 years, in exchange for ending the situation early without the normal reward. If you face an enemy that uses bypass weapons like disruptors then you should replace an afterburner with a reactive armor component or have that councilor trait that grants armor hardening, or both. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Russia started the war using battalion tactical groups or BTGs, a formation of 800 or so men equipped—in theory—with armour, artillery and air defences. Nearly all "special" AI empires build anti Shield. That's a bit too subdued. Damage +100% Bulwark Tier 3 +75% Bulwark Tier 2 +50% Bulwark Tier 1 +50% Bulwark with A Voice for All Resolution +33%Description: A singularly developed mod with one vision and executed by one person. Kinetics only get like +15% penetration for medium and +30% for large size. I have 3 Platform builds. As an example, an empire with 0. Living Metal Mega-Construction: 0. The roof appears to be an overmatch for 150mm and larger guns thoughAbout 250 tanks from the Soviet naval infantry adopted this system but reverted to simpler reactive armor (ERA). With everything from political parties. The absurd regeneration numbers are because they're docked at a starbase. It's useless (but expensive, so maybe not that useless. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. 85 -1 = 1. Does anyone know if there is a list in the local folders or something?Space warfare. The armour rating will determine how much armour one can put on a ship before you simply begin to waste slots. Homeworld: Conquest Jun 30 2022 Released 2018 Grand Strategy A total conversion mod for Stellaris set in the Homeworld universe. Stellaris Dev Diary #318 - Announcing Astral Planes r/pathofexile • Best shield IN THE GAME for armor stackers. Oct 14, 2022. ParasiteX Apr 21, 2017 @ 9:12pm. Haven't seen that yet, but I might have not been paying attention; I could see it happen, on. synthetic God and birth of a star. Sundowner was a cyborg mercenary who served as the de facto leader of the PMSC Desperado Enforcement LLC. Against other empires you can also make some screen Destroyers with big armor and reactive modules, but don't bother against the Crisis - everything getting in the range of its guns powderises regardess of what you. e. Civilian armored vehicles have a ballistic. We design and manufacture the energetic compositions, LF-2/LF-2 XA, used in many U. An ERA is extremely effective on HEAT and HESH rounds. KNiko1 • 2 yr. But it also penetrates armor by 50%. Explosive reactive armour (ERA) is a type of armour that is used in modern tanks and other armoured vehicles to protect them from projectiles that employ shaped charged warheads. Armor level : There would be 4 levels of armor: none, low, medium, and high. EBAD has a long and successful history outfitting armored vehicles with Explosive Reactive Armor products. . Shahadem Jul 7, 2017 @ 5:14am. 6 beta What version do you use? Paradox Launcher What expansions do you have. Stellaris. They don't take up naval cap, they can be configured as speed bumps and reactive armor to protect the station (point defense standard platforms, ion gun platforms + range module in station), and their armor can be improved through rare techs. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. It adds +40%. These are also stack. Thanks!Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. Megastructures are colossal constructions. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. This page was last edited on 7 February 2022, at 03:20. An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. 3 with the regen items, which will be %-based. A complete and up-to-date searchable list of all Stellaris technology IDs. Sacrifice influence and a district slot to add specialist jobs. What is Explosive reactive Armour. The command in question is research_technology [technology id] There is a website related to all that but it's pretty much outdated. The Contingency use energy weapons that are ineffective against shields. Only larger weapons, medium and Large types get a small increase to armor penetration. It requires 2 points in Proactive Medicine in order to be unlocked. The downside if that they use power and missiles/torpedo bypass them entirely. Nov 22, 2016 9. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. . As for the aux slots Always use the accuracy bonus. It is a good idea to visit stellaris wiki for its console command and id pages, for faster generation of ships and technologies, reducing workload involved. Specialise in science, or production, and shape your living planet forever. Armor and shields should have alot higher numbers than hull - because hull is the important thing you want to protect with armor and shields! Otherwise penetration weapons, like the new missiles always will feel useless. Maybe ramp up Shild regen with reactive hsields to also have a build where sheilds regen 90% of incoming damage on the following tick. People typically say shields are better because they regenerate over time automatically, while armor requires extra components, specific empire types, or rare events / technologies to begin regenerating. It is most effective in protecting against shaped charges and. I they are using a mix of damages, then a mix of shields and armor is better. I personally play cooperative multiplayer and that’s the most of it. Jump to latest Follow Reply. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. It's actually 0. Also 1 armor reduce 1 damage. For them to be truly useful, they should be attached to the space station and just add their firepower / armor / shield and HP to that. Armor/shield hardening is a counter for weapons that bypass that defense. That's a 1:1 ratio, which means (relatively speaking) defense. This page was last edited on 7 February 2022, at 03:20. It offers a completely new tech tier with an unique. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. ; About Stellaris Wiki; Mobile viewNov 9, 2023Description Looking for a more EVE-like weapon setup? Think shields should be kinetic deflectors like Star Trek and Mass Effect? Want your armor to be ablative instead of reactive? Don't worry! There. Neutron Launchers and Tachyon Lances tend to be used to devastating effect in those fights. