stellaris autocannon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. stellaris autocannon

 
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studiostellaris autocannon  Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning

1; Reactions:Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. Zro Distillation. 对该项目的细节说明请添加至相关页面. Kinetic weapons, including autocannons, are just bad compared to any other. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Torpedo assault carrier is the most balanced ship design. 所有帝国的舰船进入掠夺. Finally, in terms of battle, stellaris is not very punishing. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. It’s not so much fun, as it s easy to manage, letting you focus on other things. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. Before 3. April 22, 2019 Travis Scoundrel 0. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. 6 and some little future nuggets. 1. That’s it. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. 8. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). 000 Fleet power ~32. - Gravitic weapons. In the meantime I found a bug. Guardians are extremely powerful Spaceborne aliens added in various DLCs. You'd need a completely absurd number of repeatable techs for that to be viable though (honestly, the year 3000 is probably a low estimate). 26. 302 votes, 29 comments. laser, where plasma, where rocket to adapt to. Due to the submod nature, a new save is required to access these new buildings. 28. But wait a minute, you have played 500 hours of stellaris and. Betrix5068 • 9 mo. Just make sure you are not running into battle with the exact things that would make you weak. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. 6 Orion has released. Basics. 4 patch. Ultimately this means having a big fleet in the early-game will restrict your ability to have a bigger fleet later on. ~85. It works similiarly to, for example Warrior Culture replacing entertainers with duelists or Masterful Crafters replacing artisans with artificers. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I agree that it would be nice to get more reliable fleet numbers in general, and undervalued weapons does make the autocannon problem worse. Also for the autocannon fleet you might want to make it a mix ratio of rails too. Technology. ImperialForce9 Jan 15, 2022 @. Originally posted by Nightmyre: Ownership shifts at the end of the war. As part of a synergistic design, Autocannons are a great weapon. Medium. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. Stellaris Dev Diary #318 - Announcing Astral Planes. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while. ) are good against armor but bad against shields. Advanced shields require Strategic Resource to make. Legacy Wikis. ago. Devastator torp + autocannon/disrupter. Stellaris. 99 DPS. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. . If you want more Stellaris guides, you can also Check: Console Commands & Cheats. This. That's a sign you need better hull-damage weapons, and more of them. I think rail guns do better in this situation. Cruisers let me up my game on missiles. März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. We have 3 basic types, rockets, kinetics and lasers. 000 of Autocannon mercs lost to ~45. Well it depends largely upon what combat role you wish to serve in EVE. Neutron Launchers do a metric shitton of damage, they have a long cooldown and a whopping damage per hit with a +75% multiplier to hull damage, a single barrage of Neutron Launchers from a Battleship can easily erase another Battleship's hull. lasers are outgunned by plasmas. | VirgiliusM 于8个月前 修改了 此页面。. 333 votes, 12 comments. startledastarte • 7 mo. It also adds several new subtrees with technology based on crystals, psionics, gravity. , Autocannons: 10% progress; Physics Research: 20 points, etc, and the progress & poimts applied, to what & where are the completed Autocannons deployed, and to which field of Physics is the completed Research appied, and how can it be verified by the player? I searched the wiki for the answers to. On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. Stellaris. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Favorite. If M,. Also,. X branch. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. Autocannon and PD - Intended to take out the fighters and corvettes that come too close Hangars - Because I like the idea of bombers Kinetic Arty Lasers Pulsar - No shields, only lasers to be used only in systems with the zero shield modifier. autocannon corvettes with an afterburner. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 7 Technology List – T to Z. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. Even split of shields + armor. The Disruptor and Autocannon do pair decently with the torp. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. I have a choice of either taking the Railgun or Autocannon tech branches. By James. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. These IDs are intended for use with the “research_technology” console command. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Most warfare is settled through space combat. This modifier is lost if they turn hostile to you for any reason. Also for the autocannon fleet you might want to make it a mix ratio of rails too. Highlights include: - Psionic weapons. I just think the "missile boat" design is better than the "picket ship" or "interceptor. 6 composition, I advice :Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Science Ship Automation. Retrofit defense platforms. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. Longswords and Broadswords with Autocannon, light missile and heavy missile variants. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. 25) Has Discovery Traditions Tradition (×0. If S, Gauss Cannon Reply Eisenblume. Also, they have the shortest range weapons out of all the crises. Uhm, it's sort of I afraid of :/ so it's almost useless end-tech option. Frigates are an advanced version. 99/day—nearly four times as much. . In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. You need to start a new game. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. This small mod adds 10 new army types. