null void beam stellaris. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. null void beam stellaris

 
 Using the same gas composition together with a specialized conduit allows for powerful lightning weaponrynull void beam stellaris  Report

158 Badges. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 能源消耗:-13. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 中型太虚光束 Medium Null Void Beam. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Also, other opponents will have different defenses and that will effect what you should use on your ships. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. Have fun! Also got a tiny discord now for. 来自区划的帝国规模: -10%. But combined with plasma, neutron or lances it is a really useful weapon. 4880804. Feb 26, 2011. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. But combined with plasma, neutron or lances it is a really useful weapon. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. But rolling for it sucks in every game. Burst them down. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. this is why. I don't think so, null void beam is just better as your anti-shield weapon. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. 1. For example, putting one null void beam and two lasers on a corvette should be fine. If you already have higher lvl laser/railgun, then dont start stuff. Tenno use the keys, but they are mere trespassers. Stellaris. At 40 repetitions you have increased the damage by 200%. 建造模板 (Construction Templates) 行星建造速度: +50%. It only does 25% damage to armour AND hull according to the wiki. Null Void Beam. : 1. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. [deleted] • 5 yr. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. Propulsion Proponent Proclamation. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null void beam x35. r/Stellaris. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Lasers are great. Null Void is an extremely situational weapon. The crafting recipe is unlocked at Enderman Slayer II. The UNSA. 39 per day. 0. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Also fixes the Null Void Beam icons. I'm wondering something, if no one knows I'll just find out myself with a friend. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 2 Ancient Nano-Missile Cloud Launcher; 4. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. They are extremely effective against hull, very effective against armor but very ineffective against shields. being ineffective at damaging either. Another is a null void that gives a small dark matter income and. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 3. 4. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. 3 Stellaris Tech Id List – C to E. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Stellaris Wiki. R5: Got doorway event and null void. The average damage is quite low (2. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). 4. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. The Large Null Void Beam only hits 90% of the time. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. I love Null Void Beams, especially paired with Lasers/Plasma. 5 Scourge Missiles; 5 Strike Craft. Enclaves. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4 dps vs shields and much better performance vs everything else. • 5 yr. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. It is pretty much always my second perk choice. I was spending my time researching and exploring new. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. I've tested it, and only megacannons beat them in terms of raw shield killing. fighting with a starbase with a fleet means yer guys were firing on both. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. 9 that merges the various incompatible game rules and scripted triggers added by mods. Burst them down. shields) and have longer range than plasma at all sizes. Null void beam x35. • 5 yr. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. I like to mix carrier ships and pure broadside battleships 1:1. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. Sabaithal. And they are exclusive to Cruisers and Frigates. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. All trademarks are property of their respective owners in the US and other countries. If you have kinetic weapons researched, use those instead. Below is our complete list of the Technology IDs for Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. Fleet setup should max out shields defensively, and ignore armour damage offensively. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. You're comparing an early-mid game tier weapon with a late game tier weapon. *Archeoengineering should allow the acquisition of null-void beams. Later you get a project to get more dark matter per portal job. x [ ] = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of. 9; 2; 2; Reactions: Reply. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. Ultimately went Kinetic on Battleships and Plasma on cruisers. Stellaris 2016 Browse game. Machinemaker726. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. null_void_beam. 260. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). Follow @StellarisGame. Null Void Beams on Star bases. • 5 yr. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. 2 Null Void Beam; 3 Kinetic weapons. The Null Void Beam is a specialist weapon designed to break shields. Third option seems flawless as unbidden don’t use point defence. r/Stellaris. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Like. It is weird in stellaris was the opposite. 35 a day against armor or hull. It is currently opposed by the Mars-based Settlement Defense Front. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. 211. Is null void beam good? General. Spaceborne aliens. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. png 52 × 52; 7 KB. Large null void beams only do 66. Gallery. Best. 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 39 * 25% = 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #4. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. 4 Kinetic Launcher; 3. Null Void Beam #1. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. Spamming 200+ of em pretty much melts things. Edit: woops nope. These come in three forms: shields, armor, and hull. Will the null void beam ever be useful? Early game anti shield roles. #3. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Two autocannos and a plasma makes them quite good. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Into Stellaris? Join the community. I use they/them pronouns. