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 r/Stellarisstellaris armour hardening 5

3. This mod is a global compatibility patch for Stellaris 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. Stellaris has always had an interest dynamic between the Tall vs Wide approach. E. Shield hardeners are a new defensive technology in the upcoming 3. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Its DPS is 4. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. 3 can be fit at maximum onto each Carrier Battleship, along with. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. 25) gets tanked instead (meaning shields take 6. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). #1. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. 6 “Orion” update includes many changes to combat. 1. 6 “Orion” update includes many changes to combat. I've had trouble figuring this out exactly, but this is what it looks like. Ancient Pulse Armor (and other ancient armaments) are impractical. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). Yes they stack. . +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Try it out, it'll bypass shields. 0 unless otherwise noted. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Stellaris. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Guns are still damaging to armor, just weak against it. • 1 yr. TTundri. 25 and armor takes. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. Of course you have to actually build the platforms for that to matter. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. 0. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Do not leave feedback in this thread. They can kill most enemies if they uncloak right on top of the enemy. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. . *) Fix the modifier issue after the 2. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. 1 ironsasquash • 7 mo. Please. There is no better - you need to figure out what your enemy uses and try to counter it. Not on corvettes though. E. So raw HP gives you better or same than the others, and always works. Guaranteed Ascension Tech 3. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Psychics and Synthetics have 10% shield/armor hardening respectively. Also adds passive repairs and minor amounts of armour hardening. 2 Answers. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. " Stellaris Mods Used: Extra Ship Components 3. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. NagolRiverstar • 1 mo. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. 6 is now available on PC. Extra tips: + bigger gun -> bigger dmg. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. I'm not a fan of this new type of ship parameter. Current Stellaris Ship Meta (for v3. Stellaris is a sci-fi grand strategy game set 200 years into the future. Stellaris. 1x shield capacitor. Darvin3. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. Nanomissiles ignore shields and armor, fire rate is 0. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. majdavlk • 2 min. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. 8 Fleets. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. But it also penetrates armor by 50%. Q1. Small ships can't do it. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. It is developed by Paradox Development Studio and published by Paradox. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Legacy Wikis. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. 1 comment. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. Artillery/Carrier remains a powerful fleet design in 3. Field Manipulation - Tier 5. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. The amout of armour one can put on a ship is determined by the armour rating and the percentage. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. . 32 to armor, 9. Stellaris. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. I’ve only fought against normal empires so far in 3. It looks like tier 5 armour is better than crystal, maybe even tier 4. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. An example would be the 100% shield bypass ability of missiles, physical torps, and. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Sohei May 14, 2016 @ 7:44pm. Side bonus of 80% shield hardening and 400 extra armor and shields. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. . I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. . 5 days. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. 0 unless otherwise noted. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This page was last edited on 7 February 2022, at 03:20. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. So having two grants you 30% hardening. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Over time they became the only remaining force that mattered with well over 100K fleet power. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Although, in 1. Idiot's Guide to 3. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. . E. At which point it still doesnt offer enough to be valueable. Tactics Forever, before the dev put it on Steam and then gave up on it. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. View this video if you want to see. 8 FogeltheVogel • 7 mo. Stellaris Wiki Active Wikis. Stellaris has now only Armor and Missiles. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". 6 and not had any issues. 7% shields/day, or 250 out of 35834. to enjoy the quite sizable amount of written content in Stellaris. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. Depends on who you're fighting. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. I do not see a single reason why. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. and a huge stack of armour. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. Side bonus of 80% shield hardening and 400 extra armor and shields. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. TTundri. ago. Is crystal armour no longer good? Is it just an advantage for early game?Vote. 6x Crystal plating - 1650 HP. 25 days. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Perhaps if Stellaris introduced manpower, it could make things work better. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Ironically, there is an advanced armor option known as Dragonscale Armor. The downside if that they use power and missiles/torpedo bypass them entirely. You can get some hardening on day 1 from Admiral traits. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. It looks like tier 5 armour is better than crystal, maybe even tier 4. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Living Metal and Zro are kinda weird resources because they have very few uses. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Are extremely powerful vs AI. • 5 mo. Meaning you can get 100% hardening on a large ship, pretty easily. E. Content is available under Attribution-ShareAlike 3. Community Hub. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. 100% is ideal value - as it would protect you from penalties from hull damage. The other version is "%chance to reduce any damage from penetrating at all". disruptors late game might be worse now. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. • 3 mo. 6 “Orion” update includes many changes to combat. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. It makes no immersive sense. WolfsunEvasion: chance to negate any damage in combat. No. The Stellaris 3. It is now possible to get 100% of both shield and armor hardening using councillors only. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Apr 4, 2019 683 24. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I really don’t remember. Also, Fortify The Border edict should be greatly buffed (with military. 5. Q2. You need DLC to use this item. It looks like tier 5 armour is better than crystal, maybe even tier 4. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Both are late game anyway so doesn't matter. g, 100% penetration vs 75%. But if some torpedoes do get by, I. Carrier ai can increase that and thus can increase engagement range. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. My enemy has mountains of torpedoes (no neutron launchers). The developers are meticulous with commenting their code and the Wiki pages are good references. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. A lot of good weapons bypass shields where as only a few bypass armour. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Guaranteed Ascension Tech 3. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Equip an ancient suspension field 2. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. At which point it still doesnt offer enough to be valueable. PvP is where the fleet composition you use matters a lot more I think. It just misses an icon. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. 6 update. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. *. 75 to armor and 6. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Discussion So which one is best based on your experience with the game so far. Just what it say on the tin. ##### ##### VERSION 3. If you're using disruptors they also bypass armor (basically direct hull damage). TLDR; Armor is better than shields the vast majority of the time. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. I'll do that then ~ and thanks; the. Related Topics. The other version is "%chance to reduce any damage from penetrating at all" but I. 34. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. Cheaper Alloys cost than armor. 0. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. I personally play cooperative multiplayer and that’s the most of it. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. . Large. And balance of anti shield and anti armour weapons set up as well. 9 that merges the various incompatible game rules and scripted triggers added by mods. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Stellaris has a rather cheap upgrade system, where its easy to switch designs. g, 100% penetration vs 75% hardening means 25% of the damage goes through. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. For Synthetic, your admirals would gain the Synth trait instead. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. i would say its not good since most starbases you capture in war is nearby. Armor is definitely the way to go. " Even at 100% armour pen it still reduces damage. If you become the crisis swarming becomes possible. and a fair amount of sheild and armour hardening. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. Shields are generally better for long campaigns while armor is better for that big battle. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. Wooden-Many-8509 • 22 min. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6;Mix Frigates in, that have a bit different behavioral profile. Yes it's worth it. Observe the full damage going through shield. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. An edict to specialize in a branch of research sounds fantastic. Stellaris does neither of these which results in the. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). Also, shield/armor hardening could make a disruptor-based. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. Total HP = 2853 with 5. I prefer armor Regen and have a slight armor favoritism. You can indeed achieve 100% hardening, but all that does is stop shield penetration. gautam_jat • 6 mo. There's not really that much you need in terms of utility components. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. About this site. Lets use small weapons as an example. Early game of course I do the classic hangar DP, since they easily counter small ships. The ship components look nice and ll but in the end you have weaker ships. Living Metal and Zro are kinda weird resources because they have very few uses. 1. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. is it worth it do you think?and a huge stack of armour. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Though these ship parts are too expensive to equip your entire navy with. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. 6 "Orion" open beta. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. 10. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. *Archeoengineering should allow the acquisition of null-void beams. I've put about 100-150 hours into the game but have been slacking. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Ignored by far more weapon types. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. And shields are better since you don't have to go back after every fight. About this site. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. r/Stellaris. Stellaris. Now countered by armour, or by shield hardening, so best used paired with Plasma. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. The reason is, because the shields are taking a lot of energy from the reactors. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. It looks like tier 5 armour is better than crystal, maybe even tier 4. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). gautam_jat • 6 mo. #15. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 01 base, 12. ago. It looks like tier 5 armour is better than crystal, maybe even tier 4. Armor does not reduce damage to shields. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Armor could give you lots of hit points, doesn't use power, but reduces evasion. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Stellaris. Larger ships have more. Man creates worst battleship in stellaris. This is separate from your Naval Capacity (shown at the top of the screen). The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Small. Ways to Obtain Living Metal. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 67. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. i. We’ll go over a few basic strategies to help you figure out what works for you. Interact with diverse alien races, discover strange. ago. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. 6. Generally I do full armour except on one slot, which is shield. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. Kranchan. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Go to Stellaris r/Stellaris. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Battle ships are your heavy carriers and artillery weapons. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range).