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. 2. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. My Stellaris mods on Steam Workshop: Stellaris Music Expansion Pack - Over 104 minutes of new. 2. In Stellaris, however, fleet battles are intended. Stellaris 3. nekonight • 4 yr. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Don't stress about armor or shield tech. Autocannon are really great in some situations, Flak shreds Corvettes, Strike Craft and Missiles, Kinetic Artillery is good against targets you can hit and if you wanna cheese the Enigmatic Fortress you could even resaerch Giga Cannons. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. Mono-cruiser fleets are totally viable. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. Reply. Stellaris Real-time strategy Strategy video game Gaming. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. Even the flee behaviour is always moving towards something (jump point or starbase). Costs 900 Engineering; Unlocks Autocannon; Railguns. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. r/Stellaris • Stellaris Dev Diary #312 - 3. Mar 10, 2023;As for the "best" corvette build- early game it doesn't matter. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. You have the perfect start. Then your problem is economic management. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. XL: Lance Stellaris' recent 3. 25) Has Discovery Traditions Tradition (×0. Rate of fire: Fast; Spread: Wide; Flight speed: MediumAfrer analyzing & collecting debris, e. Autocannons are good on corvettes. Jump to latest Follow Reply. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. All disrupters. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. 来自群星中文维基. It lacks the bonus to hull damage lasers have. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. First Choice. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. This might eliminate ship clutter and allow the fleets to engage easier. Torpedoes deal with the armour and autocannon deals with shields. Vulnerable to kinetic weapons. Go to Stellaris r/Stellaris. Player is normally able to fit those only on Small slots. 6 added a fleet combat rebalance and ascension path rework plus a new. Don't stress about armor or shield tech. The first is to build a big military. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Added Armor Hardening and Shield Hardening modifiers, which. 3 patch notes, the latest Stellaris Gemini update brings a long list changes and gameplay improvements. Drag the silhouette of whatever ship type you want to move from one fleet to the other. Mar 19, 2018. Legacy Wikis. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. So the base power and damage output of AC1 is 30% higher than Coilgun2. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Which of these tech is better in the long term? Autocannon branch is purely anti. They're strictly superior to railguns when used with torpedos. The most basic use for them is the planetary building, the Nanite Transmuter. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 3 &quot;Gemini&quot; Patch is now available for download. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. You cannot exceed 100% accuracy on your ships. 1 comment. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. Its kind of like the Autocannon but for missiles that bypass shields and armour with a nice 25% buff to hull damage. More information can be found in Stellaris Dev Diary #293. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. The in-game guide is useful for a variety of reasons, but still, it won’t offer you the task to colonize other worlds until you’ve achieved a favorable natural resource balance, which you may not achieve for a long time. Stellaris Nanite Guide. So say I have a destroyer with the most PD/Flak that it can have and it's charging ahead. Mono-cruiser fleets are totally viable. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. 4:3:3 hull:shield:armor and 30% evade for cruiser-class ships, 3:1:1 and 20% for the mothership. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. So the Cruisers could tank with small Plasma + Autocannon. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Nanite. Fleets ranging to 30k where made 70, while the rest of my fleets where put too either just 5 or 7. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Stellaris 2. Neutron Launchers. - Gravitic weapons. 2023-05-14. Plasma - Laser - Gauss - Autocannon [ANALYSIS] I decided to compare 4 main types of weapon against each other on same ship designs. 7. 3. 50 Power: -2. While economic and technology development also increase diplomatic weight, the way the formula is balanced military weight grows much faster. Once an envoy is assigned to a task, it cannot be reassigned again for a year. 4, so here's a collection of my standalone stuff. Jump to latest Follow Reply. Vote to kill your fellow Paradoxians! Come and play Werewolf! All player votes are equal, but some are more equal than others~ DeathbyWombat (Team Wombat) on Chemist clan votes. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 7, but I hope the developers will listen to this and do something about it in 3. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. 500 alloys worth of Marauder missile corvettes will have 66. Autocannon. Ownership shifts at the end of the war. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 3. In the little windows to the left, you should see some silhouettes. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. As anti-shield weapon is also better then T3 railgun. Recently, a major Stellaris Cepheus update 3. Very good example would be dealing with Unbidden crisis faction because they have a poor range on their extremely strong weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. )”. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). You mentioned trying out a few different options, but that destroyer ship design looks to me like a missed opportunity for a medium autocannon: Flip the autocannon over to the bigger slot, keep the small slots to small lasers, (or even better, small plasma) and add as much auxiliary fire control to the destroyers as you can fit and afterburners to the corvettes. Click however many you want, or the Transfer All button. Content is available under Attribution-ShareAlike 3. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Corvettes are shields, and then split between torpedo boats and kinetics. 5+ AND V2. Complex77 • Maintenance Drone • 4 yr. You can up your tracking game with Auxiliary Targeting Computers and setting your ship's Combat Computer to "Picket" over computers. Set your fleet's home station to the closest Starbase with a Shipyard as well, for similar reasons, ensures they won't disengage halfway across the empire to get to a station and repair. Legacy Wikis. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Torpedoes don't need you to break shields first, Plasma and Laser have low. com This is what the wiki says about how each part of diplomatic power is calculated. Size, 79k roamer fleets and 178k defensive fleets. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. Missiles: long range and high damage, but can be intercepted by point defenses. VisthaKai. So it’s a platform on top f which you can build your own fun. Again, you may have more less than this. For M, S and. I have a choice of either taking the Railgun or Autocannon tech branches. Depending on your empire ethics will determine the interactions available for you. Name, Cost, Unlocks Benefits Commentary; Archaeostudies 4000 Faculty of Archaeostudies (FoA) Unlocks AP: Archaeo-Engineers: FoA: planetary building, 1/empire, cost 600 Minerals 50 MAs, upkeep 20 Energy, +3 (+5 with Archaeo-Engineers AP) Archaeo-Engineer jobs (provide less research overall than normal Researchers but more Soc. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. ~85. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. There are currently missiles/torpedoes/strike craft heading for the kinetic/laser cruiser. More posts you may like. I decided to compare 4 main types of weapon against each other on same ship designs. 2: - Updated Habitats for 3. 8. Obviously, replace technology_id_here with the technology ID of your. !!! This is the Stellaris 2. Autocannon VS Mass driver. That doesn't answer the question for. ago. 3. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. The differences between the weapons are much more nuanced. The fact that military diplomatic weight is still stronger than this should tell you just how. 0 unless otherwise noted. I was sad to hear during the stream today that Autocannons wont be changed in 3. Stellaris Wiki Active Wikis. That’s the only way fleet power will be 100% accurate. 3. - Elysium host worlds will now properly prefer farmers when set to refinery. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Enter the name of a technology to filter the entries in the table. 1 giga cannon, 2 artillery, the rest some kind of laser. 8 "Gemini" update and the Galactic Paragons expansion. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. g. 61. 7. It improves the graphics of almost EVERY weapon in the game- adding. If L, Kinetic Artillery. Nanite Autocannon and Flak. 50, vs Gamma lasers at 6. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. If you don't have either, try and get them ASAP. 6 combat rebalance update. Authors description: Amazing Space Battles. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. General Damage is best done bye Gauss Cannons. If your shields and armor can take it, good. Torpedo corvettes with autocannon. Railgun is starter. More posts you may like. level 1. Starbases and Defense platforms. level 1. Kinetic Weapons in Stellaris also come in multiple categories. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. If M, Autocannon. research_technology <Tech ID> Copy. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. • 2 yr. Somehow this planet joined the core sector on its own, so. 0 unless otherwise noted. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. 6 Arc was only a bit weaker then the other popular artillery battleships, and it was because Arc had no synergy with L slots. A solid platform. Gauss Cannons have longer range and can be small, medium or large. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. Jump to latest Follow Reply. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. 2. Cruisers full plasma. 5 Stellaris Tech Id List – J to P. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Gigastructural Engineering Version 3. Stellaris has released a new update, hotfix 3. Stellaris: Suggestions. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. Focus on getting combat computer tech and use swarm. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. paradoxwikis. DPS is through the roof, hence why the fleet power with them is so high. tech_nanite_transmutation. Content is available under Attribution-ShareAlike 3. Put an Maniac Scientist on Physics, you have a small chance of rolling the Null Void tech. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. 2. Autocannon. For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. A searchable list of all technology codes from Stellaris. 8. Below is our complete list of the Technology IDs for Stellaris. I was hoping for something like the planet automation - for example prioritizing weapons, armor/shields, energy-related stuff etc. The key is to do mix fleet. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. Below is a list of all the Engineering technologies available in Stellaris. Leaders can have multiple veteran classes via traits but the UI will only display the first one. So our regular corvette design, missile + autocannon will be good. The autocannon is one of several ship weapons available for militarized spaceships. mcsproot. It is developed by Paradox Development Studio and published by Paradox Interactive. Weapon ranges play a very big part in ship combat. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. 392K subscribers in the Stellaris community. The plasma launchers make great medium slot weapons to balance all the autocannons so. Portal Generator - T sized legendary. #1. but Laser + Autocannon or Plasma + Null Void is better. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. Kinetic Artillery is the best Large kinetic weapon period.