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. 6. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70 TLDR; Armor is better than shields the vast majority of the time. When they’re damaged, or a gunshot goes off nearby, they will either shoot everyone around them when they have a weapon, or run away from the nearest person when they don’t. The tagline of the game. Bozidar Radulovic. This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the. Shields = small pool, ignore damage. Armor provides an anti-kinetic layer of protection, based on the type of Armor component added, and tech bonuses. The Russian Terminator has a turret with twin 30-millimeter autocannons. Seems like armor got a massive buff. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. It is weird in stellaris was the opposite. Equipment / Sets / Imperial City Sets. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons. Not so much against enemy shields, though. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics, Overlord Do you. The Titan from Leviathans. Ships consists of three basic components: ship_size – #Ship Sizes. The mod also has nanite armor (or nanite dragon scale armor if you're lucky) that gives a static armor regen but also consumes power but stacking those will give you a reasonable self repair. Side bonus of 80% shield hardening and 400 extra armor and shields. Add-on reactive armor and an uprated engine rounded out the upgrade. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance)FreeMe May 12, 2020 @ 3:27pm. 7 Technology List – T to Z. She claims that her race had been judged unfit by the enigmatic Celestials and had been destroyed by them. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance) FreeMe May 12, 2020 @ 3:27pm. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. FEX, Leopard 2A5+ turret wedge armor is "reactive" in that it flexes and wobbles while an attacking projectile is passing through, exerting shear and bending stresses that distribute the projectile's energy over a larger area, thus reducing the maximum crater depth it could. As you devour a planet, you consume aspects of its planetary features to grow on the Living Planet. A fix for the overflow problem with fleet power (Fleet Power 1) Credit to ACOT for the math involved in here; this mod simply takes their fleet power fix and isolates it. They could just use the anti-hull torpedos and autocannons and shred your ships. Just hunt the Ether Drake down. Which is the cause of the problem. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Armor modules give more armor than the equivalent shield module, so. Tutorial. VulcanTourist Nov 22, 2022 @ 9:44pm. Power Armor is a very specific application of powered exoskeletons, in which the skeleton supplies the strength to move in armor that a normal man would collapse under. Shard or the L-Drakes. +25% to one branch research. Crafting Reactive Armor Catalyst. Stellaris cheats and commands. Justification: level-1 points defense is usually better than level-2 laser or kinetic. 2 thirds armour 1 third shield. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. Shield hardeners are a new defensive technology in the upcoming 3. Personally I've been toying with the idea of seeding my fleets with corvettes and destroyers filled with nothing but point defense, which should leave a real good amount of power and room left over for lots of armor and shields. 3 Stellaris Tech Id List – C to E. climbingeastofwinter Aug 24, 2019 @ 1:18pm. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but. If you use armor-shield piercers to bring it to 0 while the armor and shield are at full, the ship still dies. Shield strength, against full shield penetrators, is given by. #15. 13. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Why can't we get by just looking over the corpse of ANY of the space dragons? E. Torpedoes can by pass shields completly. After all it is better to field 100 cheap battleships than 80 armored ones. 1x shield capacitor. For the purposes of the simulation, it was scaled because the comparative simulation was perf. The world of Norrath lies in ruins. 67. Gauss cannons and artillery now destroy ablative armor (dealing kinetic+explosive damage). Reset All Arguments. This rift leads to a bleak prophecy of the end of existence. The Leopard-2A4 tank slated for deliveries to the Kiev regime lacks reactive armor that shields against strikes by high-explosive munitions, he said. At least one level, sure. In general, vs Kinetics, Disruptors, strike craft and trops. Stellaris. People Playground mods download. Description: After months of slaying zombie after zombie, you may feel like they’re too weak, they don’t respond to your actions, they’re just walking/sprinting things wanting to eat your brain, but that’s it. The technology for reactive armor (tech_armor_hardeners_1) has Exotic Gas Refining listed as a prerequisite. •. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Source: cell105/Wikimedia Commons. 0 unless otherwise noted. Use the main version of ESC NEXT if you are playing later versions of Stellaris! GitHub: ESC NEXT git repository [github. everyhwere i looked i always heared that food / agricultural planets are not worth it. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. Discover a Dragon Egg and get the option to smash it for 300 Influence or issue a special project to incubate the egg and hatch a Young Drake. These images also show the M1A2 equipped with both Trophy and the new Abrams Reactive Armor Tile (ARAT) kit mounted on the tank's flanks and skirt. How to Beat the Scavenger Bot in Stellaris. And running armorless puts you at risk of being run over by a fleet of torpedo corvettes. • 3 yr. Sohei May 14, 2016 @ 7:44pm. Losing hull points but not armor points [SOLVED] I'm looking at fleet that just survived combat almost entirely intact, no lost ships, shield percentage is already 100%, armor value is 100%, BUT the hull value is 97%. ago • Edited 6 yr. 2x Armor III - 430 HP. The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. Kinetics are in the same spot, but there it is evasion + shield + armor. ago. This led to the next part of OWL, a framework that enable easy integration of standalone weapon and armor. The defense armies will need 50 -100 days (on paper and in their prime) to beat the cybrex warform. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Does that mean that 2. I have both the K13 Engineering DOff, as well as different quality Research Lab DOffs, but none of them are populating into the DOff slot for the project. 3 Planetary Assault Craft: Cost 120 Minerals 20 Manpower 30 AlloysArmor is generally better than shields, as it offers stronger defense and there are fewer weapons advantaged against armor. When you design a ship from scratch, it starts with 0 shields and armor, but by adding defensive components you increase this value. Reactive Armor Set | Elder Scrolls Online Wiki. Its DPS is 4. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. If you face an enemy that uses bypass weapons like disruptors then you should replace an afterburner with a reactive armor component or have that councilor. In this video I explore the effe. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Stellaris. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Lance is a "T3 Tech" (starting at 3. A ship is a spaceborne vessel controlled by an empire. 2 pulse armors cost 120 power and less power than that and give 2040 armor + 1800 shields. 3, and yes I know it's quite long. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Upset-Pipe-6535 • 4 mo. Just use a balanced approach when it comes to shields and armour. Instead, Kontakt-5 was a factory applied. My Suggestion: Let Us implement this Reactive Armour as a second Form of Armour !. 1-6. Originally posted by SkiRich: All aux slots can stack. Defense Overhaul: Point Defense. What This Does: Shifts weapon damage bonuses. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Your ships are armed with missiles, and you run Volatile Explosives/Volatile Reactive Armor when you declare war (which is as often as possible). This seems to me, to be that the developers are anti-shields because shields are always, in any sci-fi universe 1000% better. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. [diplo] [id] reverse_diplo action_invite_to_federation 01. 1% armor daily regen. Even those provided by Pulse Armor. 50 is applied to just the hull, I assume?1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Description. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. According to your statements, it looks like armor is much inferior to what I though! Battleships you want to get that sweet 90% armor bonus, then stack the rest on shields. The damage your ships output is distributed into three categories — shields, armour, and hull. And to make it so they'd need only 1 DS armor plate to reach 90% you'll need so many repeatables you'd already have won the game even as OPE. Shield strength, against full shield penetrators, is given by. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that replace the second perk of the ascension paths. It lacks the bonus to hull damage lasers have. Problem is, that while Torps are ignoring shields, they suffer from PD AND Armor weakness, which reduces damage a lot. So plasmas deal almost 10 times damage vs 90% armor than something with exact same damage but no armor penetration. AI personalities [edit | edit source]The frontal armor is absurd. But its special feature is a second tube, firing a smaller-caliber decoy. Natural strategic resource deposits are always visible but requires specific technology to exploit. They won’t change, their strength is the same at day 1 and day 365. 5. Lasers now strip shields and struggle against ablative armor (dealing EM+thermal damage). The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with. If they're using mostly Lasers or Point Defense then you would want shielding. Armor is the best defence in the sense that you can't put PD in your defensive slots. Gear Framework for Easy Integration of Modded Weapon and Armor So in vanilla the enchanted gears have a sublist mechanic that draws the items from a pool of various enchanted counterparts. That said, they do tend to die quickly. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Look at the most damaged ship (the aptly named Apprehensive Wimp), and note its armour and hull values 4. The ships on Tier S are must have. They are more hp than shields. Professional_Neat809 • Shared Burdens • 10 mo. So in the end you damage ship with 1 armor for 2. utility and armor components require higher. I've unlocked the Reactive Armor Catalyst item through mission, and am at Level 15 in Engineering, but it won't let me craft it. Three grants 45% So by using nothing but armor and large plasma cannons on the defensive platforms (if you have living metal, you can even harden the armor with reactive armor auxillary modules) you can counter any ship that enters your territory regardless of loadout (you could also got for crystal plating instead of armor modules to get very cheap defensive. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Stellaris Wiki Active Wikis. These are additional health bars. Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. This gives a 3:2 ratio, and is roughly balanced with the 3 L weapons being better against low-evasion targets and 2 H weapons being better against high-evasion targets. What is better or should I just do a 50/50 and is regernative hull armor even worth it at 1% each month?Go fanatic xenophile. Between early access to rare resources edict, lvl 3 ascended clone admirals (you can take statecraft after supremacy for the third civic and start with lvl 4 admirals) and no retreat war doctrine you. As you devour a planet, you consume aspects of its planetary features to grow on the Living Planet. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. The command in question is research_technology [technology id] There is a website related to all that but it's pretty much outdated. The Reactive part is important. Armor = huge pool, reduce damage. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). 4 that effect ground combat some. Through illogical space magic the 'mass reactive' warhead of a bolter shell somehow knows when it has penetrated into a target, despite targets having wildly varying outer layers ranging from all types of armour and clothing to bare skin which can also be of wildly varying density and toughness, and explode inside.