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. I don't know if it's actually better than the other choices though. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Related wiki The. ago But it's 1000+ vs less than 100 damage. #2. It is absurdly effective against shields but highly ineffective against both armor and hull. Also might perform 'slightly' better as anti-shield once you get into repeats. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Cheats. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. If Iroquois started the war then enforce peace on Iroquois. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. 4 Kinetic Launcher; 3. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. 3 Autocannon; 3. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). it is possible to direct your research to favour a. Therandomfox. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. You don't need this mod if you onl. I would think it's a later gun tech because +400% shield damageUnbidden advice. and if you didnt have any shields their lasers were just cutting you to ribbons. 111 votes, 40 comments. . null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Obviously, replace technology_id_here with the technology ID of your. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Butt null beam has much shorter range. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. 2. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. Reply. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. Mass driver path can kill void clouds. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). 11 comments. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 1 Regular Strike. Also, lasers look really cool. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. 9 = 13. Null Void beams no longer count as space fauna weapons. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). 3424486444. 104. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. 相关页面: 舰船组件. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Plasma or Lasers. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Its modifiers are +400% to shields and -75% to both armor and hull. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Aug 13, 2021. You also want to stack up on shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Null void beam (S, L, M) - can be obtained via researching void. Average damage by the Null beam is 13. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. The job will give different resources based on what the other dimension is like. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. Starfighters! [3. Well, Null Void Beam alone is a terrible idea. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Obviously the late game tier is better. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Belhedler. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. . The average damage is quite low (2. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. #footer_privacy_policy | #footer. Mass driver + plasma still is the best overall choice. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. now I'm making ships to defend. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. Large null void beams only do 66. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. Rock Dec 7, 2022 @ 12:15pm. If you go into the system-level view and select a colony. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. Enter the name of an event to filter the entries in the table. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. + 4 Null Void Beam (M) or something similarly synergistic. Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. You have 2 planets? You start with 3 freebies Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. Posted by 3 years ago. Thread starter Synergy2255; Start date Nov 28. ago. 95 dps vs shields while kinetic artillery is better in every possible way with 91. as title saysNull Void is the greatest dimensional portal event in the game. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. Their military force is represented by the Solar Associated Treaty Organization (SATO). I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Which leads to the next problem: Missiles are shield. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Created Jul 31, 2015. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. 7 Technology List – T to Z. Elitewrecker PT. The latter part is case sensitive, you can copy and paste that into the command console. Currently 8k science at 2391, 120k fleet power with repeatable energy weapon damage tech at IX (repeated 9 times). Join. 3. It is absurdly effective against shields but highly ineffective against both armor and hull. Two autocannos and a plasma makes them quite good. It's the "Null Void Beam". Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. List of all technology ids in the game to be used with “research_technology” console command. 7 with a 200% boost so it averages 91. yuzhonglu Dec 7, 2022 @ 11:46am. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 95 damage/day against shields, and only 13. The Plasma then starts doing its work when your fleet may have. I like Machine Hiveminds, he likes Corporations. So large laser battleships will utterly shred covettes. Masked Ermine. The KA's average damage is 45. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Must use Rare Crystals to build. It is absurdly effective against shields but highly ineffective against both armor and hull. It's the "Null Void Beam". Defenses [edit source]. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. The latter is usually more effective at taking down shields, if you can equip it. This command will research the technology type with the specified ID. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. #footer_privacy_policy | #footer. It should also buff this weapon as an archeotech. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. Same with matter disruptors. Full battleship fleets, %to hit computer. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. By the time null beam ships get into range- many shields will be destroyed by neutrons. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. !!!Universal Resource Patch [2. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. Follow @StellarisGame. 95 damage/day against shields, and only 13. . com - Charter Arms "Chic L. 3 Stellaris Tech Id List – C to E. Null Void Beam is a weapon module for small, medium or large slots. » See SMS short codes for other countries. ago I haven't tried the Null Void beam, but I had battleships loaded with. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there.